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https://github.com/P3D-Legacy/P3D-Legacy.git
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Continue battle if select no switchqueryobject
don't interrupt or clear battlequery
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parent
9a571e480f
commit
8e55a7867b
@ -95,15 +95,15 @@
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Core.SetScreen(selScreen)
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Else
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SoundManager.PlaySound("select")
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TempScreen.BattleQuery.Clear()
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FinishOppSwitchAnimation(TempScreen)
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FinishOppSwitchEffects(TempScreen)
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Dim cq1 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, True, 16)
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Dim cq2 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, False, 16)
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cq2.PassThis = True
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TempScreen.BattleQuery.AddRange({cq1, cq2})
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'TempScreen.BattleQuery.Clear()
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'FinishOppSwitchAnimation(TempScreen)
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'FinishOppSwitchEffects(TempScreen)
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'Dim cq1 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, True, 16)
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'Dim cq2 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, False, 16)
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'cq2.PassThis = True
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'TempScreen.BattleQuery.AddRange({cq1, cq2})
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TempScreen.HasSwitchedOwn = False
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TempScreen.Battle.StartRound(TempScreen)
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'TempScreen.Battle.StartRound(TempScreen)
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_ready = True
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End If
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End If
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@ -116,15 +116,15 @@
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Core.SetScreen(selScreen)
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Else
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SoundManager.PlaySound("select")
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TempScreen.BattleQuery.Clear()
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FinishOppSwitchAnimation(TempScreen)
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FinishOppSwitchEffects(TempScreen)
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Dim cq1 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, True, 16)
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Dim cq2 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, False, 16)
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cq2.PassThis = True
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TempScreen.BattleQuery.AddRange({cq1, cq2})
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'TempScreen.BattleQuery.Clear()
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'FinishOppSwitchAnimation(TempScreen)
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'FinishOppSwitchEffects(TempScreen)
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'Dim cq1 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, True, 16)
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'Dim cq2 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, False, 16)
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'cq2.PassThis = True
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'TempScreen.BattleQuery.AddRange({cq1, cq2})
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TempScreen.HasSwitchedOwn = False
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TempScreen.Battle.StartRound(TempScreen)
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'TempScreen.Battle.StartRound(TempScreen)
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_ready = True
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End If
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End If
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@ -139,30 +139,30 @@
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If New Rectangle(Core.windowSize.Width - 213, Core.windowSize.Height - 378, 80, 50).Contains(MouseHandler.MousePosition) Then
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_chooseIndex = 1
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SoundManager.PlaySound("select")
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TempScreen.BattleQuery.Clear()
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FinishOppSwitchAnimation(TempScreen)
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FinishOppSwitchEffects(TempScreen)
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Dim cq1 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, True, 16)
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Dim cq2 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, False, 16)
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cq2.PassThis = True
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TempScreen.BattleQuery.AddRange({cq1, cq2})
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'TempScreen.BattleQuery.Clear()
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'FinishOppSwitchAnimation(TempScreen)
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'FinishOppSwitchEffects(TempScreen)
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'Dim cq1 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, True, 16)
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'Dim cq2 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, False, 16)
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'cq2.PassThis = True
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'TempScreen.BattleQuery.AddRange({cq1, cq2})
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TempScreen.HasSwitchedOwn = False
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TempScreen.Battle.StartRound(TempScreen)
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'TempScreen.Battle.StartRound(TempScreen)
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_ready = True
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End If
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End If
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End If
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If Controls.Dismiss(True, True, True) = True Then
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SoundManager.PlaySound("select")
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TempScreen.BattleQuery.Clear()
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FinishOppSwitchAnimation(TempScreen)
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FinishOppSwitchEffects(TempScreen)
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Dim cq1 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, True, 16)
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Dim cq2 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, False, 16)
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cq2.PassThis = True
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TempScreen.BattleQuery.AddRange({cq1, cq2})
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'TempScreen.BattleQuery.Clear()
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'FinishOppSwitchAnimation(TempScreen)
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'FinishOppSwitchEffects(TempScreen)
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'Dim cq1 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, True, 16)
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'Dim cq2 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, False, 16)
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'cq2.PassThis = True
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'TempScreen.BattleQuery.AddRange({cq1, cq2})
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TempScreen.HasSwitchedOwn = False
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TempScreen.Battle.StartRound(TempScreen)
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'TempScreen.Battle.StartRound(TempScreen)
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_ready = True
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End If
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End Sub
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