Main Menu Work in Progress 21-09-2021
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@ -8,7 +8,7 @@ Public Class PressStartScreen
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Inherits Screen
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Private _fadeIn As Single = 1.0F
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Private _fadeInMain As Single = 1.0F
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Private _introDelay As Single = 4.0F
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Private _logoFade As Single = 1.0F
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@ -131,10 +131,10 @@ Public Class PressStartScreen
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End If
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Else
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If IsCurrentScreen() Then
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If _fadeIn > 0.0F Then
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_fadeIn = MathHelper.Lerp(0.0F, _fadeIn, 0.93F)
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If _fadeIn - 0.01F <= 0.0F Then
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_fadeIn = 0.0F
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If _fadeInMain > 0.0F Then
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_fadeInMain = MathHelper.Lerp(0.0F, _fadeInMain, 0.93F)
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If _fadeInMain - 0.01F <= 0.0F Then
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_fadeInMain = 0.0F
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End If
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End If
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Else
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@ -202,27 +202,26 @@ Public Class PressStartScreen
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End If
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_shineRenderer.Begin(SpriteSortMode.Texture, BlendState.Additive)
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_logoRenderer.Draw(_logoTexture, New Rectangle(CInt(ScreenSize.Width / 2) - 350, CInt(160 * _fadeIn), 700, 300), New Color(255, 255, 255, CInt(255 * _logoFade)))
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_shineRenderer.Draw(_shineTexture, New Rectangle(CInt(ScreenSize.Width / 2 - 250 + Math.Sin(tempF) * 240.0F), CInt(-100 + Math.Sin(tempG) * 10.0F + CInt(160 * _fadeIn)), 512, 512), New Color(255, 255, 255, CInt(255 * _logoFade)))
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_logoRenderer.Draw(_logoTexture, New Rectangle(CInt(ScreenSize.Width / 2) - 350, CInt(160 * _fadeInMain), 700, 300), New Color(255, 255, 255, CInt(255 * _logoFade)))
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_shineRenderer.Draw(_shineTexture, New Rectangle(CInt(ScreenSize.Width / 2 - 250 + Math.Sin(tempF) * 240.0F), CInt(-100 + Math.Sin(tempG) * 10.0F + CInt(160 * _fadeInMain)), 512, 512), New Color(255, 255, 255, CInt(255 * _logoFade)))
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If _fadeIn = 0F Then
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If _fadeInMain = 0F Then
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If IsCurrentScreen() And Core.GameOptions.ShowGUI Then ' Want to implement fading of text, but core doesn't seem to support this.
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Dim text As String = String.Empty
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If ControllerHandler.IsConnected() Then
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text = "Press to start."
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text = "Press" & " " & "to start."
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Else
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text = "Press " & KeyBindings.EnterKey1.ToString().ToUpper & " to start."
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text = "Press" & " " & KeyBindings.EnterKey1.ToString().ToUpper & " " & "to start."
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'text = "Press " & KeyBindings.EnterKey1.ToString() & ", " & KeyBindings.EnterKey2.ToString() & ", or primary mouse button to start."
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End If
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Dim textSize As Vector2 = FontManager.GameJoltFont.MeasureString(text)
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Dim textSize As Vector2 = FontManager.InGameFont.MeasureString(text)
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GetFontRenderer().DrawString(FontManager.GameJoltFont, text, New Vector2(windowSize.Width / 2.0F - textSize.X / 2.0F,
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GetFontRenderer().DrawString(FontManager.InGameFont, text, New Vector2(windowSize.Width / 2.0F - textSize.X / 2.0F,
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windowSize.Height - textSize.Y - 50), _textColor)
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If ControllerHandler.IsConnected() Then
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SpriteBatch.Draw(TextureManager.GetTexture("GUI\GamePad\xboxControllerButtonA"), New Rectangle(CInt(windowSize.Width / 2 - textSize.X / 2 + FontManager.GameJoltFont.MeasureString("Press ").X),
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CInt(windowSize.Height - textSize.Y - 50), 40, 40), Color.White)
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SpriteBatch.Draw(TextureManager.GetTexture("GUI\GamePad\xboxControllerButtonA"), New Rectangle(CInt(windowSize.Width / 2 - textSize.X / 2 + FontManager.InGameFont.MeasureString("Press" & " ").X + 2), CInt(windowSize.Height - textSize.Y - 58), 40, 40), Color.White)
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End If
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End If
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End If
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@ -230,7 +229,7 @@ Public Class PressStartScreen
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_logoRenderer.End()
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_shineRenderer.End()
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Canvas.DrawRectangle(windowSize, New Color(0, 0, 0, CInt(255 * _fadeIn)))
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Canvas.DrawRectangle(windowSize, New Color(0, 0, 0, CInt(255 * _fadeInMain)))
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End Sub
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Public Overrides Sub ChangeTo()
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@ -247,29 +246,32 @@ End Class
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Public Class NewMainMenuScreen
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' TODO: Replace old MainMenuScreen.
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Inherits Screen
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Private _screenOffset As Vector2 = New Vector2(20, 180)
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Private _screenOffsetTarget As Vector2 = New Vector2(20, 180)
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Private _screenOffset As Vector2 = New Vector2(0, 0) 'Position of the main menu relative to the _screenOrigin
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Private _screenOffsetTarget As Vector2 = New Vector2(0, 0) 'Target where the main menu needs to move to
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Private _screenOrigin As Vector2 = New Vector2(CSng(ScreenSize.Width / 2 - 80 - 180), CSng(ScreenSize.Height / 2 - 80)) 'Center of the game window. It's adjusted when resizing the window.
