diff --git a/P3D/Battle/BattleSystemV2/Battle.vb b/P3D/Battle/BattleSystemV2/Battle.vb index 4cd4374e4..3be35d01b 100644 --- a/P3D/Battle/BattleSystemV2/Battle.vb +++ b/P3D/Battle/BattleSystemV2/Battle.vb @@ -2113,6 +2113,14 @@ 'Opp Pokémon move animation! This displays the move effects that target the other Pokémon and appear after the camera switched around. moveUsed.OpponentPokemonMoveAnimation(BattleScreen, own) + 'Reset Fly if needed after the animation definition + If own = True And BattleScreen.FieldEffects.OwnFlyCounter = 2 Then + BattleScreen.FieldEffects.OwnFlyCounter = 0 + End If + If own = False And BattleScreen.FieldEffects.OppFlyCounter = 2 Then + BattleScreen.FieldEffects.OwnFlyCounter = 0 + End If + If moveUsed.IsDamagingMove = True Then ChangeCameraAngle(2, own, BattleScreen) If op.Ability.Name.ToLower() = "wonder guard" And effectiveness <= 1.0F And BattleScreen.FieldEffects.CanUseAbility(Not own, BattleScreen) = True And moveUsed.IsWonderGuardAffected = True Then @@ -4553,13 +4561,21 @@ End If BattleScreen.BattleQuery.Add(New PlaySoundQueryObject(sound, False, 0.0F)) End If + + Dim fly As Integer = BattleScreen.FieldEffects.OwnFlyCounter + If own = False Then + fly = BattleScreen.FieldEffects.OppFlyCounter + End If + If Core.Player.ShowBattleAnimations <> 0 AndAlso BattleScreen.IsPVPBattle = False Then - Dim HitAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, own) - HitAnimation.AnimationFade(Nothing, False, 1, False, 0, 0, 0) - HitAnimation.AnimationFade(Nothing, False, 1, True, 1, 1, 0) - HitAnimation.AnimationFade(Nothing, False, 1, False, 0, 2, 0) - HitAnimation.AnimationFade(Nothing, False, 1, True, 1, 3, 0) - BattleScreen.BattleQuery.Add(HitAnimation) + If fly = 0 Then + Dim HitAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, own) + HitAnimation.AnimationFade(Nothing, False, 1, False, 0, 0, 0) + HitAnimation.AnimationFade(Nothing, False, 1, True, 1, 1, 0) + HitAnimation.AnimationFade(Nothing, False, 1, False, 0, 2, 0) + HitAnimation.AnimationFade(Nothing, False, 1, True, 1, 3, 0) + BattleScreen.BattleQuery.Add(HitAnimation) + End If End If If own = True Then diff --git a/P3D/Content/Textures/Battle/Flying/Fly.png b/P3D/Content/Textures/Battle/Flying/Fly.png new file mode 100644 index 000000000..f1823c7e9 Binary files /dev/null and b/P3D/Content/Textures/Battle/Flying/Fly.png differ diff --git a/P3D/P3D.vbproj b/P3D/P3D.vbproj index e9d35c693..96174e77e 100644 --- a/P3D/P3D.vbproj +++ b/P3D/P3D.vbproj @@ -18437,6 +18437,9 @@ PreserveNewest + + PreserveNewest + PreserveNewest diff --git a/P3D/Pokemon/Attacks/Attack.vb b/P3D/Pokemon/Attacks/Attack.vb index 326055d6e..e95569d03 100644 --- a/P3D/Pokemon/Attacks/Attack.vb +++ b/P3D/Pokemon/Attacks/Attack.vb @@ -2361,6 +2361,30 @@ End If End Sub + Public Sub FailPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean) + If Core.Player.ShowBattleAnimations <> 0 AndAlso BattleScreen.IsPVPBattle = False Then + Dim BattleFlip As Boolean = False + Dim CurrentPokemon As Pokemon = BattleScreen.OwnPokemon + Dim CurrentEntity As NPC = BattleScreen.OwnPokemonNPC + If own = False Then + BattleFlip = True + CurrentPokemon = BattleScreen.OppPokemon + CurrentEntity = BattleScreen.OppPokemonNPC + End If + Me.InternalFailPokemonMoveAnimation(BattleScreen, BattleFlip, CurrentPokemon, CurrentEntity) + End If + End Sub + + Public Overridable Sub InternalFailPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC) + If Me.IsGameModeMove = True Then + If gmUseMoveAnims IsNot Nothing Then + gmUseMoveAnims.InternalFailPokemonMoveAnimation(BattleScreen, BattleFlip, CurrentPokemon, CurrentEntity) + End If + Else + 'Override this method in the attack class to insert the move animation query objects into the queue. + End If + End Sub + #End Region ''' diff --git a/P3D/Pokemon/Attacks/Flying/Fly.vb b/P3D/Pokemon/Attacks/Flying/Fly.vb index ed21906ef..492b82b24 100644 --- a/P3D/Pokemon/Attacks/Flying/Fly.vb +++ b/P3D/Pokemon/Attacks/Flying/Fly.vb @@ -110,14 +110,15 @@ BattleScreen.FieldEffects.OppFlyCounter = 1 End If Return True - Else + ElseIf fly = 1 Then If Own = True Then - BattleScreen.FieldEffects.OwnFlyCounter = 0 + BattleScreen.FieldEffects.OwnFlyCounter = 2 Else - BattleScreen.FieldEffects.OppFlyCounter = 0 + BattleScreen.FieldEffects.OppFlyCounter = 2 End If Return False End If + Return False End Function Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen) If