Not even ashamed of my dirty fixes
This commit is contained in:
parent
54a9c13001
commit
8922030727
|
@ -180,6 +180,7 @@
|
|||
Dim t1 As Texture2D = TextureManager.GetTexture("GUI\Intro\VSIntro", New Rectangle(CInt(barPosition.X), CInt(barPosition.Y), 128, 64), "")
|
||||
Dim t2 As Texture2D = TextureManager.GetTexture("GUI\Intro\" & Trainer.VSImageOrigin, New Rectangle(CInt(VSPosition.X), CInt(VSPosition.Y), Trainer.VSImageSize.Width, Trainer.VSImageSize.Height), "")
|
||||
Dim t3 As Texture2D = TextureManager.GetTexture("NPC\" & Trainer.SpriteName, New Rectangle(0, 64, 32, 32))
|
||||
Dim t3Disp = false
|
||||
Dim t4 As Texture2D = Nothing
|
||||
If Trainer.DoubleTrainer = True Then
|
||||
t4 = TextureManager.GetTexture("NPC\" & Trainer.SpriteName2, New Rectangle(0, 64, 32, 32))
|
||||
|
@ -192,6 +193,7 @@
|
|||
Dim spriteSize As New Vector2(t.Width / 3.0F, t.Height / 4.0F)
|
||||
'It will leak
|
||||
t3 = TextureManager.TextureRectangle(t, New Rectangle(0, CInt(spriteSize.Y * 2), CInt(spriteSize.X), CInt(spriteSize.Y)))
|
||||
t3Disp = true
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
|
@ -220,6 +222,10 @@
|
|||
Core.SpriteBatch.Draw(t3, New Rectangle(Core.windowSize.Width - 310, CInt(Core.windowSize.Height / 2 - 230), 256, 256), Color.White)
|
||||
End If
|
||||
Core.SpriteBatch.Draw(t2, New Rectangle(420 - CInt(CInt(1.29 * value) / 3), CInt(Core.windowSize.Height / 2 - 20) - CInt(CInt(1 * value) / 3), CInt(1.12 * CInt(value / 1.5F)), 1 * CInt(value / 1.5F)), Color.White)
|
||||
|
||||
If t3Disp Then
|
||||
t3.Dispose()
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Private Function ReplaceIntroName(ByVal Name As String) As String
|
||||
|
@ -243,6 +249,7 @@
|
|||
Dim t1 As Texture2D = TextureManager.GetTexture("GUI\Intro\VSIntro", New Rectangle(CInt(barPosition.X), CInt(barPosition.Y), 128, 64), "")
|
||||
Dim t2 As Texture2D = TextureManager.GetTexture("GUI\Intro\VSIntro", New Rectangle(CInt(VSPosition.X), CInt(VSPosition.Y), 61, 54), "")
|
||||
Dim t3 As Texture2D = TextureManager.GetTexture("NPC\" & Trainer.SpriteName, New Rectangle(0, 64, 32, 32))
|
||||
Dim t3Disp = false
|
||||
Dim t4 As Texture2D = Nothing
|
||||
If Trainer.DoubleTrainer = True Then
|
||||
t4 = TextureManager.GetTexture("NPC\" & Trainer.SpriteName2, New Rectangle(0, 64, 32, 32))
|
||||
|
@ -255,6 +262,7 @@
|
|||
Dim spriteSize As New Vector2(t.Width / 3.0F, t.Height / 4.0F)
|
||||
'It will leak
|
||||
t3 = TextureManager.TextureRectangle(t, New Rectangle(0, CInt(spriteSize.Y * 2), CInt(spriteSize.X), CInt(spriteSize.Y)))
|
||||
t3Disp = true
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
|
@ -281,6 +289,10 @@
|
|||
Core.SpriteBatch.DrawString(FontManager.InGameFont, Trainer.Name, New Vector2((Core.windowSize.Width - (textPosition - 300)).Clamp(CInt(Core.windowSize.Width / 2 - tWidth / 2), Core.windowSize.Width), Core.windowSize.Height - 180), Color.White, 0.0F, New Vector2(0), 3.0F, SpriteEffects.None, 0.0F)
|