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Private _loading As Boolean = True
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Private _fadeIn As Single = 0F
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Private _fadeInMain As Single = 0F
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Private _fadeInOptions As Single = 0F
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Private _fadeInGameJolt As Single = 0F
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Private _expandDisplay As Single = 0F
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Private _closingDisplay As Boolean = False
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Private _displayTextFade As Single = 0F
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Private _sliderPosition As Single = 0F
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Private _sliderTarget As Integer = 0
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Private _sliderPosition As Single = 0F 'Horizontal position of the main menu arrow
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Private _sliderTarget As Integer = 0 'Target where the arrow needs to move to
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Private _menuTexture As Texture2D = Nothing
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Private _menuTexture As Texture2D
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Private _oldMenuTexture As Texture2D
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Private _profiles As New List(Of GameProfile)
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Private _selectedProfile As Integer = 0
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Private _yIndex As Integer = 0
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Private _menuIndex As Integer = 1 '0 = New Game, 1 = Profiles
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Private _MainProfiles As New List(Of GameProfile)
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Private _GameJoltProfiles As New List(Of GameProfile)
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Private _OptionProfiles As New List(Of GameProfile)
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Private _selectedProfile As Integer = 1
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Private _GameJoltButtonIndex As Integer = 0 'This is to tell which button on a GameJolt profile is selected: the profile itself or the gender & reset buttons
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Public Shared _menuIndex As Integer = 0 '0 = Game Profiles, 1 = GameJolt Submenu, 2 = Options Submenu, 3 = GameJolt Options Submenu
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Private _messageBox As UI.MessageBox
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@ -284,34 +286,66 @@ Public Class NewMainMenuScreen
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_menuTexture = TextureManager.GetTexture("GUI\Menus\MainMenu")
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_oldMenuTexture = TextureManager.GetTexture("GUI\Menus\Menu")
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_screenOffset.X = CSng(windowSize.Width / 2 - 80)
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_screenOffset.X = 0
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_screenOffsetTarget.X = _screenOffset.X
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_screenOffset.Y = 0
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_screenOffsetTarget.Y = _screenOffset.Y
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_sliderTarget = GetSliderTarget(_selectedProfile)
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_sliderPosition = _sliderTarget
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_messageBox = New UI.MessageBox(Me)
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End Sub
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Public Overrides Sub Update()
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PreScreen.Update()
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If _loading = False Then
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If _fadeIn < 1.0F Then
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_fadeIn = MathHelper.Lerp(1.0F, _fadeIn, 0.93F)
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If _fadeIn + 0.01F >= 1.0F Then
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_fadeIn = 1.0F
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'Shift the main menu vertically
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Select Case _menuIndex
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Case 0
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_screenOffsetTarget.Y = 0
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Case 1, 2
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_screenOffsetTarget.Y = -180 - 32
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Case 3
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_screenOffsetTarget.Y = -320 - 32
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End Select
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If _menuIndex = 2 Or _menuIndex = 3 Then
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If _fadeInOptions < 1.0F Then
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_fadeInOptions = MathHelper.Lerp(1.0F, _fadeInOptions, 0.93F)
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If _fadeInOptions + 0.01F >= 1.0F Then
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_fadeInOptions = 1.0F
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End If
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End If
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Else
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If _fadeInOptions > 1.0F Then
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_fadeInOptions = MathHelper.Lerp(0.0F, _fadeInOptions, -0.93F)
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If _fadeInOptions + 0.01F <= 0.0F Then
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_fadeInOptions = 0.0F
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End If
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End If
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End If
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If _fadeInMain < 1.0F Then
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_fadeInMain = MathHelper.Lerp(1.0F, _fadeInMain, 0.93F)
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If _fadeInMain + 0.01F >= 1.0F Then
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_fadeInMain = 1.0F
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_sliderPosition = _sliderTarget
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End If
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Else
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If CurrentScreen.Identification = Identifications.MainMenuScreen Then
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If Controls.Accept(True, False, False) Then
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' Click on profiles.
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For x = 0 To _profiles.Count - 1
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Dim xOffset As Single = _screenOffset.X + x * 180 + ((x + 1) * 100 * (1 - _fadeIn))
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For x = 0 To _MainProfiles.Count - 1
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Dim xOffset As Single = _screenOrigin.X + _screenOffset.X + x * 180 + ((x + 1) * 100 * (1 - _fadeInMain))
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If New Rectangle(CInt(xOffset), CInt(_screenOffset.Y), 160, 160).Contains(MouseHandler.MousePosition) Then
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If New Rectangle(CInt(xOffset), CInt(_screenOrigin.Y + _screenOffset.Y), 160, 160).Contains(MouseHandler.MousePosition) Then
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If _selectedProfile = x Then
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If CurrentScreen.Identification = Identifications.MainMenuScreen Then
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ClickedProfile()
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SoundManager.PlaySound("select")
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End If
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Else
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If CurrentScreen.Identification = Identifications.MainMenuScreen Then
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Dim diff As Integer = x - _selectedProfile
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_screenOffsetTarget.X -= diff * 180
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@ -319,11 +353,12 @@ Public Class NewMainMenuScreen
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End If
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Exit For
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End If
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End If
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Next
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If _profiles(_selectedProfile).IsGameJolt AndAlso _profiles(_selectedProfile).Loaded Then
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If _MainProfiles(_selectedProfile).IsGameJolt AndAlso _MainProfiles(_selectedProfile).Loaded Then
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' Click on gamejolt buttons
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Dim _xOffset As Single = _screenOffset.X + (100 * (1 - _fadeIn))
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Dim r As New Vector2(_xOffset + 400, _screenOffset.Y + 200)
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Dim xOffset As Single = _screenOrigin.X + _screenOffset.X + (100 * (1 - _fadeInMain))
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Dim r As New Vector2(xOffset + 400, _screenOrigin.Y + _screenOffset.Y + 200)
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If New Rectangle(CInt(r.X), CInt(r.Y), 32, 32).Contains(MouseHandler.MousePosition) Then
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ButtonChangeMale()
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ElseIf New Rectangle(CInt(r.X), CInt(r.Y) + 48, 32, 32).Contains(MouseHandler.MousePosition) Then
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@ -335,10 +370,10 @@ Public Class NewMainMenuScreen
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End If
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If Controls.Dismiss(True, False, False) Then
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' Click on profiles.
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For x = 0 To _profiles.Count - 1
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Dim xOffset As Single = _screenOffset.X + x * 180 + ((x + 1) * 100 * (1 - _fadeIn))
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For x = 0 To _MainProfiles.Count - 1
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Dim xOffset As Single = _screenOrigin.X + _screenOffset.X + x * 180 + ((x + 1) * 100 * (1 - _fadeInMain))
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If New Rectangle(CInt(xOffset), CInt(_screenOffset.Y), 160, 160).Contains(MouseHandler.MousePosition) Then
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If New Rectangle(CInt(xOffset), CInt(_screenOrigin.Y + _screenOffset.Y), 160, 160).Contains(MouseHandler.MousePosition) Then
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If _selectedProfile = x Then
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SoundManager.PlaySound("select")
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DismissProfile()
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@ -347,32 +382,34 @@ Public Class NewMainMenuScreen
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End If
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Next
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End If
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If Controls.Right(True) And _selectedProfile < _profiles.Count - 1 Then
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If CurrentScreen.Identification = Screen.Identifications.MainMenuScreen Then
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If Controls.Right(True) And _selectedProfile < _MainProfiles.Count - 1 Then
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_selectedProfile += 1
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_screenOffsetTarget.X -= 180
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_yIndex = 0
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_GameJoltButtonIndex = 0
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End If
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If Controls.Left(True) And _selectedProfile > 0 Then
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_selectedProfile -= 1
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_screenOffsetTarget.X += 180
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_yIndex = 0
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_GameJoltButtonIndex = 0
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End If
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If _profiles(_selectedProfile).IsGameJolt AndAlso _profiles(_selectedProfile).Loaded Then
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End If
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If _MainProfiles(_selectedProfile).IsGameJolt AndAlso _MainProfiles(_selectedProfile).Loaded Then
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If Controls.Down(True, True, False) Then
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_yIndex += 1
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_GameJoltButtonIndex += 1
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End If
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If Controls.Up(True, True, False) Then
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_yIndex -= 1
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_GameJoltButtonIndex -= 1
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End If
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_yIndex = Clamp(_yIndex, 0, 3)
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_GameJoltButtonIndex = Clamp(_GameJoltButtonIndex, 0, 3)
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End If
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_selectedProfile = _selectedProfile.Clamp(0, _profiles.Count - 1)
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_selectedProfile = _selectedProfile.Clamp(0, _MainProfiles.Count - 1)
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If _fadeIn = 1.0F Then
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If _fadeInMain = 1.0F Then
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If Controls.Accept(False, True, True) Then
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Select Case _yIndex
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Select Case _GameJoltButtonIndex
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Case 0
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SoundManager.PlaySound("select")
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ClickedProfile()
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@ -390,13 +427,13 @@ Public Class NewMainMenuScreen
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If Controls.Dismiss(False, True, True) Then
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SoundManager.PlaySound("select")
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DismissProfile()
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_yIndex = 0
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_GameJoltButtonIndex = 0
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End If
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' Try to load the GameJolt profile once the player has logged in.
