Fixed MainMenu not resetting or applying Textures
After quitting a gamemode or after applying contentpacks
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3cab6f3b82
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8a8e8fe8c3
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@ -15,7 +15,6 @@
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Public MaxOffsetLevel As Integer = 0
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Public MaxOffsetLevel As Integer = 0
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Public UpdateDisabled As Boolean = False
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Public UpdateDisabled As Boolean = False
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Public Extras As New List(Of String)
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Public Extras As New List(Of String)
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Public ChangedPack As Boolean = False
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Public Sub LoadOptions()
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Public Sub LoadOptions()
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KeyBindings.CreateKeySave(False)
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KeyBindings.CreateKeySave(False)
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@ -429,11 +429,6 @@ Public Class OverworldScreen
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c.ResetCursor()
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c.ResetCursor()
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Player.Temp.IsInBattle = False
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Player.Temp.IsInBattle = False
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If Core.GameOptions.ChangedPack = True Then
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Screen.Level.Load(Screen.Level.LevelFile)
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Core.GameOptions.ChangedPack = False
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End If
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'Set to correct music:
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'Set to correct music:
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If TrainerEncountered = False Then
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If TrainerEncountered = False Then
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Dim x = 0
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Dim x = 0
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@ -112,6 +112,7 @@
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SoundManager.Clear()
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SoundManager.Clear()
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ModelManager.Clear()
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ModelManager.Clear()
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TextureManager.TextureList.Clear()
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TextureManager.TextureList.Clear()
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TextureManager.TextureRectList.Clear()
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Water.ClearAnimationResources()
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Water.ClearAnimationResources()
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Whirlpool.LoadedWaterTemp = False
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Whirlpool.LoadedWaterTemp = False
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Waterfall.ClearAnimationResources()
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Waterfall.ClearAnimationResources()
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@ -712,7 +712,8 @@ Public Class MusicManager
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{"union_cave", "IlexForest"},
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{"union_cave", "IlexForest"},
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{"mt_mortar", "IlexForest"},
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{"mt_mortar", "IlexForest"},
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{"whirlpool_islands", "IlexForest"},
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{"whirlpool_islands", "IlexForest"},
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{"tohjo_falls", "IlexForest"}
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{"tohjo_falls", "IlexForest"},
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{"NO_MUSIC", NO_MUSIC}
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}
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}
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End Get
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End Get
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End Property
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End Property
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@ -298,6 +298,12 @@
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GameModeManager.SetGameModePointer("Kolben")
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GameModeManager.SetGameModePointer("Kolben")
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Localization.LocalizationTokens.Clear()
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Localization.LocalizationTokens.Clear()
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Localization.LoadTokenFile(GameMode.DefaultLocalizationsPath, False)
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Localization.LoadTokenFile(GameMode.DefaultLocalizationsPath, False)
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Core.OffsetMaps.Clear()
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TextureManager.TextureList.Clear()
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TextureManager.TextureRectList.Clear()
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Water.ClearAnimationResources()
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Whirlpool.LoadedWaterTemp = False
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Waterfall.ClearAnimationResources()
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Core.SetScreen(New PressStartScreen())
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Core.SetScreen(New PressStartScreen())
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Core.Player.loadedSave = False
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Core.Player.loadedSave = False
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End Sub
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End Sub
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@ -8,7 +8,7 @@ Public Class PressStartScreen
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Inherits Screen
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Inherits Screen
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Private _fadeInMain As Single = 1.0F
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Public _fadeInMain As Single = 1.0F
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Private _introDelay As Single = 4.0F
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Private _introDelay As Single = 4.0F
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Private _logoFade As Single = 1.0F
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Private _logoFade As Single = 1.0F
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@ -251,21 +251,21 @@ Public Class NewMainMenuScreen
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Inherits Screen
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Inherits Screen
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Private _screenOffset As Vector2 = New Vector2(0, 0) 'Position of the top row relative to the _screenOrigin
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Public _screenOffset As Vector2 = New Vector2(0, 0) 'Position of the top row relative to the _screenOrigin
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Private _screenOffsetTarget As Vector2 = New Vector2(0, 0) 'Target where the top needs to move to
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Public _screenOffsetTarget As Vector2 = New Vector2(0, 0) 'Target where the top needs to move to
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Private _screenOrigin As Vector2 = New Vector2(CSng(windowSize.Width / 2 - 80 - 180), CInt(windowSize.Height / 4)) 'Center of the game window. It's adjusted when resizing the window.
