Fix old namespace issues.
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@ -409,7 +409,7 @@ analyzeStack:
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ErrorID = 1
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ErrorDescription = "The game was unable to load an asset (a Texture, a Sound or Music)."
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ErrorSolution = "Make sure the file requested exists on your system."
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Case "_2._5DHero.MusicManager.PlayMusic"
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Case "P3D.MusicManager.PlayMusic"
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ErrorID = 2
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ErrorDescription = "The game was unable to play a music file."
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ErrorSolution = "Make sure the file requested exists on your system. This might be caused by an invalid file in a ContentPack."
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@ -427,36 +427,36 @@ analyzeStack:
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ErrorSolution = "It is likely that the Windows Media Player is not installed on your computer or is wrongly configured. Please reinstall the Windows Media Player."
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'GameJoltIssues (100-199)
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Case "_2._5DHero.GameJolt.APICall.SetStorageData"
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Case "P3D.GameJolt.APICall.SetStorageData"
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ErrorID = 100
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ErrorDescription = "The was unable to connect to a GameJolt server because you tried to send a command without being logged in to GameJolt."
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ErrorSolution = "This happend because you got logged out from GameJolt due to connection problems. Ensure that your connection to the internet is constant."
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'scripts (200-299)
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Case "_2._5DHero.ScriptCommander.DoNPC"
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Case "P3D.ScriptCommander.DoNPC"
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ErrorID = 200
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ErrorDescription = "The game crashed trying to execute an NPC related command (starting with @npc.)"
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ErrorSolution = "If this happend during your GameMode, inspect the file mentioned under ""Actionscript""."
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Case "_2._5DHero.Trainer..ctor"
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Case "P3D.Trainer..ctor"
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ErrorID = 201
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ErrorDescription = "The game was unable to initialize a new instance of a trainer class."
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ErrorSolution = "If this is caused by your GameMode, make sure the syntax in the trainer file is correct."
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Case "_2._5DHero.ScriptComparer.GetArgumentValue"
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Case "P3D.ScriptComparer.GetArgumentValue"
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ErrorID = 202
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ErrorDescription = "The game crashed trying to process a script."
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ErrorSolution = "If this is caused by your GameMode, make sure the syntax in the script or map file is correct."
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'Crashes generated by game code (300-399)
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Case "_2._5DHero.ForcedCrash.Crash"
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Case "P3D.ForcedCrash.Crash"
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ErrorID = 300
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ErrorDescription = "The game crashed on purpose."
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ErrorSolution = "Don't hold down F3 and C at the same time for a long time ;)"
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Case "_2._5DHero.Security.ProcessValidation.ReportProcess"
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Case "P3D.Security.ProcessValidation.ReportProcess"
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ErrorID = 301
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ErrorDescription = "A malicious process was detected. To ensure that you are not cheating or hacking, the game closed."
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ErrorSolution = "Close all processes with the details given in the Data of the crashlog."
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Case "_2._5DHero.Security.FileValidation.CheckFileValid"
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Case "P3D.Security.FileValidation.CheckFileValid"
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ErrorID = 302
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ErrorDescription = "The game detected edited or missing files."
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ErrorSolution = "For online play, ensure that you are running the unmodded version of Pokémon3D. You can enable Content Packs."
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@ -466,7 +466,7 @@ analyzeStack:
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ErrorID = 900
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ErrorDescription = "The game was unable to display a certain character which is not in the standard latin alphabet."
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ErrorSolution = "Make sure the GameMode you are playing doesn't use any invalid characters in its scripts and maps."
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Case "_2._5DHero.Player.LoadPlayer"
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Case "P3D.Player.LoadPlayer"
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ErrorID = 901
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ErrorDescription = "The game failed to load a save state."
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ErrorSolution = "There are multiple reasons for the game to fail at loading a save state. There could be a missing file in the player directory or corrupted files."
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@ -474,7 +474,7 @@ analyzeStack:
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ErrorID = 902
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ErrorDescription = "The game failed to set up camera mechanics."
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ErrorSolution = "This error is getting produced by an internal Microsoft class. Please redownload the game if this error keeps appearing."
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Case "_2._5DHero.Pokemon.Wild"
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Case "P3D.Pokemon.Wild"
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ErrorID = 903
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ErrorDescription = "The game crashed while attempting to generate a new Pokémon."
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ErrorSolution = "This error could have multiple sources, so getting a solution here is difficult. If you made your own Pokémon data file for a GameMode, check it for invalid values."
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