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_profiles(0).LoadGameJolt()
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_MainProfiles(0).LoadGameJolt()
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End If
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If _profiles(_selectedProfile).Loaded = False Then
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If _MainProfiles(_selectedProfile).Loaded = False Then
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_closingDisplay = True
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Else
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_closingDisplay = False
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@ -408,13 +445,20 @@ Public Class NewMainMenuScreen
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ElseIf _sliderPosition > _sliderTarget Then
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_sliderPosition = MathHelper.Lerp(_sliderTarget, _sliderPosition, 0.8F)
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End If
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If KeyBoardHandler.KeyPressed(KeyBindings.EscapeKey) Or KeyBoardHandler.KeyPressed(KeyBindings.BackKey1) Or KeyBoardHandler.KeyPressed(KeyBindings.BackKey2) Or MouseHandler.ButtonPressed(MouseHandler.MouseButtons.RightButton) Or ControllerHandler.ButtonPressed(Buttons.B) Then
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Select Case _menuIndex
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Case 0
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'SetScreen(New TransitionScreen(CurrentScreen, Me.PreScreen, Color.White, False))
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If CurrentScreen.Identification = Identifications.MainMenuScreen Then
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SetScreen(New PressStartScreen())
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End If
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If _fadeIn = 1.0F Then
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Case 1, 2
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_menuIndex = 0
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Case 3
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_menuIndex = 1
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End Select
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End If
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If _fadeInMain = 1.0F Then
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If _closingDisplay Then
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If _expandDisplay > 0.0F Then
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_expandDisplay = MathHelper.Lerp(0.0F, _expandDisplay, 0.9F)
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@ -434,6 +478,7 @@ Public Class NewMainMenuScreen
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End If
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UpdateScreenOffset()
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End If
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End If
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End Sub
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Private Sub ButtonChangeMale()
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@ -443,7 +488,7 @@ Public Class NewMainMenuScreen
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GameJoltSave.Gender = "0"
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Core.Player.Skin = GameJolt.Emblem.GetPlayerSpriteFile(GameJolt.Emblem.GetPlayerLevel(GameJoltSave.Points), GameJoltSave.GameJoltID, GameJoltSave.Gender)
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_profiles(_selectedProfile).Sprite = GameJolt.Emblem.GetPlayerSprite(GameJolt.Emblem.GetPlayerLevel(GameJoltSave.Points), GameJoltSave.GameJoltID, GameJoltSave.Gender)
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_MainProfiles(_selectedProfile).Sprite = GameJolt.Emblem.GetPlayerSprite(GameJolt.Emblem.GetPlayerLevel(GameJoltSave.Points), GameJoltSave.GameJoltID, GameJoltSave.Gender)
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End Sub
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Private Sub ButtonChangeFemale()
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If GameJoltSave.Gender = "1" Then
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@ -452,28 +497,29 @@ Public Class NewMainMenuScreen
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GameJoltSave.Gender = "1"
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Core.Player.Skin = GameJolt.Emblem.GetPlayerSpriteFile(GameJolt.Emblem.GetPlayerLevel(GameJoltSave.Points), GameJoltSave.GameJoltID, GameJoltSave.Gender)
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_profiles(_selectedProfile).Sprite = GameJolt.Emblem.GetPlayerSprite(GameJolt.Emblem.GetPlayerLevel(GameJoltSave.Points), GameJoltSave.GameJoltID, GameJoltSave.Gender)
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_MainProfiles(_selectedProfile).Sprite = GameJolt.Emblem.GetPlayerSprite(GameJolt.Emblem.GetPlayerLevel(GameJoltSave.Points), GameJoltSave.GameJoltID, GameJoltSave.Gender)
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End Sub
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Private Sub ButtonResetSave()
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GameJoltSave.ResetSave()
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_profiles(_selectedProfile).Sprite = GameJolt.Emblem.GetPlayerSprite(GameJolt.Emblem.GetPlayerLevel(GameJoltSave.Points), GameJoltSave.GameJoltID, GameJoltSave.Gender)
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_profiles(_selectedProfile).SetToDefault()
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_MainProfiles(_selectedProfile).Sprite = GameJolt.Emblem.GetPlayerSprite(GameJolt.Emblem.GetPlayerLevel(GameJoltSave.Points), GameJoltSave.GameJoltID, GameJoltSave.Gender)
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_MainProfiles(_selectedProfile).SetToDefault()
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End Sub
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Private Sub ClickedProfile()
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If _selectedProfile = 0 And Security.FileValidation.IsValid(False) = False Then
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If _selectedProfile = 1 And Security.FileValidation.IsValid(False) = False Then
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_messageBox.Show("File validation failed!" & Environment.NewLine & "Redownload the game's files to solve this problem.")
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Else
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_profiles(_selectedProfile).SelectProfile()
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_MainProfiles(_selectedProfile).SelectProfile()
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End If
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End Sub
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Private Sub DismissProfile()
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_profiles(_selectedProfile).UnSelectProfile()
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_MainProfiles(_selectedProfile).UnSelectProfile()
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End Sub
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Private Sub UpdateScreenOffset()
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_screenOrigin = New Vector2(CSng(ScreenSize.Width / 2 - 80 - 180), CSng(ScreenSize.Height / 2 - 80))
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If _screenOffset.X > _screenOffsetTarget.X Then
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_screenOffset.X = MathHelper.Lerp(_screenOffsetTarget.X, _screenOffset.X, 0.93F)
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If _screenOffset.X - 0.01F <= _screenOffsetTarget.X Then
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@ -504,20 +550,42 @@ Public Class NewMainMenuScreen
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PreScreen.Draw()
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If _loading = False Then
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If _selectedProfile = 0 Then
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DrawGradients(CInt(255 * _fadeIn), True)
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Select Case _menuIndex
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Case 0
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If _MainProfiles(_selectedProfile).IsGameJolt = True Then
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DrawGradients(CInt(255 * _fadeInMain), True)
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Else
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DrawGradients(CInt(255 * _fadeIn), False)
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DrawGradients(CInt(255 * _fadeInMain), False)
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End If
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Case 1
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If Not _GameJoltProfiles(_selectedProfile).IsOptionsMenuButton Then
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DrawGradients(CInt(255 * _fadeInMain), True)
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Else
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DrawGradients(CInt(255 * _fadeInMain), False)
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End If
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Case Else
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DrawGradients(CInt(255 * _fadeInMain), False)
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End Select
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If _selectedProfile = 1 Then
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DrawGradients(CInt(255 * _fadeInMain), True)
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Else
|
||||
DrawGradients(CInt(255 * _fadeInMain), False)
|
||||
End If
|
||||
End If
|
||||
|
||||
If IsCurrentScreen() Then
|
||||
If _loading Then
|
||||
Dim textSize As Vector2 = FontManager.GameJoltFont.MeasureString("Please wait..")
|
||||
GetFontRenderer().DrawString(FontManager.GameJoltFont, "Please wait" & LoadingDots.Dots, New Vector2(windowSize.Width / 2.0F - textSize.X / 2.0F,
|
||||
windowSize.Height / 2.0F - textSize.Y / 2.0F + 100), Color.White)
|
||||
Dim textSize As Vector2 = FontManager.InGameFont.MeasureString("Please wait..")