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Public _screenOrigin As Vector2 = New Vector2(CSng(windowSize.Width / 2 - 80 - 180), CInt(windowSize.Height / 4)) 'Center of the game window. It's adjusted when resizing the window.
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Private _mainOffset As Vector2 = _screenOffset
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Private _mainOffset As Vector2 = _screenOffset
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Private _optionsOffset As Vector2 = New Vector2(0, 0) 'Position of the options row relative to the _screenOrigin
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Public _optionsOffset As Vector2 = New Vector2(0, 0) 'Position of the options row relative to the _screenOrigin
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Private _optionsOffsetTarget As Vector2 = New Vector2(0, 0) 'Target where the options row needs to move to
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Public _optionsOffsetTarget As Vector2 = New Vector2(0, 0) 'Target where the options row needs to move to
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Private _gameJoltOffset As Vector2 = New Vector2(0, 0) 'Position of the gamejolt row relative to the _screenOrigin
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Private _gameJoltOffset As Vector2 = New Vector2(0, 0) 'Position of the gamejolt row relative to the _screenOrigin
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Private _gameJoltOffsetTarget As Vector2 = New Vector2(0, 0) 'Target where the gamejolt needs to move to
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Private _gameJoltOffsetTarget As Vector2 = New Vector2(0, 0) 'Target where the gamejolt needs to move to
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Private _loading As Boolean = True
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Private _loading As Boolean = True
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Private _fadeInMain As Single = 0F
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Public _fadeInMain As Single = 0F
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Private _fadeInOptions As Single = 0F
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Public _fadeInOptions As Single = 0F
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Private _fadeInGameJolt As Single = 0F
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Private _fadeInGameJolt As Single = 0F
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Private _GameJoltOpacity As Single = 0F
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Private _GameJoltOpacity As Single = 0F
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Private _expandDisplay As Single = 0F
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Private _expandDisplay As Single = 0F
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@ -515,9 +515,26 @@
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For Each s As String In Core.GameOptions.ContentPackNames
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For Each s As String In Core.GameOptions.ContentPackNames
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ContentPackManager.Load(GameController.GamePath & "\ContentPacks\" & s & "\exceptions.dat")
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ContentPackManager.Load(GameController.GamePath & "\ContentPacks\" & s & "\exceptions.dat")
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Next
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Next
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SoundManager.PlaySound("save", False)
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Core.GameOptions.ChangedPack = True
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Core.OffsetMaps.Clear()
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Core.OffsetMaps.Clear()
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Dim PressStart = Me.PreScreen.PreScreen
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Me.PreScreen = New NewMainMenuScreen(PressStart)
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Dim MainMenu As NewMainMenuScreen = CType(Me.PreScreen, NewMainMenuScreen)
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SetScreen(New NewOptionScreen(Me.PreScreen, 4))
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MainMenu._fadeInMain = 1.0F
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MainMenu._fadeInOptions = 1.0F
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MainMenu._screenOffsetTarget.Y = 0 - 180 - 32
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MainMenu._screenOffset.Y = MainMenu._screenOffsetTarget.Y
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MainMenu._screenOffsetTarget.X = 180
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MainMenu._screenOffset.X = MainMenu._screenOffsetTarget.X
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MainMenu._optionsOffsetTarget.X = -360
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MainMenu._optionsOffset.X = MainMenu._optionsOffsetTarget.X
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NewMainMenuScreen._selectedProfileTemp = 0
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NewMainMenuScreen._selectedProfile = 3
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NewMainMenuScreen._menuIndex = 2
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SoundManager.PlaySound("save", False)
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MusicManager.Play("title")
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MusicManager.Play("title")
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End If
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End If
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End Sub
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End Sub
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