Fixed level up screen text position and icon scale
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@ -39,9 +39,10 @@
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Canvas.DrawImageBorder(TextureManager.GetTexture(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(CInt(p.X), CInt(p.Y), 480, 352))
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Dim pokeTexture = Pokemon.GetMenuTexture()
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Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(p.X + 20), CInt(p.Y + 20), pokeTexture.Width * 2, pokeTexture.Height * 2), Color.White)
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Dim pokeTextureScale As Vector2 = New Vector2(CSng(32 / pokeTexture.Width) * 2, CSng(32 / pokeTexture.Height) * 2)
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Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(p.X + 20), CInt(p.Y + 20), CInt(pokeTexture.Width * pokeTextureScale.X), CInt(pokeTexture.Height * pokeTextureScale.Y)), Color.White)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, Pokemon.GetDisplayName(), New Vector2(p.X + 90, p.Y + 32), Color.Black)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, " reached level " & Pokemon.Level & "!", New Vector2(p.X + 90 + FontManager.InGameFont.MeasureString(Pokemon.GetDisplayName()).X, p.Y + 41), Color.Black)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, " reached level " & Pokemon.Level & "!", New Vector2(p.X + 90 + FontManager.InGameFont.MeasureString(Pokemon.GetDisplayName()).X, p.Y + 32), Color.Black)
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Dim OldOffset As Integer = 160
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