mirror of
https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-07-23 22:05:36 +02:00
Fixed a lot of animation system bugs
Fixed: * Spawned entities not appearing * Animations getting removed too soon * Incorrect relative positioning * Ember textures being searched for in the wrong place
This commit is contained in:
parent
944cf6ae71
commit
7fba875d02
@ -59,8 +59,7 @@
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Private Sub Spin()
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Private Sub Spin()
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If Me.SpinX = True Then
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If Me.SpinX = True Then
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Dim targetEntity = Me.TargetEntity
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TargetEntity.Rotation.X += SpinSpeedX
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targetEntity.Rotation.X += SpinSpeedX
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End If
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End If
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If Me.SpinZ = True Then
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If Me.SpinZ = True Then
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TargetEntity.Rotation.Z += SpinSpeedZ
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TargetEntity.Rotation.Z += SpinSpeedZ
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@ -25,18 +25,15 @@
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Public Ready As Boolean = False
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Public Ready As Boolean = False
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Public startDelay As Single
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Public startDelay As Single
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Public endDelay As Single
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Public endDelay As Single
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Public SpawnedEntity As Entity = Nothing
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Public SpawnedEntity As Boolean = False
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Public Sub New(ByVal Position As Vector3, ByVal Texture As Texture2D, ByVal Scale As Vector3, ByVal startDelay As Single, ByVal endDelay As Single, Optional SpawnedEntity As Entity = Nothing)
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Public Sub New(ByVal Position As Vector3, ByVal Texture As Texture2D, ByVal Scale As Vector3, ByVal startDelay As Single, ByVal endDelay As Single, Optional SpawnedEntity As Boolean = False)
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MyBase.New(Position.X, Position.Y, Position.Z, "BattleAnimation", {Texture}, {0, 0}, False, 0, Scale, BaseModel.BillModel, 0, "", New Vector3(1.0F))
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MyBase.New(Position.X, Position.Y, Position.Z, "BattleAnimation", {Texture}, {0, 0}, False, 0, Scale, BaseModel.BillModel, 0, "", New Vector3(1.0F))
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Me.Visible = Visible
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Me.startDelay = startDelay
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Me.startDelay = startDelay
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Me.endDelay = endDelay
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Me.endDelay = endDelay
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If SpawnedEntity IsNot Nothing Then
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Me.SpawnedEntity = SpawnedEntity
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Me.SpawnedEntity = SpawnedEntity
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End If
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Me.CreateWorldEveryFrame = True
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Me.CreateWorldEveryFrame = True
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Me.DropUpdateUnlessDrawn = False
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Me.DropUpdateUnlessDrawn = False
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@ -62,7 +59,7 @@
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startDelay = 0.0F
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startDelay = 0.0F
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End If
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End If
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Else
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Else
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If SpawnedEntity IsNot Nothing Then
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If SpawnedEntity = True Then
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Ready = True
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Ready = True
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End If
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End If
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DoActionActive()
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DoActionActive()
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@ -1496,7 +1496,7 @@
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End If
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End If
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'Own Pokémon move animation! This displays any effects that should display on the user of the move.
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'Own Pokémon move animation! This displays any effects that should display on the user of the move.
