Fix GameModeSelectionScreen accent colors
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bd647ef071
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94247a7754
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@ -1532,7 +1532,7 @@ Public Class GameModeSelectionScreen
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Dim ButtonAccent = Screens.UI.ColorProvider.AccentColor(False, CInt(255))
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Dim ButtonAccent = Screens.UI.ColorProvider.AccentColor(False, CInt(255))
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If i <> _index Then
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If i <> _index Then
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ButtonColor = New Rectangle(40, 48, 16, 16)
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ButtonColor = New Rectangle(40, 48, 16, 16)
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ButtonAccent = New Color(84, 198, 216)
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ButtonAccent = Screens.UI.ColorProvider.MainColor(False, CInt(255))
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End If
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End If
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Dim displayText = _gameModes(i).Name.CropStringToWidth(FontManager.InGameFont, WIDTH - 32)
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Dim displayText = _gameModes(i).Name.CropStringToWidth(FontManager.InGameFont, WIDTH - 32)
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@ -1581,7 +1581,7 @@ Public Class GameModeSelectionScreen
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SpriteBatch.Draw(_menuTexture, New Rectangle(CInt(x * 16 + displayRect.X), CInt(y * 16) + displayRect.Y - 8, 16, 16), New Rectangle(0, 0, 16, 16), Color.White)
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SpriteBatch.Draw(_menuTexture, New Rectangle(CInt(x * 16 + displayRect.X), CInt(y * 16) + displayRect.Y - 8, 16, 16), New Rectangle(0, 0, 16, 16), Color.White)
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Next
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Next
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Next
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Next
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Canvas.DrawRectangle(New Rectangle(displayRect.X, displayRect.Y - 8, displayWidth * 16 + 16, 3), New Color(84, 198, 216))
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Canvas.DrawRectangle(New Rectangle(displayRect.X, displayRect.Y - 8, displayWidth * 16 + 16, 3), Screens.UI.ColorProvider.AccentColor(False, CInt(255)))
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SpriteBatch.DrawString(FontManager.InGameFont, tempGameModesDisplay, New Vector2(displayRect.X + 32 + 2, displayRect.Y + 32 + 2), Color.Black)
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SpriteBatch.DrawString(FontManager.InGameFont, tempGameModesDisplay, New Vector2(displayRect.X + 32 + 2, displayRect.Y + 32 + 2), Color.Black)
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SpriteBatch.DrawString(FontManager.InGameFont, tempGameModesDisplay, New Vector2(displayRect.X + 32, displayRect.Y + 32), Color.White)
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SpriteBatch.DrawString(FontManager.InGameFont, tempGameModesDisplay, New Vector2(displayRect.X + 32, displayRect.Y + 32), Color.White)
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