diff --git a/P3D/Content/Localization/Tokens_en.dat b/P3D/Content/Localization/Tokens_en.dat index 5e50310ad..a4952aa6b 100644 --- a/P3D/Content/Localization/Tokens_en.dat +++ b/P3D/Content/Localization/Tokens_en.dat @@ -434,6 +434,13 @@ VoltorbFlip_NewLevel_Higher2,! VoltorbFlip_GameOver1,Game Over!~Dropped to Game Lv. VoltorbFlip_GameOver2,! + +VoltorbFlip_AfterGame_Won1,You've won +VoltorbFlip_AfterGame_Won2,Coins! +VoltorbFlip_AfterGame_Lost,Too bad, you didn't win~any Coins!*Better luck next time! + +VoltorbFlip_BeforeGame_FullCoinCase,Your Coin Case is already full! +VoltorbFlip_BeforeGame_NoCoinCase,You don't have a Coin Case!~Come back when you have one! --- Battle: --- @@ -1708,6 +1715,10 @@ item_name_673,Psychic Memory item_name_674,Rock Memory item_name_675,Steel Memory item_name_676,Water Memory + +Item Use Text: +Key Items: +item_use_54,Your coins:~ ------------------- Move Names: move_name_1,Pound diff --git a/P3D/Screens/VoltorbFlipScreen.vb b/P3D/Screens/VoltorbFlipScreen.vb index ac81efdcf..6f977f643 100644 --- a/P3D/Screens/VoltorbFlipScreen.vb +++ b/P3D/Screens/VoltorbFlipScreen.vb @@ -208,19 +208,19 @@ Namespace VoltorbFlip Dim TotalCoinsText3 As String = "" TotalCoinsText3 &= "[" - If TotalCoins < 10000 Then + If TotalCoins + Core.Player.Coins < 10000 Then TotalCoinsText3 &= "0" End If - If TotalCoins < 1000 Then + If TotalCoins < 1000 + Core.Player.Coins Then TotalCoinsText3 &= "0" End If - If TotalCoins < 100 Then + If TotalCoins < 100 + Core.Player.Coins Then TotalCoinsText3 &= "0" End If - If TotalCoins < 10 Then + If TotalCoins < 10 + Core.Player.Coins Then TotalCoinsText3 &= "0" End If - TotalCoinsText3 &= TotalCoins.ToString & "]" + TotalCoinsText3 &= CInt(TotalCoins + Core.Player.Coins).ToString & "]" SpriteBatch.DrawString(FontManager.MainFont, TotalCoinsText1, New Vector2(CInt(GameOrigin.X + 440 + 28 - FontManager.MainFont.MeasureString(TotalCoinsText1).X / 2), CInt(GameOrigin.Y + 80 + 4 - FontManager.MainFont.MeasureString(TotalCoinsText2).Y / 2 - FontManager.MainFont.MeasureString(TotalCoinsText1).Y)), Fontcolor) SpriteBatch.DrawString(FontManager.MainFont, TotalCoinsText2, New Vector2(CInt(GameOrigin.X + 440 + 28 - FontManager.MainFont.MeasureString(TotalCoinsText2).X / 2), CInt(GameOrigin.Y + 80 + 4 - FontManager.MainFont.MeasureString(TotalCoinsText2).Y / 2)), Fontcolor)