Merge branch 'master' of https://github.com/P3D-Legacy/P3D-Legacy
This commit is contained in:
commit
81586efb3e
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@ -1,5 +1,95 @@
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language_name,English
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---
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---
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---
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Global:
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global_join,Join
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global_play,Play
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global_refresh,Refresh
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global_new,New
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global_add,Add
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global_edit,Edit
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global_remove,Remove
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global_back,Back
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global_please_wait,Please wait
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global_loading,Loading
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global_game,Game
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global_login,Log in
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global_male,Male
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global_female,Female
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global_yes,Yes
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global_no,No
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global_accept,Accept
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global_cancel,Cancel
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global_gamemode,GameMode
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global_clear,Clear
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global_save,Save
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global_close,Close
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global_on,On
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global_off,Off
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global_enabled,Enabled
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global_disabled,Disabled
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global_player_name,Player name
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global_badges,Badges
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global_play_time,Play Time
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global_location,Location
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global_money,Money
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global_points,Points
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global_name,Name
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global_order,Order
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global_filter,Filter
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global_reset,Reset
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global_pokemon_type_normal,Normal
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global_pokemon_type_fire,Fire
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global_pokemon_type_flying,Flying
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global_pokemon_type_fighting,Fighting
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global_pokemon_type_water,Water
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global_pokemon_type_grass,Grass
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global_pokemon_type_poison,Poison
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global_pokemon_type_ground,Ground
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global_pokemon_type_electric,Electric
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global_pokemon_type_psychic,Psychic
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global_pokemon_type_rock,Rock
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global_pokemon_type_ice,Ice
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global_pokemon_type_bug,Bug
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global_pokemon_type_dragon,Dragon
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global_pokemon_type_ghost,Ghost
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global_pokemon_type_dark,Dark
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global_pokemon_type_steel,Steel
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global_pokemon_type_fairy,Fairy
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global_pokemon_type_blank,Blank
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global_true,True
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global_false,False
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global_select,Select
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global_summary,Summary
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global_item,Item
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global_use,Use
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global_give,Give
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global_take,Take
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global_toss,Toss
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global_switch,Switch
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global_pokemon_move_fly,Fly
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global_pokemon_move_rocksmash,Rock Smash
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global_pokemon_move_ride,Ride
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global_pokemon_move_flash,Flash
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global_pokemon_move_cut,Cut
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global_pokemon_move_teleport,Teleport
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global_pokemon_move_dig,Dig
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global_used,Used
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global_apply,Apply
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global_eggs_cannot_hold,Eggs cannot hold items.
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---
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General:
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HP,HP
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PP,PP
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Lv.,Lv.
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Level,Level
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Attack,Attack
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Defense,Defense
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Special_Attack,Special Attack
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Special_Defense,Special Defense
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Speed,Speed
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---
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MainMenuScreen:
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main_menu_continue,Continue
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main_menu_load_game,Load Game
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@ -24,8 +114,8 @@ language_menu_back,Back
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PacksScreen:
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pack_menu_up,Up
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pack_menu_down,Down
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pack_menu_toggle_on,Enable
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pack_menu_toggle_off,Disable
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pack_menu_toggle_on,Enabled
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pack_menu_toggle_off,Disabled
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pack_menu_information,Information
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pack_menu_enabled,Enabled
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pack_menu_apply,Apply
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@ -4,7 +4,7 @@
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Public ShowDebug As Integer = 0
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Public ShowGUI As Boolean = True
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Public GraphicStyle As Integer = 1
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Public LoadOffsetMaps As Integer = 10
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Public LoadOffsetMaps As Integer = 1
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Public ContentPackNames() As String = {}
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Public ViewBobbing As Boolean = True
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Public LightingEnabled As Boolean = True
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@ -172,7 +172,7 @@
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"ShowDebugConsole|0" & Environment.NewLine &
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"ShowGUI|1" & Environment.NewLine &
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"GraphicStyle|1" & Environment.NewLine &
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"LoadOffsetMaps|10" & Environment.NewLine &
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"LoadOffsetMaps|1" & Environment.NewLine &
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"Language|en" & Environment.NewLine &
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"ViewBobbing|1" & Environment.NewLine &
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"GamePadEnabled|1" & Environment.NewLine &
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@ -14,7 +14,7 @@
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End Get
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End Property
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Private Shared ReadOnly _gradientColor As Color = New Color(42, 167, 198)
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Private Shared ReadOnly _gradientColor As Color = New Color(99, 204, 255)
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Private Shared ReadOnly _gameJolt_gradientColor As Color = New Color(45, 45, 45)
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Public Shared ReadOnly Property GradientColor() As Color
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End Get
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End Property
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Private Shared ReadOnly _lightColor As Color = New Color(125, 204, 216)
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Private Shared ReadOnly _lightColor As Color = New Color(111, 249, 255)
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Private Shared ReadOnly _gameJolt_lightColor As Color = New Color(70, 70, 70)
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Public Shared ReadOnly Property LightColor() As Color
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@ -101,7 +101,7 @@
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End Get
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End Property
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Private Shared ReadOnly _accentColor As Color = New Color(30, 139, 227)
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Private Shared ReadOnly _accentColor As Color = New Color(3, 155, 229)
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Private Shared ReadOnly _gameJolt_accentColor As Color = New Color(204, 255, 0)
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Public Shared ReadOnly Property AccentColor() As Color
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@ -27391,6 +27391,9 @@
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<Content Include="Content\GUI\RenameRival.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Textures\UI\OptionsMenu.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Textures\UI\TrainerCard\Back.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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@ -19,9 +19,11 @@
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LoadedMoves.Clear()
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If GameModeManager.ActiveGameMode.IsDefaultGamemode = False Then
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For Each file As String In System.IO.Directory.GetFiles(GameController.GamePath & "\" & GameModeManager.ActiveGameMode.ContentPath & "\" & PATH, "*.dat")
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LoadMove(file)
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Next
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If System.IO.Directory.Exists(GameController.GamePath & "\" & GameModeManager.ActiveGameMode.ContentPath & "\" & PATH) = True Then
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For Each file As String In System.IO.Directory.GetFiles(GameController.GamePath & "\" & GameModeManager.ActiveGameMode.ContentPath & "\" & PATH, "*.dat")
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LoadMove(file)
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Next
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End If
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End If
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If LoadedMoves.Count > 0 Then
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@ -95,6 +95,7 @@
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<Content Include="Content\Models\boat2\Boat.png" />
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<Content Include="Content\Models\building\textures\P3DBuilding.png" />
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<Content Include="Content\Models\truck2\140l155.jpg" />
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<Content Include="Content\ttf2bmp.exe" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
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