Missing part of last commit
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@ -4327,9 +4327,14 @@
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Case "cloud nine"
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ChangeWeather(own, own, BattleWeather.WeatherTypes.Clear, 0, BattleScreen, "", "cloudnine")
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Case "intimidate"
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If Not op.Ability.Name.ToLower() = "Oblivious" Or Not op.Ability.Name.ToLower() = "Inner Focus" Or Not op.Ability.Name.ToLower() = "Own Tempo" Or Not op.Ability.Name.ToLower() = "Scrappy" Then
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If op.Ability.Name.ToLower() = "oblivious" Or op.Ability.Name.ToLower() = "inner focus" Or op.Ability.Name.ToLower() = "own tempo" Or op.Ability.Name.ToLower() = "scrappy" Then
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.BattleQuery.Add(New TextQueryObject("Intimidate's effect was prevented!"))
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Else
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LowerStat(Not own, own, BattleScreen, "Attack", 1, p.GetDisplayName() & "'s Intimidate cuts " & op.GetDisplayName() & "'s attack!", "intimidate")
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End If
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If op.Ability.Name.ToLower() = "rattled" Then
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RaiseStat(Not own, Not own, BattleScreen, "Speed", 1, op.GetDisplayName() & "'s Rattled affected it's clairaudience.", "rattled")
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End If
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Case "trace"
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If op.Ability.Name.ToLower() <> "multitype" And op.Ability.Name.ToLower() <> "illusion" Then
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p.Ability = op.Ability
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