It doesn't work perfectly but something happens
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@ -28208,6 +28208,9 @@
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<Content Include="Content\Textures\VoltorbFlip\Cursor_Memo.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Textures\VoltorbFlip\HUD.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Textures\VoltorbFlip\Memo_Background.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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@ -28220,6 +28223,9 @@
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<Content Include="Content\Textures\VoltorbFlip\Memo_Index.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Textures\VoltorbFlip\Quit_Button.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Textures\VoltorbFlip\Tile_Back.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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@ -16,7 +16,7 @@ Public Class FontContainer
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Me._spriteFont = Font
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Select Case FontName.ToLower()
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Case "braille"
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Case "braille", "voltorbflipfont"
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Me._spriteFont.DefaultCharacter = CChar(" ")
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Case Else
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Me._spriteFont.DefaultCharacter = CChar("?")
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Load Diff
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@ -280,17 +280,17 @@
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If Core.Player.Inventory.GetItemAmount(54) > 0 Then
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If Core.Player.Coins < 50000 Then
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Core.SetScreen(New VoltorbFlip.VoltorbFlipScreen(CurrentScreen))
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IsReady = True
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CanContinue = False
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If CurrentScreen.Identification = Screen.Identifications.OverworldScreen Then
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If VoltorbFlip.VoltorbFlipScreen.TotalCoins > 0 Then
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Screen.TextBox.Show("You've won" & " " & VoltorbFlip.VoltorbFlipScreen.TotalCoins & " " & "Coins!")
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Core.Player.Coins += VoltorbFlip.VoltorbFlipScreen.TotalCoins
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VoltorbFlip.VoltorbFlipScreen.TotalCoins = 0
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CanContinue = False
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Else
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Screen.TextBox.Show("Too bad, you didn't win~any Coins!*Better luck next time!")
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End If
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IsReady = True
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End If
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Else
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Screen.TextBox.Show("Your Coin Case is already full!")
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@ -89,9 +89,9 @@
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/build:Fonts/BMP/Unown.png
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#begin Fonts/BMP/VoltorbFlipFont.png
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/importer:TextureImporter
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/importer:LocalizedFontTextureImporter
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/processor:LocalizedFontTextureProcessor
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/processorParam:DefaultCharacter=?
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/processorParam:DefaultCharacter=
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/processorParam:FirstCharacter=
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/processorParam:PremultiplyAlpha=True
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/processorParam:TextureFormat=Color
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