||||
End If
|
||||
End If
|
||||
|
||||
If t3Disp Then
|
||||
t3.Dispose()
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub Update()
|
||||
|
|
|
@ -424,4 +424,15 @@
|
|||
|
||||
End Class
|
||||
|
||||
|
||||
Protected Overrides Sub Finalize()
|
||||
If Sprites IsNot Nothing And Sprites.Count > 1
|
||||
For Each sprite in Sprites
|
||||
If sprite IsNot Nothing
|
||||
sprite.Dispose()
|
||||
End If
|
||||
Next
|
||||
End If
|
||||
End Sub
|
||||
|
||||
End Class
|
|
@ -475,7 +475,9 @@
|
|||
|
||||
If drawObjects(3) = True Then
|
||||
For Each Pokes As Roaming In RoamingPoke
|
||||
Core.SpriteBatch.Draw(Pokes.getTexture(), Pokes.getRectangle(mapOffset), Color.White)
|
||||
Dim text = Pokes.getTexture()
|
||||
Core.SpriteBatch.Draw(text, Pokes.getRectangle(mapOffset), Color.White)
|
||||
text.Dispose()
|
||||
Next
|
||||
End If
|
||||
|
||||
|
|
|
@ -368,7 +368,10 @@
|
|||
|
||||
If ControllerHandler.ButtonPressed(Buttons.X) = True Then
|
||||
'It will leak
|
||||
Core.SetScreen(New InputScreen(Core.CurrentScreen, "Player", InputScreen.InputModes.Name, Me.CurrentText, 14, {TextureManager.TextureRectangle(TextureManager.GetTexture("Textures\NPC\" & startSkins(SkinIndex)), New Rectangle(0, 64, 32, 32))}.ToList(), AddressOf Me.ConfirmInput))
|
||||
Core.SetScreen(New InputScreen(Core.CurrentScreen, "Player", InputScreen.InputModes.Name, Me.CurrentText, 14,
|
||||
{
|
||||
TextureManager.TextureRectangle(TextureManager.GetTexture("Textures\NPC\" & startSkins(SkinIndex)),New Rectangle(0, 64, 32, 32))
|
||||
}.ToList(), AddressOf Me.ConfirmInput))
|
||||
Else
|
||||
KeyBindings.GetNameInput(Me.CurrentText, 14)
|
||||
|
||||
|
@ -561,5 +564,8 @@
|
|||
If texture2 IsNot Nothing
|
||||
texture2.Dispose()
|
||||
End If
|
||||
If skinTexture IsNot Nothing
|
||||
skinTexture.Dispose()
|
||||
End If
|
||||
End Sub
|
||||
End Class
|
|
@ -439,7 +439,9 @@ Public Class TradeScreen
|
|||
If i <= Me.loadedBuyCategories.Count - 1 Then
|
||||
Dim p As Integer = i - Scroll
|
||||
|
||||
DrawButton(New Vector2(100, 100 + p * 96), 5, Me.loadedBuyCategories(i).ToString(), 16, GetItemTypeTexture(Me.loadedBuyCategories(i)))
|
||||
Dim texture As Texture2D = GetItemTypeTexture(Me.loadedBuyCategories(i))
|
||||
DrawButton(New Vector2(100, 100 + p * 96), 5, Me.loadedBuyCategories(i).ToString(), 16, texture)
|
||||
texture.Dispose()
|
||||
End If
|
||||
Next
|
||||
|
||||
|
@ -849,7 +851,9 @@ Public Class TradeScreen
|
|||
If i <= Me.loadedSellCategories.Count - 1 Then
|
||||
Dim p As Integer = i - Scroll
|
||||
|
||||
DrawButton(New Vector2(100, 100 + p * 96), 5, Me.loadedSellCategories(i).ToString(), 16, GetItemTypeTexture(Me.loadedSellCategories(i)))
|
||||
Dim texture As Texture2D = GetItemTypeTexture(Me.loadedSellCategories(i))
|
||||
DrawButton(New Vector2(100, 100 + p * 96), 5, Me.loadedSellCategories(i).ToString(), 16, texture)
|
||||
texture.Dispose()
|
||||
End If
|
||||
Next
|
||||
|
||||
|
|
Loading…
Reference in New Issue