Updating Moves 2
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@ -8,10 +8,10 @@
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'#Definitions
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'#Definitions
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Me.Type = New Element(Element.Types.Bug)
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Me.Type = New Element(Element.Types.Bug)
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Me.ID = 141
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Me.ID = 141
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Me.OriginalPP = 15
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Me.OriginalPP = 10
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Me.CurrentPP = 15
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Me.CurrentPP = 10
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Me.MaxPP = 15
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Me.MaxPP = 10
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Me.Power = 20
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Me.Power = 80
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Me.Accuracy = 100
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Me.Accuracy = 100
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Me.Category = Categories.Physical
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Smart
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Me.ContestCategory = ContestCategories.Smart
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@ -8,9 +8,9 @@
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'#Definitions
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'#Definitions
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Me.Type = New Element(Element.Types.Dark)
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Me.Type = New Element(Element.Types.Dark)
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Me.ID = 282
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Me.ID = 282
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Me.OriginalPP = 25
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Me.OriginalPP = 20
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Me.CurrentPP = 25
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Me.CurrentPP = 20
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Me.MaxPP = 25
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Me.MaxPP = 20
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Me.Power = 65
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Me.Power = 65
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Me.Accuracy = 100
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Me.Accuracy = 100
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Me.Category = Categories.Physical
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Me.Category = Categories.Physical
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@ -11,7 +11,7 @@
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Me.OriginalPP = 5
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Me.OriginalPP = 5
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Me.CurrentPP = 5
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Me.CurrentPP = 5
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Me.MaxPP = 5
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Me.MaxPP = 5
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Me.Power = 80
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Me.Power = 70
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Me.Accuracy = 100
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Me.Accuracy = 100
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Me.Category = Categories.Physical
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Smart
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Me.ContestCategory = ContestCategories.Smart
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@ -11,7 +11,7 @@ Namespace BattleSystem.Moves.Electric
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Me.OriginalPP = 20
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Me.OriginalPP = 20
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Me.CurrentPP = 20
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Me.CurrentPP = 20
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Me.MaxPP = 20
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Me.MaxPP = 20
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Me.Power = 50
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Me.Power = 65
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Me.Accuracy = 100
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Me.Accuracy = 100
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Me.Category = Categories.Special
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Me.Category = Categories.Special
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Me.ContestCategory = ContestCategories.Smart
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Me.ContestCategory = ContestCategories.Smart
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@ -12,7 +12,7 @@
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Me.CurrentPP = 20
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Me.CurrentPP = 20
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Me.MaxPP = 20
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Me.MaxPP = 20
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Me.Power = 0
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Me.Power = 0
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Me.Accuracy = 100
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Me.Accuracy = 90
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Me.Category = Categories.Status
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Me.Category = Categories.Status
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Me.ContestCategory = ContestCategories.Cool
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Me.ContestCategory = ContestCategories.Cool
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Me.Name = "Thunder Wave"
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Me.Name = "Thunder Wave"
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