Fixes and main menu preparations
For some reason ttf2bmp.exe was not added to the references, so I added that. Added some variations of the Options and MainMenu button textures. Added some english localization tokens and fixed the Indonesian language from displaying as "Indonesia" Tweaked the colors of the main menu Added an option main menu icon Fixed a bug where the game would crash when loading a gamemode without a Moves folder. Set offsetmap quality (update frequency) to max by default.
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@ -1,5 +1,95 @@
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language_name,English
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---
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---
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---
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Global:
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global_join,Join
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global_play,Play
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global_refresh,Refresh
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global_new,New
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global_add,Add
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global_edit,Edit
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global_remove,Remove
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global_back,Back
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global_please_wait,Please wait
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global_loading,Loading
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global_game,Game
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global_login,Log in
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global_male,Male
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global_female,Female
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global_yes,Yes
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global_no,No
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global_accept,Accept
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global_cancel,Cancel
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global_gamemode,GameMode
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global_clear,Clear
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global_save,Save
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global_close,Close
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global_on,On
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global_off,Off
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global_enabled,Enabled
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global_disabled,Disabled
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global_player_name,Player name
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global_badges,Badges
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global_play_time,Play Time
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global_location,Location
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global_money,Money
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global_points,Points
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global_name,Name
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global_order,Order
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global_filter,Filter
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global_reset,Reset
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global_pokemon_type_normal,Normal
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global_pokemon_type_fire,Fire
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global_pokemon_type_flying,Flying
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global_pokemon_type_fighting,Fighting
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global_pokemon_type_water,Water
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global_pokemon_type_grass,Grass
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global_pokemon_type_poison,Poison
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global_pokemon_type_ground,Ground
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global_pokemon_type_electric,Electric
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global_pokemon_type_psychic,Psychic
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global_pokemon_type_rock,Rock
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global_pokemon_type_ice,Ice
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global_pokemon_type_bug,Bug
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global_pokemon_type_dragon,Dragon
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global_pokemon_type_ghost,Ghost
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global_pokemon_type_dark,Dark
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global_pokemon_type_steel,Steel
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global_pokemon_type_fairy,Fairy
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global_pokemon_type_blank,Blank
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global_true,True
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global_false,False
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global_select,Select
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global_summary,Summary
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global_item,Item
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global_use,Use
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global_give,Give
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global_take,Take
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global_toss,Toss
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global_switch,Switch
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global_pokemon_move_fly,Fly
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global_pokemon_move_rocksmash,Rock Smash
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global_pokemon_move_ride,Ride
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global_pokemon_move_flash,Flash
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global_pokemon_move_cut,Cut
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global_pokemon_move_teleport,Teleport
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global_pokemon_move_dig,Dig
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global_used,Used
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global_apply,Apply
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global_eggs_cannot_hold,Eggs cannot hold items.
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---
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General:
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HP,HP
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PP,PP
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Lv.,Lv.
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Level,Level
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Attack,Attack
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Defense,Defense
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Special_Attack,Special Attack
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Special_Defense,Special Defense
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Speed,Speed
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---
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MainMenuScreen:
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main_menu_continue,Continue
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main_menu_load_game,Load Game
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@ -24,8 +114,8 @@ language_menu_back,Back
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PacksScreen:
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pack_menu_up,Up
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pack_menu_down,Down
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pack_menu_toggle_on,Enable
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pack_menu_toggle_off,Disable
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pack_menu_toggle_on,Enabled
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pack_menu_toggle_off,Disabled
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pack_menu_information,Information
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pack_menu_enabled,Enabled
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pack_menu_apply,Apply
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@ -4,7 +4,7 @@
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Public ShowDebug As Integer = 0
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Public ShowGUI As Boolean = True
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Public GraphicStyle As Integer = 1
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Public LoadOffsetMaps As Integer = 10
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Public LoadOffsetMaps As Integer = 1
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Public ContentPackNames() As String = {}
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Public ViewBobbing As Boolean = True
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Public LightingEnabled As Boolean = True
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@ -172,7 +172,7 @@
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"ShowDebugConsole|0" & Environment.NewLine &
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"ShowGUI|1" & Environment.NewLine &
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"GraphicStyle|1" & Environment.NewLine &
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"LoadOffsetMaps|10" & Environment.NewLine &
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"LoadOffsetMaps|1" & Environment.NewLine &
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"Language|en" & Environment.NewLine &
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"ViewBobbing|1" & Environment.NewLine &
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"GamePadEnabled|1" & Environment.NewLine &
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@ -14,7 +14,7 @@
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End Get
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End Property
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Private Shared ReadOnly _gradientColor As Color = New Color(42, 167, 198)
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Private Shared ReadOnly _gradientColor As Color = New Color(99, 204, 255)
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Private Shared ReadOnly _gameJolt_gradientColor As Color = New Color(45, 45, 45)
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Public Shared ReadOnly Property GradientColor() As Color
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End Get
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End Property
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Private Shared ReadOnly _lightColor As Color = New Color(125, 204, 216)
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Private Shared ReadOnly _lightColor As Color = New Color(111, 249, 255)
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Private Shared ReadOnly _gameJolt_lightColor As Color = New Color(70, 70, 70)
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Public Shared ReadOnly Property LightColor() As Color
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End Get
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End Property
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Private Shared ReadOnly _accentColor As Color = New Color(30, 139, 227)
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Private Shared ReadOnly _accentColor As Color = New Color(3, 155, 229)
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Private Shared ReadOnly _gameJolt_accentColor As Color = New Color(204, 255, 0)
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Public Shared ReadOnly Property AccentColor() As Color
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@ -27391,6 +27391,9 @@
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<Content Include="Content\GUI\RenameRival.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Textures\UI\OptionsMenu.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Textures\UI\TrainerCard\Back.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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LoadedMoves.Clear()
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If GameModeManager.ActiveGameMode.IsDefaultGamemode = False Then
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If System.IO.Directory.Exists(GameController.GamePath & "\" & GameModeManager.ActiveGameMode.ContentPath & "\" & PATH) = True Then
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For Each file As String In System.IO.Directory.GetFiles(GameController.GamePath & "\" & GameModeManager.ActiveGameMode.ContentPath & "\" & PATH, "*.dat")
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LoadMove(file)
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Next
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End If
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End If
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If LoadedMoves.Count > 0 Then
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Logger.Debug("Loaded " & LoadedMoves.Count.ToString() & " GameMode move(s).")
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<Content Include="Content\Models\boat2\Boat.png" />
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<Content Include="Content\Models\building\textures\P3DBuilding.png" />
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<Content Include="Content\Models\truck2\140l155.jpg" />
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<Content Include="Content\ttf2bmp.exe" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
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