Fixed sec. effect values (steel)
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@ -1,60 +1,60 @@
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Namespace BattleSystem.Moves.Steel
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Public Class MagnetBomb
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Steel)
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Me.ID = 443
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Me.OriginalPP = 20
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Me.CurrentPP = 20
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Me.MaxPP = 20
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Me.Power = 60
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Me.Accuracy = 0
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Cool
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Me.Name = "Magnet Bomb"
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Me.Description = "The user launches steel bombs that stick to the target. This attack will not miss."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = False
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Me.CounterAffected = True
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = True
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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Me.IsBulletMove = True
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.CannotMiss
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End Sub
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End Class
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End Namespace
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Namespace BattleSystem.Moves.Steel
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Public Class MagnetBomb
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Steel)
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Me.ID = 443
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Me.OriginalPP = 20
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Me.CurrentPP = 20
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Me.MaxPP = 20
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Me.Power = 60
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Me.Accuracy = 0
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Cool
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Me.Name = "Magnet Bomb"
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Me.Description = "The user launches steel bombs that stick to the target. This attack will not miss."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = False
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Me.CounterAffected = True
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = False
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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Me.IsBulletMove = True
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.CannotMiss
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End Sub
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End Class
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End Namespace
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@ -1,67 +1,67 @@
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Namespace BattleSystem.Moves.Steel
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Public Class MetalSound
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Steel)
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Me.ID = 319
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Me.OriginalPP = 40
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Me.CurrentPP = 40
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Me.MaxPP = 40
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Me.Power = 0
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Me.Accuracy = 85
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Me.Category = Categories.Status
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Me.ContestCategory = ContestCategories.Smart
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Me.Name = "Metal Sound"
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Me.Description = "A horrible sound like scraping metal harshly lowers the target's Sp. Def stat."
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Me.CriticalChance = 0
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Me.IsHMMove = False
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Me.Target = Targets.AllAdjacentTargets
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = True
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Me.MagicCoatAffected = True
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = False
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Me.CounterAffected = False
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = False
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Me.ImmunityAffected = False
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Me.HasSecondaryEffect = True
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = False
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Me.IsProtectMove = False
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Me.IsSoundMove = True
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = False
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'#End
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Me.AIField1 = AIField.LowerSpDefense
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Me.AIField2 = AIField.Nothing
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End Sub
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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Dim b As Boolean = BattleScreen.Battle.LowerStat(Not own, own, BattleScreen, "Special Defense", 2, "", "move:metalsound")
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If b = False Then
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BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
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End If
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End Sub
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End Class
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Namespace BattleSystem.Moves.Steel
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Public Class MetalSound
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Steel)
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Me.ID = 319
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Me.OriginalPP = 40
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Me.CurrentPP = 40
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Me.MaxPP = 40
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Me.Power = 0
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Me.Accuracy = 85
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Me.Category = Categories.Status
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Me.ContestCategory = ContestCategories.Smart
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Me.Name = "Metal Sound"
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Me.Description = "A horrible sound like scraping metal harshly lowers the target's Sp. Def stat."
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Me.CriticalChance = 0
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Me.IsHMMove = False
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Me.Target = Targets.AllAdjacentTargets
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = True
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Me.MagicCoatAffected = True
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = False
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Me.CounterAffected = False
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = False
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Me.ImmunityAffected = False
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Me.HasSecondaryEffect = False
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = False
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Me.IsProtectMove = False
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Me.IsSoundMove = True
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = False
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'#End
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Me.AIField1 = AIField.LowerSpDefense
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Me.AIField2 = AIField.Nothing
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End Sub
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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Dim b As Boolean = BattleScreen.Battle.LowerStat(Not own, own, BattleScreen, "Special Defense", 2, "", "move:metalsound")
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If b = False Then
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BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
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End If
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End Sub
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End Class
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End Namespace
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