|
||||
GetFontRenderer().DrawString(FontManager.InGameFont, "Please wait" & LoadingDots.Dots, New Vector2(windowSize.Width / 2.0F - textSize.X / 2.0F, windowSize.Height / 2.0F - textSize.Y / 2.0F + 100), Color.White)
|
||||
Else
|
||||
DrawProfiles()
|
||||
DrawMainProfiles()
|
||||
Select Case _menuIndex
|
||||
Case 2
|
||||
DrawOptionProfiles(False)
|
||||
Case 3
|
||||
DrawOptionProfiles(True)
|
||||
End Select
|
||||
End If
|
||||
End If
|
||||
End Sub
|
||||
|
@ -531,46 +599,58 @@ Public Class NewMainMenuScreen
|
|||
fontColor = Color.Black
|
||||
End If
|
||||
|
||||
If ScaleScreenRec(New Rectangle(r.X, r.Y, 32, 32)).Contains(MouseHandler.MousePosition) = True And GameInstance.IsMouseVisible OrElse Not GameInstance.IsMouseVisible And _yIndex = 1 Then
|
||||
If ScaleScreenRec(New Rectangle(r.X, r.Y, 32, 32)).Contains(MouseHandler.MousePosition) = True And GameInstance.IsMouseVisible OrElse Not GameInstance.IsMouseVisible And _GameJoltButtonIndex = 1 Then
|
||||
y = 16
|
||||
|
||||
SpriteBatch.DrawInterfaceString(FontManager.MiniFont, "Change to male", New Vector2(r.X + 64 + 4, r.Y + 4), fontColor)
|
||||
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, "Change to male", New Vector2(r.X + 64 + 4, r.Y + 4), fontColor)
|
||||
End If
|
||||
SpriteBatch.DrawInterface(_oldMenuTexture, New Rectangle(r.X, r.Y, 32, 32), New Rectangle(144, 32 + y, 16, 16), Color.White)
|
||||
|
||||
y = 0
|
||||
If ScaleScreenRec(New Rectangle(r.X, r.Y + 48, 32, 32)).Contains(MouseHandler.MousePosition) = True And GameInstance.IsMouseVisible OrElse Not GameInstance.IsMouseVisible And _yIndex = 2 Then
|
||||
If ScaleScreenRec(New Rectangle(r.X, r.Y + 48, 32, 32)).Contains(MouseHandler.MousePosition) = True And GameInstance.IsMouseVisible OrElse Not GameInstance.IsMouseVisible And _GameJoltButtonIndex = 2 Then
|
||||
y = 16
|
||||
|
||||
SpriteBatch.DrawInterfaceString(FontManager.MiniFont, "Change to female", New Vector2(r.X + 64 + 4, r.Y + 4 + 48), fontColor)
|
||||
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, "Change to female", New Vector2(r.X + 64 + 4, r.Y + 4 + 48), fontColor)
|
||||
End If
|
||||
SpriteBatch.DrawInterface(_oldMenuTexture, New Rectangle(r.X, r.Y + 48, 32, 32), New Rectangle(160, 32 + y, 16, 16), Color.White)
|
||||
|
||||
y = 0
|
||||
If ScaleScreenRec(New Rectangle(r.X, r.Y + 48 + 48, 32, 32)).Contains(MouseHandler.MousePosition) = True And GameInstance.IsMouseVisible OrElse Not GameInstance.IsMouseVisible And _yIndex = 3 Then
|
||||
If ScaleScreenRec(New Rectangle(r.X, r.Y + 48 + 48, 32, 32)).Contains(MouseHandler.MousePosition) = True And GameInstance.IsMouseVisible OrElse Not GameInstance.IsMouseVisible And _GameJoltButtonIndex = 3 Then
|
||||
y = 16
|
||||
|
||||
SpriteBatch.DrawInterfaceString(FontManager.MiniFont, "Reset save", New Vector2(r.X + 64 + 4, r.Y + 4 + 48 + 48), fontColor)
|
||||
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, "Reset save", New Vector2(r.X + 64 + 4, r.Y + 4 + 48 + 48), fontColor)
|
||||
End If
|
||||
SpriteBatch.DrawInterface(_oldMenuTexture, New Rectangle(r.X, r.Y + 48 + 48, 32, 32), New Rectangle(176, 32 + y, 16, 16), Color.White)
|
||||
|
||||
End Sub
|
||||
Private Sub DrawProfiles()
|
||||
' Draw profiles.
|
||||
For x = 0 To _profiles.Count - 1
|
||||
Dim xOffset As Single = _screenOffset.X + x * 180 + ((x + 1) * 100 * (1 - _fadeIn))
|
||||
Private Sub DrawMainProfiles()
|
||||
Dim MoveOffset As Single = 0
|
||||
If _menuIndex = 0 Then
|
||||
MoveOffset = _screenOffset.X
|
||||
End If
|
||||
For x = 0 To _MainProfiles.Count - 1
|
||||
' Draw main profiles.
|
||||
|
||||
_profiles(x).Draw(New Vector2(xOffset, _screenOffset.Y), CInt(_fadeIn * 255), (x = _selectedProfile), _menuTexture)
|
||||
If _profiles(x).IsGameJolt AndAlso _profiles(x).Loaded AndAlso (x = _selectedProfile) Then
|
||||
DrawGameJoltButtons(New Vector2(xOffset, _screenOffset.Y))
|
||||
Dim xmain As Boolean = x = _selectedProfile
|
||||
If _menuIndex <> 0 Then
|
||||
xmain = False
|
||||
End If
|
||||
Dim xOffset As Single = _screenOrigin.X + MoveOffset + x * 180 + ((x + 1) * 100 * (1 - _fadeInMain))
|
||||
|
||||
_MainProfiles(x).Draw(New Vector2(CInt(xOffset), CInt(_screenOrigin.Y + _screenOffset.Y)), CInt(_fadeInMain * 255), (xmain), _menuTexture)
|
||||
If _MainProfiles(x).IsGameJolt AndAlso _MainProfiles(x).Loaded AndAlso (xmain) Then
|
||||
DrawGameJoltButtons(New Vector2(CInt(xOffset), CInt(_screenOffset.Y)))
|
||||
End If
|
||||
Next
|
||||
|
||||
If _fadeIn = 1.0F Then
|
||||
If _fadeInMain = 1.0F And _menuIndex = 0 Then
|
||||
' Draw arrow.
|
||||
SpriteBatch.Draw(_menuTexture, New Rectangle(CInt(_sliderPosition - 16), CInt(_screenOffset.Y + 170), 32, 16), New Rectangle(0, 16, 32, 16), Color.White)
|
||||
|
||||
Dim displayRect = New Rectangle(CInt((_sliderPosition - 300).Clamp(20, windowSize.Width - 620)), CInt(_screenOffset.Y + 170 + 16), 600, CInt(240 * _expandDisplay))
|
||||
If _MainProfiles(_selectedProfile).IsGameJolt = False Then
|
||||
SpriteBatch.Draw(_menuTexture, New Rectangle(CInt(_screenOrigin.X + _sliderPosition - 16), CInt(_screenOrigin.Y + 170), 32, 16), New Rectangle(0, 16, 32, 16), Color.White)
|
||||
Else
|
||||
SpriteBatch.Draw(_menuTexture, New Rectangle(CInt(_screenOrigin.X + _sliderPosition - 16), CInt(_screenOrigin.Y + 170), 32, 16), New Rectangle(32, 16, 32, 16), Color.White)
|
||||
End If
|
||||
Dim displayRect = New Rectangle(CInt((_screenOrigin.X + _sliderPosition - 300).Clamp(20, windowSize.Width - 620)), CInt(_screenOrigin.Y + 170 + 16), 600, CInt(240 * _expandDisplay))
|
||||
|
||||
' Draw display.
