Fixed sec. effect values (steel)

This commit is contained in:
Capt_Segis 2016-09-14 20:44:05 -05:00 committed by GitHub
parent 7d6e4b55eb
commit 7cd7eda310
2 changed files with 126 additions and 126 deletions

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@ -1,60 +1,60 @@
Namespace BattleSystem.Moves.Steel
Public Class MagnetBomb
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Steel)
Me.ID = 443
Me.OriginalPP = 20
Me.CurrentPP = 20
Me.MaxPP = 20
Me.Power = 60
Me.Accuracy = 0
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Cool
Me.Name = "Magnet Bomb"
Me.Description = "The user launches steel bombs that stick to the target. This attack will not miss."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = False
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = True
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
Me.IsBulletMove = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.CannotMiss
End Sub
End Class
End Namespace
Namespace BattleSystem.Moves.Steel
Public Class MagnetBomb
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Steel)
Me.ID = 443
Me.OriginalPP = 20
Me.CurrentPP = 20
Me.MaxPP = 20
Me.Power = 60
Me.Accuracy = 0
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Cool
Me.Name = "Magnet Bomb"
Me.Description = "The user launches steel bombs that stick to the target. This attack will not miss."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = False
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
Me.IsBulletMove = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.CannotMiss
End Sub
End Class
End Namespace

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Namespace BattleSystem.Moves.Steel
Public Class MetalSound
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Steel)
Me.ID = 319
Me.OriginalPP = 40
Me.CurrentPP = 40
Me.MaxPP = 40
Me.Power = 0
Me.Accuracy = 85
Me.Category = Categories.Status
Me.ContestCategory = ContestCategories.Smart
Me.Name = "Metal Sound"
Me.Description = "A horrible sound like scraping metal harshly lowers the target's Sp. Def stat."
Me.CriticalChance = 0
Me.IsHMMove = False
Me.Target = Targets.AllAdjacentTargets
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = True
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = False
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = False
Me.ImmunityAffected = False
Me.HasSecondaryEffect = True
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = False
Me.IsProtectMove = False
Me.IsSoundMove = True
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = False
'#End
Me.AIField1 = AIField.LowerSpDefense
Me.AIField2 = AIField.Nothing
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim b As Boolean = BattleScreen.Battle.LowerStat(Not own, own, BattleScreen, "Special Defense", 2, "", "move:metalsound")
If b = False Then
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
End If
End Sub
End Class
Namespace BattleSystem.Moves.Steel
Public Class MetalSound
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Steel)
Me.ID = 319
Me.OriginalPP = 40
Me.CurrentPP = 40
Me.MaxPP = 40
Me.Power = 0
Me.Accuracy = 85
Me.Category = Categories.Status
Me.ContestCategory = ContestCategories.Smart
Me.Name = "Metal Sound"
Me.Description = "A horrible sound like scraping metal harshly lowers the target's Sp. Def stat."
Me.CriticalChance = 0
Me.IsHMMove = False
Me.Target = Targets.AllAdjacentTargets
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = True
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = False
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = False
Me.ImmunityAffected = False
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = False
Me.IsProtectMove = False
Me.IsSoundMove = True
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = False
'#End
Me.AIField1 = AIField.LowerSpDefense
Me.AIField2 = AIField.Nothing
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim b As Boolean = BattleScreen.Battle.LowerStat(Not own, own, BattleScreen, "Special Defense", 2, "", "move:metalsound")
If b = False Then
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
End If
End Sub
End Class
End Namespace