From 8c537c03f143b84f2066e0ba38b6f9e095fc0de4 Mon Sep 17 00:00:00 2001 From: jianmingyong Date: Fri, 9 Dec 2016 17:59:48 +0800 Subject: [PATCH] Revert "Making OffsetMap bug look better" This reverts commit 9c17d8e5a4f223068e622488f314d61081384dc6. --- 2.5DHero/2.5DHero/World/Level.vb | 5 ----- 1 file changed, 5 deletions(-) diff --git a/2.5DHero/2.5DHero/World/Level.vb b/2.5DHero/2.5DHero/World/Level.vb index e5350567c..a4cec4a69 100644 --- a/2.5DHero/2.5DHero/World/Level.vb +++ b/2.5DHero/2.5DHero/World/Level.vb @@ -887,9 +887,6 @@ Public Class Level ''' Renders offset map entities. ''' Private Sub RenderOffsetMap() - Dim state = GraphicsDevice.DepthStencilState - GraphicsDevice.DepthStencilState = DepthStencilState.DepthRead - 'Render floors: For i = 0 To Me.OffsetmapFloors.Count - 1 If i <= Me.OffsetmapFloors.Count - 1 Then @@ -909,8 +906,6 @@ Public Class Level End If End If Next - - GraphicsDevice.DepthStencilState = state End Sub '''