diff --git a/2.5DHero/2.5DHero/Pokemon/Attacks/Ice/FreezeDry.vb b/2.5DHero/2.5DHero/Pokemon/Attacks/Ice/FreezeDry.vb index 55a325205..dbae860c9 100644 --- a/2.5DHero/2.5DHero/Pokemon/Attacks/Ice/FreezeDry.vb +++ b/2.5DHero/2.5DHero/Pokemon/Attacks/Ice/FreezeDry.vb @@ -7,7 +7,7 @@ Namespace BattleSystem.Moves.Ice Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Ice) - Me.ID = 58 + Me.ID = 573 Me.OriginalPP = 20 Me.CurrentPP = 20 Me.MaxPP = 20 @@ -15,7 +15,7 @@ Namespace BattleSystem.Moves.Ice Me.Accuracy = 100 Me.Category = Categories.Special Me.ContestCategory = ContestCategories.Beauty - Me.Name = "Ice Beam" + Me.Name = "Freeze Dry" Me.Description = "The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types." Me.CriticalChance = 1 Me.IsHMMove = False @@ -67,7 +67,7 @@ Namespace BattleSystem.Moves.Ice Dim chance As Integer = GetEffectChance(0, own, BattleScreen) If Core.Random.Next(0, 100) < chance Then - BattleScreen.Battle.InflictFreeze(Not own, own, BattleScreen, "", "move:icebeam") + BattleScreen.Battle.InflictFreeze(Not own, own, BattleScreen, "", "move:freezedry") End If End Sub