|
||||
If _expandDisplay > 0F Then
|
||||
|
@ -579,16 +659,15 @@ Public Class NewMainMenuScreen
|
|||
End If
|
||||
|
||||
' Dark theme.
|
||||
If (_selectedProfile = 0 Or _selectedProfile = 1) And _sliderPosition <= GetSliderTarget(1) Then
|
||||
If (_selectedProfile = 1 Or _selectedProfile = 2) And _sliderPosition <= GetSliderTarget(1) Then
|
||||
Dim maxDistance As Integer = 180
|
||||
Dim distance As Integer = CInt(Math.Abs(_sliderTarget - _sliderPosition))
|
||||
Dim dist As Double = distance / maxDistance
|
||||
|
||||
If _selectedProfile = 0 Then
|
||||
If _selectedProfile = 1 Then
|
||||
dist = 1 - dist
|
||||
End If
|
||||
|
||||
SpriteBatch.Draw(_menuTexture, New Rectangle(CInt(_sliderPosition - 16), CInt(_screenOffset.Y + 170), 32, 16), New Rectangle(32, 16, 32, 16), New Color(255, 255, 255, CInt(255 * dist)))
|
||||
If _expandDisplay > 0F Then
|
||||
Canvas.DrawRectangle(displayRect, Screens.UI.ColorProvider.MainColor(True, CInt(255 * dist)))
|
||||
Canvas.DrawRectangle(New Rectangle(displayRect.X, displayRect.Y + displayRect.Height - 3, displayRect.Width, 3), Screens.UI.ColorProvider.AccentColor(True, CInt(255 * dist * _expandDisplay)))
|
||||
|
@ -596,21 +675,21 @@ Public Class NewMainMenuScreen
|
|||
End If
|
||||
|
||||
' Draw profile info.
|
||||
Dim tmpProfile = _profiles(_selectedProfile)
|
||||
Dim tmpProfile = _MainProfiles(_selectedProfile)
|
||||
|
||||
If _expandDisplay = 1.0F Then
|
||||
If tmpProfile.GameModeExists Then
|
||||
For i = 0 To tmpProfile.PokemonTextures.Count - 1
|
||||
SpriteBatch.Draw(tmpProfile.PokemonTextures(i), New Rectangle(displayRect.X + 30 + i * 70, displayRect.Y + 70, 64, 64), Color.White)
|
||||
Next
|
||||
GetFontRenderer().DrawString(FontManager.GameJoltFont, "Player Name: " & tmpProfile.Name & Environment.NewLine &
|
||||
"GameMode: " & tmpProfile.GameMode, New Vector2(displayRect.X + 30, displayRect.Y + 20), Color.White, 0F, Vector2.Zero, 0.5F, SpriteEffects.None, 0F)
|
||||
GetFontRenderer().DrawString(FontManager.GameJoltFont, "Badges: " & tmpProfile.Badges.ToString() & Environment.NewLine &
|
||||
GetFontRenderer().DrawString(FontManager.InGameFont, "Player Name: " & tmpProfile.Name & Environment.NewLine &
|
||||
"GameMode: " & tmpProfile.GameMode, New Vector2(displayRect.X + 30, displayRect.Y + 20), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
|
||||
GetFontRenderer().DrawString(FontManager.InGameFont, "Badges: " & tmpProfile.Badges.ToString() & Environment.NewLine &
|
||||
"Play time: " & tmpProfile.TimePlayed & Environment.NewLine &
|
||||
"Location: " & tmpProfile.Location, New Vector2(displayRect.X + 30, displayRect.Y + 150), Color.White, 0F, Vector2.Zero, 0.5F, SpriteEffects.None, 0F)
|
||||
"Location: " & tmpProfile.Location, New Vector2(displayRect.X + 30, displayRect.Y + 150), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
|
||||
Else
|
||||
GetFontRenderer().DrawString(FontManager.GameJoltFont, "Player Name: " & tmpProfile.Name & Environment.NewLine &
|
||||
"GameMode: " & tmpProfile.GameMode, New Vector2(displayRect.X + 30, displayRect.Y + 20), Color.White, 0F, Vector2.Zero, 0.5F, SpriteEffects.None, 0F)
|
||||
GetFontRenderer().DrawString(FontManager.InGameFont, "Player Name: " & tmpProfile.Name & Environment.NewLine &
|
||||
"GameMode: " & tmpProfile.GameMode, New Vector2(displayRect.X + 30, displayRect.Y + 20), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
|
||||
|
||||
SpriteBatch.Draw(_menuTexture, New Rectangle(displayRect.X + 30, displayRect.Y + 70, 32, 32), New Rectangle(0, 32, 32, 32), Color.White)
|
||||
Dim errorText As String = ""
|
||||
|
@ -623,28 +702,49 @@ Public Class NewMainMenuScreen
|
|||
Else
|
||||
errorText = "The required GameMode does not exist!"
|
||||
End If
|
||||
GetFontRenderer().DrawString(FontManager.GameJoltFont, errorText, New Vector2(displayRect.X + 70, displayRect.Y + 78), Color.White, 0F, Vector2.Zero, 0.5F, SpriteEffects.None, 0F)
|
||||
GetFontRenderer().DrawString(FontManager.InGameFont, errorText, New Vector2(displayRect.X + 70, displayRect.Y + 78), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
|
||||
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Private Sub DrawOptionProfiles(IsGameJoltOptions As Boolean)
|
||||
' Draw profiles.
|
||||
For x = 0 To _OptionProfiles.Count - 1
|
||||
Dim xOffset As Single = _screenOrigin.X + _screenOffset.X + x * 180 + ((x + 1) * 100)
|
||||
|
||||
_OptionProfiles(x).Draw(New Vector2(CInt(xOffset), CInt(_screenOrigin.Y)), CInt(_fadeInOptions * 255), (x = _selectedProfile), _menuTexture)
|
||||
Next
|
||||
|
||||
If _fadeInOptions = 1.0F Then
|
||||
' Draw arrow.