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moveUsed.UserPokemonMoveAnimation(BattleScreen, own)
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moveUsed.UserPokemonMoveAnimation(BattleScreen, Not own)
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If moveUsed.Target <> Attack.Targets.Self And moveUsed.FocusOppPokemon = True Then
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If moveUsed.Target <> Attack.Targets.Self And moveUsed.FocusOppPokemon = True Then
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If own = True Then
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If own = True Then
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@ -2707,7 +2707,7 @@
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'Burn animation
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'Burn animation
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Dim BurnAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, own)
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Dim BurnAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, own)
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BurnAnimation.AnimationPlaySound("Battle\Effects\Burned", 0, 0)
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BurnAnimation.AnimationPlaySound("Battle\Effects\Burned", 0, 0)
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Dim FlameEntity As Entity = BurnAnimation.SpawnEntity(New Vector3(CSng(pNPC.Position.X - 0.25), CSng(pNPC.Position.Y - 0.25), CSng(pNPC.Position.Z - 0.25)), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32)), New Vector3(0.5, 0.5, 0.5), 1.0F)
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Dim FlameEntity As Entity = BurnAnimation.SpawnEntity(New Vector3(CSng(-0.25), CSng(-0.25), CSng(-0.25)), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32)), New Vector3(0.5, 0.5, 0.5), 1.0F)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
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@ -3420,8 +3420,8 @@
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Dim xPos = CSng((Random.NextDouble() - 0.5) * 1.2)
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Dim xPos = CSng((Random.NextDouble() - 0.5) * 1.2)
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Dim zPos = CSng((Random.NextDouble() - 0.5) * 1.2)
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Dim zPos = CSng((Random.NextDouble() - 0.5) * 1.2)
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Dim Position As New Vector3(xPos + pNPC.Position.X, CSng(pNPC.Position.Y - 0.4), pNPC.Position.Z + zPos)
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Dim Position As New Vector3(xPos, -0.4, zPos)
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Dim Destination As New Vector3(xPos + pNPC.Position.X, CSng(pNPC.Position.Y + 0.8), zPos + pNPC.Position.Z)
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Dim Destination As New Vector3(xPos, 0.8, zPos)
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Dim Scale As New Vector3(0.2F)
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Dim Scale As New Vector3(0.2F)
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Dim StatEntity As Entity = StatAnimation.SpawnEntity(Position, Texture, Scale, 1.0F)
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Dim StatEntity As Entity = StatAnimation.SpawnEntity(Position, Texture, Scale, 1.0F)
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@ -3701,8 +3701,8 @@
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Dim xPos = CSng((Random.NextDouble() - 0.5) * 1.2)
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Dim xPos = CSng((Random.NextDouble() - 0.5) * 1.2)
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Dim zPos = CSng((Random.NextDouble() - 0.5) * 1.2)
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Dim zPos = CSng((Random.NextDouble() - 0.5) * 1.2)
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Dim Position As New Vector3(xPos + pNPC.Position.X, CSng(pNPC.Position.Y + 0.8), pNPC.Position.Z + zPos)
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Dim Position As New Vector3(xPos, 0.8, zPos)
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Dim Destination As New Vector3(xPos + pNPC.Position.X, CSng(pNPC.Position.Y - 0.4), zPos + pNPC.Position.Z)
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Dim Destination As New Vector3(xPos, -0.4, zPos)
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Dim Scale As New Vector3(0.2F)
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Dim Scale As New Vector3(0.2F)
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Dim StatEntity As Entity = StatAnimation.SpawnEntity(Position, Texture, Scale, 1.0F)
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Dim StatEntity As Entity = StatAnimation.SpawnEntity(Position, Texture, Scale, 1.0F)
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@ -5419,7 +5419,7 @@
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Dim BurnAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, False)
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Dim BurnAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, False)
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BurnAnimation.AnimationPlaySound("Battle\Effects\Burned", 0, 0)
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BurnAnimation.AnimationPlaySound("Battle\Effects\Burned", 0, 0)
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Dim FlameEntity As Entity = BurnAnimation.SpawnEntity(New Vector3(CSng(BattleScreen.OwnPokemonNPC.Position.X + 0.25), CSng(BattleScreen.OwnPokemonNPC.Position.Y - 0.25), CSng(BattleScreen.OwnPokemonNPC.Position.Z + 0.25)), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32)), New Vector3(0.5, 0.5, 0.5), 1.0F)
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Dim FlameEntity As Entity = BurnAnimation.SpawnEntity(New Vector3(0.25F, 0.25F, 0.25), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5, 0.5, 0.5), 1.0F)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
