Fixed trick/item duplication and protean
This commit is contained in:
parent
686cef84fe
commit
7e7dae0d20
|
@ -2006,11 +2006,15 @@
|
|||
|
||||
'Protean Ability:
|
||||
If p.Ability.Name.ToLower() = "protean" Then
|
||||
If p.Type1.Type <> moveUsed.Type.Type Or p.Type2.Type <> Element.Types.Blank Then
|
||||
p.OriginalType1.Type = p.Type1.Type
|
||||
If p.Type1.Type <> moveUsed.Type.Type Then
|
||||
If p.OriginalType1 Is Nothing Then
|
||||
p.OriginalType1 = p.Type1
|
||||
End If
|
||||
p.Type1.Type = moveUsed.Type.Type
|
||||
If p.Type2.Type <> Element.Types.Blank Then
|
||||
p.OriginalType2.Type = p.Type2.Type
|
||||
If p.OriginalType2 Is Nothing Then
|
||||
p.OriginalType2 = p.Type2
|
||||
End If
|
||||
p.Type2.Type = Element.Types.Blank
|
||||
End If
|
||||
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & "'s type changed to " & p.Type1.ToString() & " due to Protean."))
|
||||
|
|
|
@ -1246,16 +1246,18 @@ nextIndex:
|
|||
End If
|
||||
Else
|
||||
If Not p.OriginalItem Is Nothing Then
|
||||
If p.Item IsNot Nothing Then
|
||||
Core.Player.Inventory.AddItem(p.OriginalItem.ID, 1)
|
||||
SoundManager.PlaySound("item_found", True)
|
||||
Screen.TextBox.Show(Core.Player.Name & " found~" & p.OriginalItem.Name & "!*" & Core.Player.Inventory.GetMessageReceive(p.OriginalItem, 1))
|
||||
p.OriginalItem = Nothing
|
||||
Else
|
||||
If p.Item Is Nothing Then
|
||||
p.Item = P3D.Item.GetItemByID(p.OriginalItem.ID)
|
||||
p.Item.AdditionalData = p.OriginalItem.AdditionalData
|
||||
Screen.TextBox.Show(Core.Player.Name & " found~" & p.OriginalItem.Name & "*and gave it back to~" & p.GetDisplayName)
|
||||
p.OriginalItem = Nothing
|
||||
Else
|
||||
Core.Player.Inventory.AddItem(p.Item.ID, 1)
|
||||
SoundManager.PlaySound("item_found", True)
|
||||
Screen.TextBox.Show(Core.Player.Name & " found~" & p.Item.Name & "!*" & Core.Player.Inventory.GetMessageReceive(p.Item, 1))
|
||||
p.Item = p.OriginalItem
|
||||
p.Item.AdditionalData = p.OriginalItem.AdditionalData
|
||||
p.OriginalItem = Nothing
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
|
|
Loading…
Reference in New Issue