Dive Tile Action 2 :)
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@ -31,10 +31,16 @@
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End If
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Screen.TextBox.Show(t, {Me})
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SoundManager.PlaySound("select")
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Else
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ElseIf diveUp = 1 Then
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'Up
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Dim t As String = "Light shines down from~the surface.*Do you want to~use Dive?%Yes|No%"
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Screen.TextBox.Show(t, {Me})
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SoundManager.PlaySound("select")
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ElseIf diveUp = 2 Then
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'Up
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Dim t As String = "The boat's shadow is casted~upon the ocean floor.*Do you want to~use Dive?%Yes|No%"
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Screen.TextBox.Show(t, {Me})
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SoundManager.PlaySound("select")
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End If
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@ -44,7 +50,6 @@
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If result = 0 Then
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If diveUp = 0 Then
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'Down
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Dim s As String = "version=2" & vbNewLine &
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"@text.show(" & GetDivePokemon() & "~used Dive!)" & vbNewLine &
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"@screen.fadeout" & vbNewLine &
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@ -57,9 +62,8 @@
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":end"
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CType(Core.CurrentScreen, OverworldScreen).ActionScript.StartScript(s, 2)
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Else
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ElseIf diveUp = 1 Then
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'Up
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Dim s As String = "version=2" & vbNewLine &
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"@text.show(" & GetDivePokemon() & "~used Dive!)" & vbNewLine &
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"@player.setmovement(0,0.5,0)" & vbNewLine &
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@ -71,6 +75,20 @@
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"@screen.fadein" & vbNewLine &
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":end"
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CType(Core.CurrentScreen, OverworldScreen).ActionScript.StartScript(s, 2)
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ElseIf diveUp = 2 Then
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'Up
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Dim s As String = "version=2" & vbNewLine &
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"@text.show(" & GetDivePokemon() & "~used Dive!)" & vbNewLine &
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"@player.setmovement(0,0.5,0)" & vbNewLine &
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"@player.move(6)" & vbNewLine &
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"@player.resetmovement" & vbNewLine &
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"@screen.fadeout" & vbNewLine &
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"@player.warp(" & Me.AdditionalValue & ")" & vbNewLine &
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"@level.update" & vbNewLine &
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"@screen.fadein" & vbNewLine &
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":end"
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CType(Core.CurrentScreen, OverworldScreen).ActionScript.StartScript(s, 2)
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End If
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End If
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