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@ -6214,10 +6214,10 @@
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reduceAmount = CInt(.OppPokemon.MaxHP / 16)
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reduceAmount = CInt(.OppPokemon.MaxHP / 16)
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End If
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End If
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'Burn animation
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'Burn animation
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Dim BurnAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, False)
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Dim BurnAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True)
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BurnAnimation.AnimationPlaySound("Battle\Effects\Burned", 0, 0)
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BurnAnimation.AnimationPlaySound("Battle\Effects\Burned", 0, 0)
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Dim FlameEntity As Entity = BurnAnimation.SpawnEntity(New Vector3(CSng(BattleScreen.OppPokemonNPC.Position.X - 0.25), CSng(BattleScreen.OwnPokemonNPC.Position.Y - 0.25), CSng(BattleScreen.OwnPokemonNPC.Position.Z - 0.25)), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32)), New Vector3(0.5, 0.5, 0.5), 1.0F)
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Dim FlameEntity As Entity = BurnAnimation.SpawnEntity(New Vector3(0.25, 0.25, 0.25), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32)), New Vector3(0.5, 0.5, 0.5), 1.0F)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
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@ -6816,8 +6816,8 @@
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' Ball returns
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' Ball returns
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BallReturn.AnimationPlaySound("Battle\Pokeball\Throw", 1, 0)
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BallReturn.AnimationPlaySound("Battle\Pokeball\Throw", 1, 0)
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Dim BallReturnEntity As Entity = BallReturn.SpawnEntity(BattleScreen.OwnPokemonNPC.Position, TextureManager.GetTexture(BattleScreen.OwnPokemon.CatchBall.TextureSource), New Vector3(0.3F), 1.0F)
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Dim BallReturnEntity As Entity = BallReturn.SpawnEntity(New Vector3(0.0F), TextureManager.GetTexture(BattleScreen.OwnPokemon.CatchBall.TextureSource), New Vector3(0.3F), 1.0F)
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BallReturn.AnimationMove(BallReturnEntity, True, BattleScreen.OwnPokemonNPC.Position.X - 2, BattleScreen.OwnPokemonNPC.Position.Y, BattleScreen.OwnPokemonNPC.Position.Z, 0.1, False, True, 1, 0,, 0.3)
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BallReturn.AnimationMove(BallReturnEntity, True, -2, 0, 0, 0.1, False, True, 1, 0,, 0.3)
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BattleScreen.AddToQuery(InsertIndex, BallReturn)
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BattleScreen.AddToQuery(InsertIndex, BallReturn)
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@ -6858,8 +6858,8 @@
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BallThrow.AnimationPlaySound("Battle\Pokeball\Throw", 0, 0)
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BallThrow.AnimationPlaySound("Battle\Pokeball\Throw", 0, 0)
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Dim BallThrowEntity As Entity = BallReturn.SpawnEntity(BattleScreen.OwnPokemonNPC.Position + New Vector3(-2, -0.15, 0), TextureManager.GetTexture(BattleScreen.OwnPokemon.CatchBall.TextureSource), New Vector3(0.3F), 1.0F)
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Dim BallThrowEntity As Entity = BallReturn.SpawnEntity(New Vector3(-2, -0.15, 0), TextureManager.GetTexture(BattleScreen.OwnPokemon.CatchBall.TextureSource), New Vector3(0.3F), 1.0F)
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BallThrow.AnimationMove(BallThrowEntity, True, BattleScreen.OwnPokemonNPC.Position.X, CSng(BattleScreen.OwnPokemonNPC.Position.Y + 0.35), BattleScreen.OwnPokemonNPC.Position.Z, 0.1, False, True, 0F, 0F,, 0.3)
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BallThrow.AnimationMove(BallThrowEntity, True, 0, 0.35, 0, 0.1, False, True, 0F, 0F,, 0.3)
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' Ball Opens
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' Ball Opens
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BallThrow.AnimationPlaySound("Battle\Pokeball\Open", 3, 0)
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BallThrow.AnimationPlaySound("Battle\Pokeball\Open", 3, 0)
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@ -815,7 +815,7 @@ nextIndex:
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If BattleQuery.Count > cIndex Then
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If BattleQuery.Count > cIndex Then
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Dim cQueryObject As QueryObject = BattleQuery(cIndex)
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Dim cQueryObject As QueryObject = BattleQuery(cIndex)
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If cQueryObject.QueryType = QueryObject.QueryTypes.MoveAnimation Then
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If cQueryObject.QueryType = QueryObject.QueryTypes.MoveAnimation Then
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If CType(cQueryObject, AnimationQueryObject).DrawBeforeEntities = False Then
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If CType(cQueryObject, AnimationQueryObject).DrawBeforeEntities = True Then
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cQuery.Add(cQueryObject)
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cQuery.Add(cQueryObject)
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Else
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Else
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ForegroundAnimationList.Add(CType(cQueryObject, AnimationQueryObject))
