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	Fix positioning of values in move summary screen
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				| @ -67,7 +67,8 @@ | ||||
|                                 If move.GameModeFunction = "" Then | ||||
|                                     move.GameModeFunction = value | ||||
|                                 Else | ||||
|                                     move.GameModeFunction &= "|" & value | ||||
|                                     Dim OldFunctionList = move.GameModeFunction | ||||
|                                     move.GameModeFunction = OldFunctionList & "|" & value | ||||
|                                 End If | ||||
|                             Case "power", "basepower" | ||||
|                                 move.Power = CInt(value) | ||||
|  | ||||
| @ -516,14 +516,14 @@ | ||||
| 
 | ||||
|             'Type: | ||||
|             SpriteBatch.DrawString(FontManager.ChatFont, "Type:", New Vector2(DeltaX + 710, DeltaY + 80), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade * _moveFade))) | ||||
|             Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\Types"), New Rectangle(DeltaX + 824, DeltaY + 86, 48, 16), .Attacks(_moveIndex).Type.GetElementImage(), New Color(255, 255, 255, CInt(255 * _fadeIn * _pageFade * _moveFade))) | ||||
|             Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\Types"), New Rectangle(DeltaX + 840, DeltaY + 86, 48, 16), .Attacks(_moveIndex).Type.GetElementImage(), New Color(255, 255, 255, CInt(255 * _fadeIn * _pageFade * _moveFade))) | ||||
| 
 | ||||
|             SpriteBatch.DrawString(FontManager.ChatFont, "PP:", New Vector2(DeltaX + 710, DeltaY + 114), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade * _moveFade))) | ||||
|             SpriteBatch.DrawString(FontManager.ChatFont, .Attacks(_moveIndex).CurrentPP & " / " & .Attacks(_moveIndex).MaxPP, New Vector2(DeltaX + 824, DeltaY + 114), New Color(255, 255, 255, CInt(220 * _fadeIn * _pageFade * _moveFade))) | ||||
|             SpriteBatch.DrawString(FontManager.MainFont, .Attacks(_moveIndex).CurrentPP & " / " & .Attacks(_moveIndex).MaxPP, New Vector2(DeltaX + 840, DeltaY + 114), New Color(255, 255, 255, CInt(220 * _fadeIn * _pageFade * _moveFade))) | ||||
| 
 | ||||
|             'Stats: | ||||
|             SpriteBatch.DrawString(FontManager.ChatFont, "Category:", New Vector2(DeltaX + 710, DeltaY + 144), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade * _moveFade))) | ||||
|             Core.SpriteBatch.Draw(.Attacks(_moveIndex).GetDamageCategoryImage(), New Rectangle(DeltaX + 824, DeltaY + 145, 48, 24), New Color(255, 255, 255, CInt(255 * _fadeIn * _pageFade * _moveFade))) | ||||
|             Core.SpriteBatch.Draw(.Attacks(_moveIndex).GetDamageCategoryImage(), New Rectangle(DeltaX + 840, DeltaY + 145, 48, 24), New Color(255, 255, 255, CInt(255 * _fadeIn * _pageFade * _moveFade))) | ||||
| 
 | ||||
|             SpriteBatch.DrawString(FontManager.ChatFont, "Power:", New Vector2(DeltaX + 710, DeltaY + 176), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade * _moveFade))) | ||||
| 
 | ||||
| @ -532,7 +532,7 @@ | ||||
|                 power = "-" | ||||
|             End If | ||||
| 
 | ||||
|             SpriteBatch.DrawString(FontManager.ChatFont, power, New Vector2(DeltaX + 824, DeltaY + 176), New Color(255, 255, 255, CInt(220 * _fadeIn * _pageFade * _moveFade))) | ||||
|             SpriteBatch.DrawString(FontManager.MainFont, power, New Vector2(DeltaX + 840, DeltaY + 176), New Color(255, 255, 255, CInt(220 * _fadeIn * _pageFade * _moveFade))) | ||||
| 
 | ||||
|             Dim accuracy As String = .Attacks(_moveIndex).Accuracy.ToString() | ||||
|             If .Attacks(_moveIndex).Accuracy <= 0 Then | ||||
| @ -540,7 +540,7 @@ | ||||
|             End If | ||||
| 
 | ||||
|             SpriteBatch.DrawString(FontManager.ChatFont, "Accuracy:", New Vector2(DeltaX + 710, DeltaY + 208), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade * _moveFade))) | ||||
|             SpriteBatch.DrawString(FontManager.ChatFont, accuracy, New Vector2(DeltaX + 824, DeltaY + 208), New Color(255, 255, 255, CInt(220 * _fadeIn * _pageFade * _moveFade))) | ||||
|             SpriteBatch.DrawString(FontManager.MainFont, accuracy, New Vector2(DeltaX + 840, DeltaY + 208), New Color(255, 255, 255, CInt(220 * _fadeIn * _pageFade * _moveFade))) | ||||
| 
 | ||||
|             'Description: | ||||
|             SpriteBatch.DrawString(FontManager.ChatFont, .Attacks(_moveIndex).Description.CropStringToWidth(FontManager.ChatFont, 300), New Vector2(DeltaX + 720, DeltaY + 240), New Color(255, 255, 255, CInt(220 * _fadeIn * _pageFade * _moveFade)), 0.0F, New Vector2(0), 1.0F, SpriteEffects.None, 0.0F) | ||||
|  | ||||
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