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https://github.com/P3D-Legacy/P3D-Legacy.git
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Implement fade into the next song in command
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a8b022c613
commit
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@ -520,14 +520,22 @@ Public Class MusicManager
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If _isFadingIn Then
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If _isFadingIn Then
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Return Playlist(0).Name
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Return Playlist(0).Name
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Else
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Else
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If Playlist(1) IsNot Nothing Then
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Return Playlist(1).Name
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Return Playlist(1).Name
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Else
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Return Playlist(0).Name
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End If
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End If
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End If
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Else
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Else
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If _isIntroStarted Then
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If _isIntroStarted Then
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If Playlist(1) IsNot Nothing Then
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Return Playlist(1).Name
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Return Playlist(1).Name
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Else
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Else
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Return Playlist(0).Name
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Return Playlist(0).Name
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End If
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End If
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Else
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Return Playlist(0).Name
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End If
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End If
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End If
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ElseIf Playlist.Count = 1 Then
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ElseIf Playlist.Count = 1 Then
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Return Playlist(0).Name
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Return Playlist(0).Name
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@ -13,10 +13,22 @@
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Select Case command.ToLower()
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Select Case command.ToLower()
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Case "play"
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Case "play"
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Dim LoopSong As Boolean = True
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Dim LoopSong As Boolean = True
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Dim FadeIntoSong As Boolean = False
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If argument.Split(",").Length > 1 Then
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If argument.Split(",").Length > 1 Then
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If argument.GetSplit(1, ",") <> "" Then
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LoopSong = CBool(argument.GetSplit(1, ","))
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LoopSong = CBool(argument.GetSplit(1, ","))
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End If
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End If
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End If
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If argument.Split(",").Length > 2 Then
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FadeIntoSong = CBool(argument.GetSplit(2, ","))
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End If
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If FadeIntoSong = False Then
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MusicManager.Play(argument.GetSplit(0, ","), True, LoopSong)
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MusicManager.Play(argument.GetSplit(0, ","), True, LoopSong)
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Else
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MusicManager.Play(argument.GetSplit(0, ","), True, 0.01F, LoopSong)
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End If
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If LoopSong = True Then
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If LoopSong = True Then
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If Core.CurrentScreen.Identification = Screen.Identifications.OverworldScreen Then
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If Core.CurrentScreen.Identification = Screen.Identifications.OverworldScreen Then
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@ -171,7 +171,7 @@ Namespace ScriptVersion2
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Private Shared Sub DoMusic()
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Private Shared Sub DoMusic()
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' Commands:
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' Commands:
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r(New ScriptCommand("music", "play", {New ScriptArgument("musicFile", ScriptArgument.ArgumentTypes.Str),
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r(New ScriptCommand("music", "play", {New ScriptArgument("musicFile", ScriptArgument.ArgumentTypes.Str),
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New ScriptArgument("loopSong", ScriptArgument.ArgumentTypes.Bool, True, "true")}.ToList(), "Changes the currently playing music to a new one."))
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New ScriptArgument("loopSong", ScriptArgument.ArgumentTypes.Bool, True, "true"), New ScriptArgument("fadeIntoSong", ScriptArgument.ArgumentTypes.Bool, True, "false")}.ToList(), "Changes the currently playing music to a new one."))
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r(New ScriptCommand("music", "forceplay", {New ScriptArgument("musicFile", ScriptArgument.ArgumentTypes.Str)}.ToList(), "Changes the currently playing music to a new one and prevents the music from being changed by warps or surfing/riding and such."))
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r(New ScriptCommand("music", "forceplay", {New ScriptArgument("musicFile", ScriptArgument.ArgumentTypes.Str)}.ToList(), "Changes the currently playing music to a new one and prevents the music from being changed by warps or surfing/riding and such."))
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r(New ScriptCommand("music", "unforce", "Allows warps and surfing/riding etc. to change the music again."))
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r(New ScriptCommand("music", "unforce", "Allows warps and surfing/riding etc. to change the music again."))
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r(New ScriptCommand("music", "setmusicloop", {New ScriptArgument("musicFile", ScriptArgument.ArgumentTypes.Str)}.ToList(), "Sets the map musicloop to a new musicfile."))
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r(New ScriptCommand("music", "setmusicloop", {New ScriptArgument("musicFile", ScriptArgument.ArgumentTypes.Str)}.ToList(), "Sets the map musicloop to a new musicfile."))
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