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ForegroundAnimationList.Add(CType(cQueryObject, AnimationQueryObject))
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@ -21,6 +21,7 @@
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Public Sub New(ByVal entity As Entity, ByVal BattleFlipped As Boolean, Optional ByVal model As ModelEntity = Nothing, Optional DrawBeforeEntities As Boolean = False)
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Public Sub New(ByVal entity As Entity, ByVal BattleFlipped As Boolean, Optional ByVal model As ModelEntity = Nothing, Optional DrawBeforeEntities As Boolean = False)
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MyBase.New(QueryTypes.MoveAnimation)
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MyBase.New(QueryTypes.MoveAnimation)
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Me.AnimationSequence = New List(Of BattleAnimation3D)
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Me.AnimationSequence = New List(Of BattleAnimation3D)
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Me.SpawnedEntities = New List(Of Entity)
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Me.DrawBeforeEntities = DrawBeforeEntities
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Me.DrawBeforeEntities = DrawBeforeEntities
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If BattleFlipped <> Nothing Then
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If BattleFlipped <> Nothing Then
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Me.BattleFlipped = BattleFlipped
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Me.BattleFlipped = BattleFlipped
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RenderObjects.Add(a)
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RenderObjects.Add(a)
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End If
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End If
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Next
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Next
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For Each entity As BattleAnimation3D In Me.SpawnedEntities
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RenderObjects.Add(entity)
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Next
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If RenderObjects.Count > 0 Then
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If RenderObjects.Count > 0 Then
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RenderObjects = (From r In RenderObjects Order By r.CameraDistance Descending).ToList()
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RenderObjects = (From r In RenderObjects Order By r.CameraDistance Descending).ToList()
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End If
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End If
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i -= 1
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i -= 1
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AnimationSequence.Remove(a)
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AnimationSequence.Remove(a)
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Else
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Else
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If a.SpawnedEntity IsNot Nothing And a.Ready = True Then
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SpawnedEntities.Add(a.SpawnedEntity)
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End If
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a.Update()
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a.Update()
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End If
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End If
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End If
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End If
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Animation.UpdateEntity()
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Animation.UpdateEntity()
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Next
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Next
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For Each Entity As Entity In SpawnedEntities
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For Each Entity As Entity In SpawnedEntities
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Entity.Update()
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Entity.UpdateEntity()
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Entity.UpdateEntity()
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Next
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Next
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End If
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End If
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@ -89,21 +91,23 @@
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End Sub
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End Sub
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Public Function SpawnEntity(ByVal Position As Vector3, ByVal Texture As Texture2D, ByVal Scale As Vector3, ByVal Opacity As Single, Optional ByVal startDelay As Single = 0.0F, Optional ByVal endDelay As Single = 0.0F) As Entity
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Public Function SpawnEntity(ByVal Position As Vector3, ByVal Texture As Texture2D, ByVal Scale As Vector3, ByVal Opacity As Single, Optional ByVal startDelay As Single = 0.0F, Optional ByVal endDelay As Single = 0.0F) As Entity
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If Not BattleFlipped = Nothing Then
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Dim SpawnedEntity = New BattleAnimation3D(Position, Texture, Scale, 0, 0, False)
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If BattleFlipped = True Then
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Position.X = CurrentEntity.Position.X - Position.X * 2.0F