own = True Then @@ -145,6 +146,7 @@ Else BattleScreen.FieldEffects.OppFlyCounter = 0 End If + Me.FailPokemonMoveAnimation(BattleScreen, own) End Sub Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen) @@ -174,6 +176,85 @@ Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub + Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC) + Dim fly As Integer = BattleScreen.FieldEffects.OwnFlyCounter + If BattleFlip = True Then + fly = BattleScreen.FieldEffects.OppFlyCounter + End If + Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip) + + If fly = 0 Then + MoveAnimation.AnimationPlaySound("Battle\Attacks\Flying\Fly_Start", 0, 0) + MoveAnimation.AnimationFade(Nothing, False, 0.2F, False, 0.0F, 0, 0) + Dim FlyEntity = MoveAnimation.SpawnEntity(New Vector3(0), TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 0.0F) + MoveAnimation.AnimationFade(FlyEntity, False, 0.2F, True, 1.0F, 0, 0) + MoveAnimation.AnimationMove(FlyEntity, True, 0.0, 2.0, 0.0, 0.06, False, False, 1.4F, 0.0,,, 0.06, 0) + MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 32, 32, 32), ""), 1.3F, 0) + MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 64, 32, 32), ""), 1.4F, 0) + MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 96, 32, 32), ""), 1.5F, 0) + MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 128, 32, 32), ""), 1.6F, 0) + MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 160, 32, 32), ""), 1.7F, 0) + + BattleScreen.BattleQuery.Add(MoveAnimation) + Else + MoveAnimation.AnimationPlaySound("Battle\Attacks\Flying\Fly_Start", 0, 0) + Dim FlyEntity = MoveAnimation.SpawnEntity(New Vector3(0, 0.9, 0), TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1.0F) + MoveAnimation.AnimationMove(FlyEntity, True, 2.0, 0.5, 0, 0.07, False, False, 0.0F, 0.0,,, 0.035, 0) + + BattleScreen.BattleQuery.Add(MoveAnimation) + End If + End Sub + Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC) + Dim fly As Integer = BattleScreen.FieldEffects.OwnFlyCounter + If BattleFlip = True Then + fly = BattleScreen.FieldEffects.OppFlyCounter + End If + + If fly = 2 Then + Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip) + + MoveAnimation.AnimationPlaySound("Battle\Attacks\Flying\Fly_Hit", 0, 0) + Dim FlyEntity = MoveAnimation.SpawnEntity(New Vector3(-2, 0.9, 0), TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1.0F) + MoveAnimation.AnimationMove(FlyEntity, True, 0.0, 0.0, 0.0, 0.07, False, False, 0.0, 0.0,,, 0.035, 3) + + If BattleFlip = False Then + MoveAnimation.AnimationFade(BattleScreen.OwnPokemonNPC, False, 1, True, 1.0F, 0, 0) + Else + MoveAnimation.AnimationFade(BattleScreen.OppPokemonNPC, False, 1, True, 1.0F, 0, 0) + End If + + BattleScreen.BattleQuery.Add(MoveAnimation) + End If + End Sub + Public Overrides Sub InternalFailPokemonMoveAnimation(BattleScreen As BattleScreen, BattleFlip As Boolean, CurrentPokemon As Pokemon, CurrentEntity As NPC) + Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip) + Dim FadeDelay As Single = 0.0F + Dim FadeSpeed As Single = 1.0F + + Dim fly As Integer = BattleScreen.FieldEffects.OwnFlyCounter + If BattleFlip = True Then + fly = BattleScreen.FieldEffects.OppFlyCounter + End If + + If BattleScreen.FieldEffects.Gravity > 0 Then + FadeDelay = 2.3F + FadeSpeed = 0.2F + Dim FlyEntity = MoveAnimation.SpawnEntity(New Vector3(0, 2, 0), TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 160, 32, 32), ""), New Vector3(0.5F), 1.0F) + MoveAnimation.AnimationMove(FlyEntity, False, 0.0, 0.0, 0.0, 0.1F, False, False, 0.0F, 0.0,,, 0.1F, 1) + MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 128, 32, 32), ""), 0.0F, 0) + MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 96, 32, 32), ""), 0.1F, 0) + MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 64, 32, 32), ""), 0.2F, 0) + MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 32, 32, 32), ""), 0.3F, 0) + MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 0, 32, 32), ""), 0.4F, 0) + MoveAnimation.AnimationFade(FlyEntity, True, FadeSpeed, False, 0.0F, FadeDelay + 0.1F, 0, 1) + End If + If BattleFlip = False Then + MoveAnimation.AnimationFade(BattleScreen.OwnPokemonNPC, False, FadeSpeed, True, 1.0F, FadeDelay, 0) + Else + MoveAnimation.AnimationFade(BattleScreen.OppPokemonNPC, False, FadeSpeed, True, 1.0F, FadeDelay, 0) + End If + BattleScreen.BattleQuery.Add(MoveAnimation) + End Sub End Class End Namespace \ No newline at end of file