|
||||
If _menuIndex <> 0 Then
|
||||
SpriteBatch.Draw(_menuTexture, New Rectangle(CInt(_screenOrigin.X + _sliderPosition - 16), CInt(_screenOrigin.Y + 170), 32, 16), New Rectangle(32, 16, 32, 16), Color.White)
|
||||
End If
|
||||
End If
|
||||
|
||||
End Sub
|
||||
|
||||
Private Function GetSliderTarget(ByVal index As Integer) As Integer
|
||||
Return CInt(_screenOffset.X + index * 180 + 80)
|
||||
End Function
|
||||
|
||||
Public Overrides Sub ChangeTo()
|
||||
If _profiles.Count = 0 Then
|
||||
'Dim t As New Threading.Thread(AddressOf LoadProfiles)
|
||||
If _MainProfiles.Count = 0 Then
|
||||
'Dim t As New Threading.Thread(AddressOf LoadMainProfiles)
|
||||
't.IsBackground = True
|
||||
't.Start()
|
||||
LoadProfiles()
|
||||
LoadMainProfiles()
|
||||
End If
|
||||
If _OptionProfiles.Count = 0 Then
|
||||
LoadOptionProfiles()
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Private Sub LoadProfiles()
|
||||
_profiles.Add(New GameProfile("", False))
|
||||
Private Sub LoadMainProfiles()
|
||||
_MainProfiles.Add(New GameProfile("", False, True))
|
||||
_MainProfiles.Add(New GameProfile("", False, False))
|
||||
|
||||
Dim files As String() = {"Apricorns.dat", "Berries.dat", "Box.dat", "Daycare.dat", "HallOfFame.dat", "ItemData.dat", "Items.dat", "NPC.dat", "Options.dat", "Party.dat", "Player.dat", "Pokedex.dat", "Register.dat", "RoamingPokemon.dat", "SecretBase.dat", "Statistics.dat"}
|
||||
For Each path As String In IO.Directory.GetDirectories(GameController.GamePath & "\Save\")
|
||||
|
@ -658,16 +758,22 @@ Public Class NewMainMenuScreen
|
|||
Next
|
||||
|
||||
If exists = True Then
|
||||
_profiles.Add(New GameProfile(path, False))
|
||||
_MainProfiles.Add(New GameProfile(path, False, False))
|
||||
End If
|
||||
Next
|
||||
|
||||
GameModeManager.SetGameModePointer("Kolben")
|
||||
|
||||
_profiles.Add(New GameProfile("", True))
|
||||
_MainProfiles.Add(New GameProfile("", True, False))
|
||||
|
||||
_loading = False
|
||||
End Sub
|
||||
Private Sub LoadOptionProfiles()
|
||||
_OptionProfiles.Add(New GameProfile("", False, False, 0))
|
||||
_OptionProfiles.Add(New GameProfile("", False, False, 1))
|
||||
_OptionProfiles.Add(New GameProfile("", False, False, 2))
|
||||
_OptionProfiles.Add(New GameProfile("", False, False, 3))
|
||||
End Sub
|
||||
|
||||
Private Class GameProfile
|
||||
|
||||
|
@ -675,9 +781,10 @@ Public Class NewMainMenuScreen
|
|||
Private _loaded As Boolean = False
|
||||
Private _isLoading As Boolean = False
|
||||
Private _failedGameJoltLoading As Boolean = False
|
||||
|
||||
Public _OptionsMenuIndex As Integer = -1
|
||||
Private _path As String = ""
|
||||
Private _isNewGameButton As Boolean = False
|
||||
Private _IsOptionsMenuButton As Boolean = False
|
||||
|
||||
Private _name As String = ""
|
||||
Private _gameMode As String
|
||||
|
@ -693,7 +800,7 @@ Public Class NewMainMenuScreen
|
|||
Private _surfing As Boolean = False
|
||||
Private _tempSurfSkin As String = ""
|
||||
|
||||
Private _fontSize As Single = 0.75F
|
||||
Private _fontSize As Single = 1.0F
|
||||
Private _spriteIndex As Integer = 0
|
||||
Private _spriteDelay As Single = 1.5F
|
||||
Private _logoBounce As Single = 0F
|
||||
|
@ -713,6 +820,17 @@ Public Class NewMainMenuScreen
|
|||
Return _isGameJolt
|
||||
End Get
|
||||
End Property
|
||||
Public ReadOnly Property IsNewGameButton As Boolean
|
||||
Get
|
||||
Return _isNewGameButton
|
||||
End Get
|
||||
End Property
|
||||
|
||||
Public ReadOnly Property IsOptionsMenuButton As Boolean
|
||||
Get
|
||||
Return _IsOptionsMenuButton
|
||||
End Get
|
||||
End Property
|
||||
|
||||
Public ReadOnly Property Path() As String
|
||||
Get
|
||||
|
@ -793,10 +911,28 @@ Public Class NewMainMenuScreen
|
|||
_badges = 0
|
||||
End Sub
|
||||
|
||||
Public Sub New(ByVal path As String, ByVal isNewGameButton As Boolean)
|
||||
Public Sub New(ByVal path As String, ByVal isNewGameButton As Boolean, ByVal IsOptionsMenuButton As Boolean, Optional ByVal OptionsMenuIndex As Integer = -1)
|
||||
If isNewGameButton Then
|
||||
_isNewGameButton = True
|
||||
_fontSize = 1.0F
|
||||
ElseIf IsOptionsMenuButton Then
|
||||
_IsOptionsMenuButton = True
|
||||
_fontSize = 1.0F
|
||||
_sprite = TextureManager.GetTexture("Textures\UI\OptionsMenu")
|
||||
Else
|
||||
If OptionsMenuIndex <> -1 Then
|
||||
_OptionsMenuIndex = OptionsMenuIndex
|
||||
Select Case _OptionsMenuIndex
|
||||
Case 0
|
||||
_sprite = TextureManager.GetTexture("Textures\UI\OptionsMenu")
|
||||
Case 1
|
||||
_sprite = TextureManager.GetTexture("Textures\UI\OptionsMenu")
|
||||
Case 2
|
||||
_sprite = TextureManager.GetTexture("Textures\UI\OptionsMenu")
|
||||
Case 3
|
||||
_sprite = TextureManager.GetTexture("Textures\UI\OptionsMenu")
|
||||
End Select
|
||||
_sprite = TextureManager.GetTexture("Textures\UI\OptionsMenu")
|
||||
Else
|
||||
If path = "" Then
|
||||
_isGameJolt = True
|
||||
|
@ -813,6 +949,7 @@ Public Class NewMainMenuScreen
|
|||
_loaded = True
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Private Sub LoadContent(ByVal pokedata As String)
|
||||
|
@ -852,7 +989,7 @@ Public Class NewMainMenuScreen
|
|||
Case "name"
|
||||
_name = content
|
||||
|
||||
While FontManager.GameJoltFont.MeasureString(_name).X * _fontSize > 140
|
||||
While FontManager.InGameFont.MeasureString(_name).X * _fontSize > 140
|
||||
_fontSize -= 0.01F
|
||||
End While
|
||||
Case "badges"
|
||||
|
@ -908,17 +1045,63 @@ Public Class NewMainMenuScreen
|
|||
Next
|
||||
Canvas.DrawRectangle(New Rectangle(CInt(offset.X), CInt(offset.Y), 160, 3), Screens.UI.ColorProvider.AccentColor(False, alpha))