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Position.Z = CurrentEntity.Position.Z - Position.Z * 2.0F
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Else
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Position.X = CurrentEntity.Position.X + Position.X * 2.0F
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Position.Z = CurrentEntity.Position.Z + Position.Z * 2.0F
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End If
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End If
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Dim SpawnedEntity As Entity = New Entity(Position.X, Position.Y, Position.Z, "BattleAnimation", {Texture}, {0, 0}, False, 0, Scale, BaseModel.BillModel, 0, "", New Vector3(1.0F))
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SpawnedEntity.Opacity = Opacity
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SpawnedEntity.Opacity = Opacity
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Dim SpawnDelayEntity As BattleAnimation3D = New BattleAnimation3D(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay, SpawnedEntity)
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If Not BattleFlipped = Nothing Then
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If BattleFlipped = True Then
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SpawnedEntity.Position.X = CurrentEntity.Position.X - Position.X
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SpawnedEntity.Position.Y = CurrentEntity.Position.Y + Position.Y
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SpawnedEntity.Position.Z = CurrentEntity.Position.Z - Position.Z
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Else
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SpawnedEntity.Position.X = CurrentEntity.Position.X + Position.X
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SpawnedEntity.Position.Y = CurrentEntity.Position.Y + Position.Y
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SpawnedEntity.Position.Z = CurrentEntity.Position.Z + Position.Z
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End If
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End If
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SpawnedEntities.Add(SpawnedEntity)
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Dim SpawnDelayEntity As BattleAnimation3D = New BattleAnimation3D(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay, True)
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AnimationSequence.Add(SpawnDelayEntity)
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AnimationSequence.Add(SpawnDelayEntity)
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Return SpawnedEntity
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Return SpawnedEntity
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End Function
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End Function
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@ -124,7 +128,7 @@
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If RemoveEntityAfter = True Then
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If RemoveEntityAfter = True Then
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If baEntityTextureChange.CanRemove = True Then
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If baEntityTextureChange.CanRemove = True Then
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RemoveEntity(Entity)
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RemoveEntity(TextureChangeEntity)
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End If
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End If
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End If
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End If
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End Sub
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End Sub
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@ -2169,6 +2169,7 @@
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Dim CurrentEntity As NPC = BattleScreen.OwnPokemonNPC
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Dim CurrentEntity As NPC = BattleScreen.OwnPokemonNPC
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Dim CurrentModel As ModelEntity = BattleScreen.OwnPokemonModel
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Dim CurrentModel As ModelEntity = BattleScreen.OwnPokemonModel
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If own = False Then
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If own = False Then
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CurrentPokemon = BattleScreen.OppPokemon
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CurrentEntity = BattleScreen.OppPokemonNPC
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CurrentEntity = BattleScreen.OppPokemonNPC
|
||||||
CurrentModel = BattleScreen.OppPokemonModel
|
CurrentModel = BattleScreen.OppPokemonModel
|
||||||
End If
|
End If
|
||||||
@ -2186,6 +2187,7 @@
|
|||||||
Dim CurrentEntity As NPC = BattleScreen.OppPokemonNPC
|
Dim CurrentEntity As NPC = BattleScreen.OppPokemonNPC
|
||||||
Dim CurrentModel As ModelEntity = BattleScreen.OppPokemonModel
|
Dim CurrentModel As ModelEntity = BattleScreen.OppPokemonModel
|
||||||
If own = False Then
|
If own = False Then
|
||||||
|
CurrentPokemon = BattleScreen.OwnPokemon
|
||||||
CurrentEntity = BattleScreen.OwnPokemonNPC
|
CurrentEntity = BattleScreen.OwnPokemonNPC
|
||||||
CurrentModel = BattleScreen.OwnPokemonModel
|
CurrentModel = BattleScreen.OwnPokemonModel
|
||||||
End If
|
End If
|
||||||
|
@ -96,21 +96,21 @@
|
|||||||
Dim FireEntity2 As Entity = MoveAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 1, 1)
|
Dim FireEntity2 As Entity = MoveAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 1, 1)
|
||||||
Dim FireEntity3 As Entity = MoveAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 1, 1)
|
Dim FireEntity3 As Entity = MoveAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 1, 1)
|
||||||
|
|
||||||
MoveAnimation.AnimationChangeTexture(FireEntity1, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
