Belly Drum fails if attack maxed, fixed stat messages
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@ -3347,11 +3347,7 @@
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Select Case val
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Select Case val
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Case 2
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Case 2
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printMessage &= " sharply rose!"
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printMessage &= " sharply rose!"
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Case 3
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Case 3, 4, 5
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printMessage &= " rose drastically!"
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Case 4
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printMessage &= " rose drastically!"
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Case 5
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printMessage &= " rose drastically!"
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printMessage &= " rose drastically!"
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Case 6
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Case 6
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printMessage &= " was maximized!"
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printMessage &= " was maximized!"
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@ -3611,8 +3607,10 @@
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Select Case val
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Select Case val
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Case 2
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Case 2
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printMessage &= " sharply fell!"
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printMessage &= " sharply fell!"
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Case 3
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Case 3, 4, 5
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printMessage &= " fell drastically!"
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printMessage &= " fell drastically!"
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Case 6
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printMessage &= " was minimized!"
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Case Else
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Case Else
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printMessage &= " slightly fell."
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printMessage &= " slightly fell."
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End Select
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End Select
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@ -55,6 +55,20 @@
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Me.AIField2 = AIField.Nothing
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Me.AIField2 = AIField.Nothing
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End Sub
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End Sub
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Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim p As Pokemon = BattleScreen.OwnPokemon
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If Own = False Then
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p = BattleScreen.OppPokemon
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End If
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If p.StatAttack = 6 Then
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BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
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Return True
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Else
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Return False
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End If
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End Function
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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Dim p As Pokemon = BattleScreen.OwnPokemon
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Dim p As Pokemon = BattleScreen.OwnPokemon
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If own = False Then
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If own = False Then
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