|
||||
End If
|
||||
|
||||
If _isNewGameButton Then
|
||||
Dim text As String = "New" & Environment.NewLine & "Game"
|
||||
|
||||
If alpha >= 250 And CurrentScreen.Identification = Identifications.MainMenuScreen Then
|
||||
FontRenderer.DrawString(FontManager.GameJoltFont, text, New Vector2(offset.X + 80 - (FontManager.GameJoltFont.MeasureString(text).X) / 2,
|
||||
offset.Y + 80 - (FontManager.GameJoltFont.MeasureString(text).Y) / 2), New Color(255, 255, 255, alpha))
|
||||
FontRenderer.DrawString(FontManager.InGameFont, text, New Vector2(CInt(offset.X + 80 - (FontManager.InGameFont.MeasureString(text).X) / 2),
|
||||
CInt(offset.Y + 80 - (FontManager.InGameFont.MeasureString(text).Y) / 2)), New Color(255, 255, 255, alpha))
|
||||
Else
|
||||
SpriteBatch.DrawString(FontManager.GameJoltFont, text, New Vector2(offset.X + 80 - (FontManager.GameJoltFont.MeasureString(text).X) / 2,
|
||||
offset.Y + 80 - (FontManager.GameJoltFont.MeasureString(text).Y) / 2), New Color(255, 255, 255, alpha))
|
||||
SpriteBatch.DrawString(FontManager.InGameFont, text, New Vector2(CInt(offset.X + 80 - (FontManager.InGameFont.MeasureString(text).X) / 2),
|
||||
CInt(offset.Y + 80 - (FontManager.InGameFont.MeasureString(text).Y) / 2)), New Color(255, 255, 255, alpha))
|
||||
End If
|
||||
ElseIf _IsOptionsMenuButton Then
|
||||
Dim text As String = "Options"
|
||||
If alpha >= 250 And CurrentScreen.Identification = Identifications.MainMenuScreen Then
|
||||
FontRenderer.DrawString(FontManager.InGameFont, text, New Vector2(CInt(offset.X + 80 - (FontManager.InGameFont.MeasureString(text).X) / 2),
|
||||
CInt(offset.Y + 132 - (FontManager.InGameFont.MeasureString(text).Y) / 2)), New Color(255, 255, 255, alpha))
|
||||
Else
|
||||
SpriteBatch.DrawString(FontManager.InGameFont, text, New Vector2(CInt(offset.X + 80 - (FontManager.InGameFont.MeasureString(text).X) / 2),
|
||||
CInt(offset.Y + 132 - (FontManager.InGameFont.MeasureString(text).Y) / 2)), New Color(255, 255, 255, alpha))
|
||||
End If
|
||||
If _menuIndex = 0 Then
|
||||
If isSelected Then
|
||||
_logoBounce += 0.2F
|
||||
Else
|
||||
_logoBounce = 0F
|
||||
End If
|
||||
End If
|
||||
SpriteBatch.Draw(_sprite, New Rectangle(CInt(offset.X + 40), CInt(offset.Y + 36 + Math.Sin(_logoBounce) * 8.0F), 80, 80), New Color(255, 255, 255, alpha))
|
||||
|
||||
ElseIf _OptionsMenuIndex <> -1 Then
|
||||
Dim text As String = ""
|
||||
Select Case _OptionsMenuIndex
|
||||
Case 0
|
||||
text = "Language"
|
||||
Case 1
|
||||
text = "Audio"
|
||||
Case 2
|
||||
text = "Controls"
|
||||
Case 3
|
||||
text = "Content Packs"
|
||||
End Select
|
||||
|
||||
If alpha >= 250 And CurrentScreen.Identification = Identifications.MainMenuScreen Then
|
||||
FontRenderer.DrawString(FontManager.InGameFont, text, New Vector2(CInt(offset.X + 80 - (FontManager.InGameFont.MeasureString(text).X) / 2),
|
||||
CInt(offset.Y + 132 - (FontManager.InGameFont.MeasureString(text).Y) / 2)), New Color(255, 255, 255, alpha))
|
||||
Else
|
||||
SpriteBatch.DrawString(FontManager.InGameFont, text, New Vector2(CInt(offset.X + 80 - (FontManager.InGameFont.MeasureString(text).X) / 2),
|
||||
CInt(offset.Y + 132 - (FontManager.InGameFont.MeasureString(text).Y) / 2)), New Color(255, 255, 255, alpha))
|
||||
End If
|
||||
If _menuIndex = 2 Or _menuIndex = 3 Then
|
||||
If isSelected Then
|
||||
_logoBounce += 0.2F
|
||||
Else
|
||||
_logoBounce = 0F
|
||||
End If
|
||||
End If
|
||||
SpriteBatch.Draw(_sprite, New Rectangle(CInt(offset.X + 40), CInt(offset.Y + 36 + Math.Sin(_logoBounce) * 8.0F), 80, 80), New Color(255, 255, 255, alpha))
|
||||
|
||||
Else
|
||||
If _loaded Then
|
||||
Dim frameSize As Size = New Size(CInt(_sprite.Width / 3), CInt(_sprite.Height / 4))
|
||||
|
@ -938,17 +1121,18 @@ Public Class NewMainMenuScreen
|
|||
SpriteBatch.Draw(_sprite, New Rectangle(CInt(offset.X + 17), CInt(offset.Y - 10), 128, 128), New Rectangle(frameSize.Width * _spriteOrder(_spriteIndex), frameSize.Height * 2, frameSize.Width, frameSize.Height), New Color(255, 255, 255, alpha))
|
||||
|
||||
If alpha >= 250 And CurrentScreen.Identification = Identifications.MainMenuScreen Then
|
||||
FontRenderer.DrawString(FontManager.GameJoltFont, _name, New Vector2(offset.X + 80 - (FontManager.GameJoltFont.MeasureString(_name).X * _fontSize) / 2, offset.Y + 120), New Color(255, 255, 255, alpha), 0F, Vector2.Zero, New Vector2(_fontSize), SpriteEffects.None, 0F)
|
||||
FontRenderer.DrawString(FontManager.InGameFont, _name, New Vector2(CInt(offset.X + 80 - (FontManager.InGameFont.MeasureString(_name).X * _fontSize) / 2), CInt(offset.Y + 120)), New Color(255, 255, 255, alpha), 0F, Vector2.Zero, New Vector2(_fontSize), SpriteEffects.None, 0F)
|
||||
Else
|
||||
SpriteBatch.DrawString(FontManager.GameJoltFont, _name, New Vector2(offset.X + 80 - (FontManager.GameJoltFont.MeasureString(_name).X * _fontSize) / 2, offset.Y + 120), New Color(255, 255, 255, alpha), 0F, Vector2.Zero, New Vector2(_fontSize), SpriteEffects.None, 0F)
|
||||
SpriteBatch.DrawString(FontManager.InGameFont, _name, New Vector2(CInt(offset.X + 80 - (FontManager.InGameFont.MeasureString(_name).X * _fontSize) / 2), CInt(offset.Y + 120)), New Color(255, 255, 255, alpha), 0F, Vector2.Zero, New Vector2(_fontSize), SpriteEffects.None, 0F)
|
||||
End If
|
||||
Else
|
||||
If _menuIndex = 0 Then
|
||||
If isSelected Then
|
||||
_logoBounce += 0.2F
|
||||
Else
|
||||
_logoBounce = 0F
|
||||
End If
|
||||
|
||||
End If
|
||||
Dim text As String = "Log in"
|
||||
If _isLoading Then
|
||||
text = "Loading..."
