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Fix PvP battle switching softlock
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20e456ead8
commit
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@ -5455,9 +5455,8 @@
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BattleScreen.BattleQuery.AddRange({cq1, cq2})
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If BattleScreen.OppFaint = False Then
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StartRound(BattleScreen)
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End If
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StartRound(BattleScreen)
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BattleScreen.ClearMainMenuTime = True
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BattleScreen.ClearMoveMenuTime = True
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Case 1 'Own round
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@ -7406,6 +7405,9 @@
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End With
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.OwnPokemon.Ability.SwitchOut(.OwnPokemon)
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If Core.Player.ShowBattleAnimations = 0 OrElse BattleScreen.IsPVPBattle = True Then
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BattleScreen.AddToQuery(InsertIndex, New ToggleEntityQueryObject(True, ToggleEntityQueryObject.BattleEntities.OwnPokemon, 2, -1, -1, -1, -1))
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End If
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If Core.Player.CountFightablePokemon > 0 Then
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If BattleScreen.OwnFaint Then
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@ -7484,16 +7486,16 @@
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Loop While SmokeReturned <= 38
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End If
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' Pokemon disappears
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BallReturn.AnimationFade(Nothing, False, 1, False, 0, 1, 0)
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If Core.Player.ShowBattleAnimations <> 0 AndAlso BattleScreen.IsPVPBattle = False Then
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' Pokemon disappears
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BallReturn.AnimationFade(Nothing, False, 1, False, 0, 1, 0)
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' Ball returns
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BallReturn.AnimationPlaySound("Battle\Pokeball\Throw", 1, 0)
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Dim BallReturnEntity As Entity = BallReturn.SpawnEntity(New Vector3(0, 0 + PositionOffsetY, 0), BattleScreen.OwnPokemon.CatchBall.Texture, New Vector3(0.3F), 1.0F)
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BallReturn.AnimationMove(BallReturnEntity, True, -2, 0 + PositionOffsetY, 0, 0.1, False, True, 1, 0,, 0.3)
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BattleScreen.AddToQuery(InsertIndex, BallReturn)
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End If
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BattleScreen.AddToQuery(InsertIndex, BallReturn)
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Dim index As Integer = NewPokemonIndex
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If index <= -1 Then
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@ -7526,6 +7528,12 @@
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BattleScreen.AddToQuery(InsertIndex, New ToggleEntityQueryObject(True, ownModel, 1, 0, -1, -1))
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End If
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If Core.Player.ShowBattleAnimations = 0 OrElse BattleScreen.IsPVPBattle = True Then
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' Pokemon appears
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BattleScreen.AddToQuery(InsertIndex, New ToggleEntityQueryObject(True, ToggleEntityQueryObject.BattleEntities.OwnPokemon, 1, -1, -1, -1, -1))
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject(BattleScreen.OwnPokemon.Number.ToString(), True))
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End If
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BattleScreen.AddToQuery(InsertIndex, New TextQueryObject("Go, " & BattleScreen.OwnPokemon.GetDisplayName() & "!"))
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' Ball is thrown
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@ -7563,13 +7571,10 @@
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BallThrow.AnimationPlaySound(CStr(BattleScreen.OwnPokemon.Number), 4, 0,, True)
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' Pokémon falls down
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BallThrow.AnimationMove(Nothing, False, 0, -0.5F + PositionOffsetY, 0, 0.05F, False, False, 5, 0,,,, 3)
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Else
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' Pokemon appears
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BallThrow.AnimationFade(Nothing, False, 1, True, 1, 0, 0)
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BallThrow.AnimationPlaySound(CStr(BattleScreen.OwnPokemon.Number), 0, 0,, True)
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End If
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BattleScreen.AddToQuery(InsertIndex, BallThrow)
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BattleScreen.AddToQuery(InsertIndex, BallThrow)
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End If
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End If
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With BattleScreen
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@ -7955,7 +7960,7 @@
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Dim oppModel As String = BattleScreen.GetModelName(False)
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'Switch BattleStyle
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If BattleScreen.FieldEffects.OwnDigCounter = 0 AndAlso BattleScreen.FieldEffects.OwnFlyCounter = 0 AndAlso BattleScreen.FieldEffects.OwnDiveCounter = 0 Then
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If Core.Player.BattleStyle <> 1 And OppStep.StepType <> RoundConst.StepTypes.Switch And BattleScreen.IsPVPBattle = False Then
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If Core.Player.BattleStyle <> 1 AndAlso OppStep.StepType <> RoundConst.StepTypes.Switch AndAlso BattleScreen.IsPVPBattle = False Then
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BattleScreen.BattleQuery.Add(New SwitchPokemonQueryObject(BattleScreen, BattleScreen.OppPokemon))
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BattleScreen.Battle.ChangeCameraAngle(1, False, BattleScreen)
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End If
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@ -7967,6 +7972,9 @@
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End If
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BattleScreen.BattleQuery.Add(New ToggleEntityQueryObject(True, ToggleEntityQueryObject.BattleEntities.OppPokemon, 1, -1, -1, -1, -1))
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If Core.Player.ShowBattleAnimations = 0 OrElse BattleScreen.IsPVPBattle = True Then
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject(BattleScreen.OppPokemon.Number.ToString(), True))
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End If
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BattleScreen.BattleQuery.Add(New TextQueryObject(BattleScreen.Trainer.Name & ": ""Go, " & BattleScreen.OppPokemon.GetDisplayName() & "!"""))
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Dim BallThrow As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, False)
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@ -8004,12 +8012,9 @@
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BallThrow.AnimationPlaySound(CStr(BattleScreen.OppPokemon.Number), 4, 0,, True)
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' Pokémon falls down
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BallThrow.AnimationMove(Nothing, False, 0, -0.5F, 0, 0.05F, False, False, 5, 0)
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Else
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' Pokemon appears
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BallThrow.AnimationFade(Nothing, False, 1, True, 1, 0, 0)
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BallThrow.AnimationPlaySound(CStr(BattleScreen.OppPokemon.Number), 0, 0,, True)
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BattleScreen.BattleQuery.Add(BallThrow)
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End If
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BattleScreen.BattleQuery.Add(BallThrow)
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Dim cq1 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, True, 16)
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Dim cq2 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, False, 16)
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cq2.PassThis = True
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@ -8100,7 +8105,7 @@
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End If
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End If
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If Core.Player.BattleStyle = 1 AndAlso BattleScreen.IsPVPBattle = False Then
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If Core.Player.BattleStyle = 1 OrElse BattleScreen.IsPVPBattle = True Then
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BattleScreen.HasSwitchedOwn = False
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StartRound(BattleScreen)
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End If
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