diff --git a/P3D/Content/Data/maps/liberty/garden.dat b/P3D/Content/Data/maps/liberty/garden.dat index 8b80f14b7..ed7a478c4 100644 --- a/P3D/Content/Data/maps/liberty/garden.dat +++ b/P3D/Content/Data/maps/liberty/garden.dat @@ -471,9 +471,9 @@ NPC: {"NPC"{NPC[{"Position"{sngArr[15,2,15]}}{"TextureID"{str[gruntm]}}{"ID"{int[21]}}{"Name"{str[GruntM]}}{"Action"{int[0]}}{"AdditionalValue"{str[Stop right there!*If you stay in line quietly,~we won't be rough!]}}{"Rotation"{int[3]}}{"Movement"{str[Looking]}}{"MoveRectangles"{recArr[]}}]}} {"NPC"{NPC[{"Position"{sngArr[33,2,26]}}{"TextureID"{str[gruntm]}}{"ID"{int[22]}}{"Name"{str[GruntM]}}{"Action"{int[0]}}{"AdditionalValue"{str[What?*You're that guy I battled~back in the Sevii Islands.*Bugger off, I'm not letting~anyone near the Rocket~Submarine!]}}{"Rotation"{int[1]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}} -{"NPC"{NPC[{"Position"{sngArr[34,2,12]}}{"TextureID"{str[gruntm]}}{"ID"{int[23]}}{"Name"{str[GruntM]}}{"Action"{int[2]}}{"AdditionalValue"{str[4|trainer\liberty\001]}}{"Rotation"{int[1]}}{"Movement"{str[Looking]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}} +{"NPC"{NPC[{"Position"{sngArr[34,2,13]}}{"TextureID"{str[gruntm]}}{"ID"{int[23]}}{"Name"{str[GruntM]}}{"Action"{int[2]}}{"AdditionalValue"{str[4|trainer\liberty\001]}}{"Rotation"{int[1]}}{"Movement"{str[Looking]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}} {"NPC"{NPC[{"Position"{sngArr[30,2,16]}}{"TextureID"{str[gruntf]}}{"ID"{int[24]}}{"Name"{str[GruntF]}}{"Action"{int[2]}}{"AdditionalValue"{str[5|trainer\liberty\002]}}{"Rotation"{int[3]}}{"Movement"{str[Looking]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}} -{"NPC"{NPC[{"Position"{sngArr[36,2,20]}}{"TextureID"{str[gruntf]}}{"ID"{int[25]}}{"Name"{str[GruntF]}}{"Action"{int[2]}}{"AdditionalValue"{str[6|trainer\liberty\003]}}{"Rotation"{int[1]}}{"Movement"{str[Looking]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}} +{"NPC"{NPC[{"Position"{sngArr[37,2,20]}}{"TextureID"{str[gruntf]}}{"ID"{int[25]}}{"Name"{str[GruntF]}}{"Action"{int[2]}}{"AdditionalValue"{str[6|trainer\liberty\003]}}{"Rotation"{int[1]}}{"Movement"{str[Looking]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}} {"NPC"{NPC[{"Position"{sngArr[28,2,24]}}{"TextureID"{str[gruntm]}}{"ID"{int[26]}}{"Name"{str[GruntM]}}{"Action"{int[2]}}{"AdditionalValue"{str[5|trainer\liberty\004]}}{"Rotation"{int[3]}}{"Movement"{str[Looking]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}} {"NPC"{NPC[{"Position"{sngArr[20,2,27]}}{"TextureID"{str[gruntm]}}{"ID"{int[27]}}{"Name"{str[GruntM]}}{"Action"{int[2]}}{"AdditionalValue"{str[7|trainer\liberty\005]}}{"Rotation"{int[3]}}{"Movement"{str[Looking]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}} {"NPC"{NPC[{"Position"{sngArr[23,3,22]}}{"TextureID"{str[gruntf]}}{"ID"{int[28]}}{"Name"{str[GruntF]}}{"Action"{int[2]}}{"AdditionalValue"{str[2|trainer\liberty\006]}}{"Rotation"{int[3]}}{"Movement"{str[Looking]}}{"MoveRectangles"{recArr[[17,2,2,1]]}}]}}