|
||||
|
@ -957,9 +1141,9 @@ Public Class NewMainMenuScreen
|
|||
SpriteBatch.Draw(_sprite, New Rectangle(CInt(offset.X + 46), CInt(offset.Y + 36 + Math.Sin(_logoBounce) * 8.0F), 68, 72), New Color(255, 255, 255, alpha))
|
||||
|
||||
If alpha >= 250 And CurrentScreen.Identification = Identifications.MainMenuScreen Then
|
||||
FontRenderer.DrawString(FontManager.GameJoltFont, text, New Vector2(offset.X + 80 - (FontManager.GameJoltFont.MeasureString(text).X * _fontSize) / 2, offset.Y + 120), New Color(255, 255, 255, alpha), 0F, Vector2.Zero, New Vector2(_fontSize), SpriteEffects.None, 0F)
|
||||
FontRenderer.DrawString(FontManager.InGameFont, text, New Vector2(CInt(offset.X + 80 - (FontManager.InGameFont.MeasureString(text).X * _fontSize) / 2), CInt(offset.Y + 120)), New Color(255, 255, 255, alpha), 0F, Vector2.Zero, New Vector2(_fontSize), SpriteEffects.None, 0F)
|
||||
Else
|
||||
SpriteBatch.DrawString(FontManager.GameJoltFont, text, New Vector2(offset.X + 80 - (FontManager.GameJoltFont.MeasureString(text).X * _fontSize) / 2, offset.Y + 120), New Color(255, 255, 255, alpha), 0F, Vector2.Zero, New Vector2(_fontSize), SpriteEffects.None, 0F)
|
||||
SpriteBatch.DrawString(FontManager.InGameFont, text, New Vector2(CInt(offset.X + 80 - (FontManager.InGameFont.MeasureString(text).X * _fontSize) / 2), CInt(offset.Y + 120)), New Color(255, 255, 255, alpha), 0F, Vector2.Zero, New Vector2(_fontSize), SpriteEffects.None, 0F)
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
|
@ -1002,13 +1186,15 @@ Public Class NewMainMenuScreen
|
|||
_isLoading = False
|
||||
_pokemonTextures.Clear()
|
||||
_sprite = TextureManager.GetTexture("Textures\UI\GameJolt\gameJoltIcon")
|
||||
_fontSize = 0.75F
|
||||
_fontSize = 1.0F
|
||||
GameJolt.API.LoggedIn = False
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Public Sub SelectProfile()
|
||||
If _isNewGameButton Then
|
||||
If _isGameJolt And _loaded = False And GameJolt.API.LoggedIn = False Then
|
||||
SetScreen(New GameJolt.LogInScreen(CurrentScreen))
|
||||
ElseIf _isNewGameButton Then
|
||||
World.IsMainMenu = False
|
||||
If GameModeManager.GameModeCount = 1 Then
|
||||
' There's only the default GameMode available, so just load that one.
|
||||
|
@ -1018,15 +1204,10 @@ Public Class NewMainMenuScreen
|
|||
' There is more than one GameMode, prompt a selection screen:
|
||||
SetScreen(New GameModeSelectionScreen(CurrentScreen))
|
||||
End If
|
||||
Else
|
||||
If _isGameJolt And _loaded = False And GameJolt.API.LoggedIn = False Then
|
||||
SetScreen(New GameJolt.LogInScreen(CurrentScreen))
|
||||
Else
|
||||
If _gameModeExists Then
|
||||
GameModeManager.SetGameModePointer(_gameMode)
|
||||
|
||||
World.IsMainMenu = False
|
||||
|
||||
If _isGameJolt Then
|
||||
Core.Player.IsGameJoltSave = True
|
||||
Core.Player.LoadGame("GAMEJOLTSAVE")
|
||||
|
@ -1044,14 +1225,16 @@ Public Class NewMainMenuScreen
|
|||
_loaded = False
|
||||
_sprite = TextureManager.GetTexture("Textures\UI\GameJolt\gameJoltIcon")
|
||||
LoadGameJolt()
|
||||
Else
|
||||
ElseIf IsOptionsMenuButton = False Then
|
||||
Dim messageBox As New UI.MessageBox(CurrentScreen)
|
||||
messageBox.Show("The required GameMode does not exist." & Environment.NewLine & "Reaquire the GameMode to play on this profile.")
|
||||
Else
|
||||
_menuIndex = 2
|
||||
'SetScreen(New NewOptionScreen(CurrentScreen))
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
End Sub
|
||||
|
||||
End Class
|
||||
|
@ -1072,7 +1255,7 @@ Public Class GameModeSelectionScreen
|
|||
|
||||
Public Sub New(ByVal currentScreen As Screen)
|
||||
Me.Identification = Identifications.GameModeSelectionScreen
|
||||
CanBePaused = True
|
||||
CanBePaused = False
|
||||
CanChat = False
|
||||
CanDrawDebug = True
|
||||
CanGoFullscreen = True
|
||||
|
@ -1089,23 +1272,27 @@ Public Class GameModeSelectionScreen
|
|||
|
||||
Dim text = "Select a GameMode" + Environment.NewLine + "to start the new game with."
|
||||
|
||||
GetFontRenderer().DrawString(FontManager.GameJoltFont, text, New Vector2(30, 30), Color.White)
|
||||
GetFontRenderer().DrawString(FontManager.InGameFont, text, New Vector2(30, 30), Color.White)
|
||||
|
||||
Dim center = windowSize.Width - 250
|
||||
For i = 0 To _gameModes.Length - 1
|
||||
Dim y = CType(i * (HEIGHT + GAP) + _offset + windowSize.Height / 2 - HEIGHT / 2, Integer)
|
||||
Dim halfWidth = CType(WIDTH / 2, Integer)
|
||||
Dim color = Screens.UI.ColorProvider.LightColor
|
||||
Dim alphaColor = New Color(color.R, color.G, color.B, 0)
|
||||
Dim halfWidth = CType(WIDTH / 2, Integer)
|
||||
|
||||
If i = _index Then
|
||||
color = Screens.UI.ColorProvider.AccentColor
|
||||
alphaColor = New Color(color.R, color.G, color.B, 0)
|
||||
End If
|
||||
Canvas.DrawGradient(New Rectangle(center - halfWidth, y, 50, HEIGHT), alphaColor, color, True, -1)
|
||||
Canvas.DrawGradient(New Rectangle(center + halfWidth - 50, y, 50, HEIGHT), color, alphaColor, True, -1)
|
||||
Canvas.DrawRectangle(New Rectangle(center - halfWidth + 50, y, WIDTH - 100, HEIGHT), color)
|
||||
Canvas.DrawGradient(New Rectangle(center + halfWidth - 50, y, 50, HEIGHT), color, alphaColor, True, -1)
|
||||
|
||||
|
||||
Dim displayText = _gameModes(i).Name
|
||||
Dim textSize = FontManager.GameJoltFont.MeasureString(displayText)
|
||||
Dim textSize = FontManager.InGameFont.MeasureString(displayText)
|
||||
|
||||
GetFontRenderer().DrawString(FontManager.GameJoltFont, displayText, New Vector2(center - halfWidth + 50, CType(y + HEIGHT / 2 - ((textSize.Y * 0.75F) / 2), Integer)), Color.White, 0F, Vector2.Zero, 0.75F, SpriteEffects.None, 0F)
|
||||
GetFontRenderer().DrawString(FontManager.InGameFont, displayText, New Vector2(center - halfWidth + 50, CType(y + HEIGHT / 2 - ((textSize.Y) / 2), Integer)), Color.White, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
|
||||
Next
|
||||
End Sub
|
||||
|
||||
|
@ -1119,7 +1306,7 @@ Public Class GameModeSelectionScreen
|
|||
If _index < _gameModes.Length - 1 AndAlso Controls.Down(True, True, True, True, True, True) Then
|
||||
_index += 1
|
||||
End If
|
||||
If Controls.Dismiss(True, True, True) Then
|
||||
If KeyBoardHandler.KeyPressed(KeyBindings.EscapeKey) Or KeyBoardHandler.KeyPressed(KeyBindings.BackKey1) Or KeyBoardHandler.KeyPressed(KeyBindings.BackKey2) Or MouseHandler.ButtonPressed(MouseHandler.MouseButtons.RightButton) Or ControllerHandler.ButtonPressed(Buttons.B) Then
|
||||
SoundManager.PlaySound("select")
|
||||
SetScreen(PreScreen)
|
||||
End If
|
||||
|
|
Loading…
Reference in New Issue