|
MoveAnimation.AnimationChangeTexture(FireEntity1, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32), ""), 2, 1)
|
||||||
MoveAnimation.AnimationChangeTexture(FireEntity2, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
|
MoveAnimation.AnimationChangeTexture(FireEntity2, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32), ""), 2, 1)
|
||||||
MoveAnimation.AnimationChangeTexture(FireEntity3, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
|
MoveAnimation.AnimationChangeTexture(FireEntity3, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32), ""), 2, 1)
|
||||||
|
|
||||||
MoveAnimation.AnimationChangeTexture(FireEntity1, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
|
MoveAnimation.AnimationChangeTexture(FireEntity1, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32), ""), 3, 1)
|
||||||
MoveAnimation.AnimationChangeTexture(FireEntity2, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
|
MoveAnimation.AnimationChangeTexture(FireEntity2, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32), ""), 3, 1)
|
||||||
MoveAnimation.AnimationChangeTexture(FireEntity3, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
|
MoveAnimation.AnimationChangeTexture(FireEntity3, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32), ""), 3, 1)
|
||||||
|
|
||||||
MoveAnimation.AnimationChangeTexture(FireEntity1, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
|
MoveAnimation.AnimationChangeTexture(FireEntity1, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32), ""), 4, 1)
|
||||||
MoveAnimation.AnimationChangeTexture(FireEntity2, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
|
MoveAnimation.AnimationChangeTexture(FireEntity2, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32), ""), 4, 1)
|
||||||
MoveAnimation.AnimationChangeTexture(FireEntity3, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
|
MoveAnimation.AnimationChangeTexture(FireEntity3, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32), ""), 4, 1)
|
||||||
|
|
||||||
MoveAnimation.AnimationChangeTexture(FireEntity1, True, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32)), 5, 1)
|
MoveAnimation.AnimationChangeTexture(FireEntity1, True, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32), ""), 5, 1)
|
||||||
MoveAnimation.AnimationChangeTexture(FireEntity2, True, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32)), 5, 1)
|
MoveAnimation.AnimationChangeTexture(FireEntity2, True, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32), ""), 5, 1)
|
||||||
MoveAnimation.AnimationChangeTexture(FireEntity3, True, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32)), 5, 1)
|
MoveAnimation.AnimationChangeTexture(FireEntity3, True, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32), ""), 5, 1)
|
||||||
|
|
||||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||||
End Sub
|
End Sub
|
||||||
|
@ -101,7 +101,7 @@
|
|||||||
Dim yPos As Single = CSng(Random.NextDouble() * 0.5)
|
Dim yPos As Single = CSng(Random.NextDouble() * 0.5)
|
||||||
Dim zPos As Single = CSng(Random.Next(-5, 5) * 0.15)
|
Dim zPos As Single = CSng(Random.Next(-5, 5) * 0.15)
|
||||||
Dim AbsorbEntity = MoveAnimation.SpawnEntity(New Vector3(0.0, 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Grass\Absorb"), New Vector3(0.35F), 1)
|
Dim AbsorbEntity = MoveAnimation.SpawnEntity(New Vector3(0.0, 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Grass\Absorb"), New Vector3(0.35F), 1)
|
||||||
MoveAnimation.AnimationMove(AbsorbEntity, True, 1.5, yPos, zPos, 0.03, False, True, CSng(currentAmount), 0.0, 0.1, 0.5)
|
MoveAnimation.AnimationMove(AbsorbEntity, True, -1.5, yPos, zPos, 0.03, False, True, CSng(currentAmount), 0.0, 0.1, 0.5)
|
||||||
|
|
||||||
Threading.Interlocked.Increment(currentAmount)
|
Threading.Interlocked.Increment(currentAmount)
|
||||||
End While
|
End While
|
||||||
|
@ -54,16 +54,16 @@
|
|||||||
|
|
||||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own, CurrentModel)
|
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own, CurrentModel)
|
||||||
MoveAnimation.AnimationMove(Nothing, False, 0.5, 0, 0, 0.3, False, False, 0, 0,,, 2)
|
MoveAnimation.AnimationMove(Nothing, False, -0.5F, 0, 0, 0.3F, False, False, 0, 0,,, 2)
|
||||||
MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0, 0.3, False, False, 1, 0,,, 2)
|
MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0, 0.3F, False, False, 1, 0,,, 2)
|
||||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Normal\Tackle", 0, 2)
|
MoveAnimation.AnimationPlaySound("Battle\Attacks\Normal\Tackle", 0, 0)
|
||||||
Dim SpawnEntity = MoveAnimation.SpawnEntity(New Vector3(0, -0.25, 0), TextureManager.GetTexture("Textures\Battle\Normal\Tackle"), New Vector3(1.0F), 1.0F)
|
Dim SpawnEntity = MoveAnimation.SpawnEntity(New Vector3(0, 0, 0), TextureManager.GetTexture("Textures\Battle\Normal\Tackle"), New Vector3(0.5F), 1.0F, 0, 2)
|
||||||
MoveAnimation.AnimationFade(SpawnEntity, True, 0.02, False, 1.0F, 0, 2)
|
MoveAnimation.AnimationFade(SpawnEntity, True, 1.0F, False, 0.0F, 2, 0)
|
||||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||||
End Sub
|
End Sub
|
||||||
End Class
|
End Class
|
||||||
|
@ -67,7 +67,7 @@
|
|||||||
|
|
||||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||||
Dim StingerEntity As Entity = MoveAnimation.SpawnEntity(CurrentEntity.Position, TextureManager.GetTexture("Textures\Battle\Poison\Stinger"), New Vector3(0.5F), 1.0F)
|
Dim StingerEntity As Entity = MoveAnimation.SpawnEntity(New Vector3(0.0, 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Poison\Stinger"), New Vector3(0.5F), 1.0F)
|
||||||
|
|
||||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Poison\PoisonSting_Start", 0, 0)
|
MoveAnimation.AnimationPlaySound("Battle\Attacks\Poison\PoisonSting_Start", 0, 0)
|
||||||
MoveAnimation.AnimationMove(StingerEntity, True, 2.0, 0.0, 0.0, 0.05, False, False, 0.0, 0.0,,, 0)
|
MoveAnimation.AnimationMove(StingerEntity, True, 2.0, 0.0, 0.0, 0.05, False, False, 0.0, 0.0,,, 0)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user