Expanded @Script.Delay with ItemCount DelayType
Also made each Script Delay be defined with an identifier so you can have multiple delays running at the same time! * arg0 = Identifier * arg1 = Script Path * arg2 = Delay Type (Steps, ItemCount) // Steps * arg3 = Amount of steps * arg4 = Whether to display the remaining steps in the start menu //ItemCount * arg3 = Item ID * arg4 = Compare Type (Equal, Below, EqualOrBelow, Above, EqualOrAbove) * arg5 = Item Amount With the ItemCount type you can run a script when you do or do not have a certain amount of items
This commit is contained in:
parent
d49217ff95
commit
9b942ab977
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@ -663,7 +663,7 @@
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_mainMenuItemList.Clear()
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Select Case BattleScreen.BattleMode
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Case BattleSystem.BattleScreen.BattleModes.Safari
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Dim safariBallText As String = "Safari Ball x" & Core.Player.Inventory.GetItemAmount(181.ToString).ToString()
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Dim safariBallText As String = Localization.GetString("item_name_181", "Safari Ball") & " x" & Core.Player.Inventory.GetItemAmount(181.ToString).ToString()
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If Core.Player.Inventory.GetItemAmount(181.ToString) = 0 Then
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safariBallText = "No Safari Balls."
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End If
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@ -832,6 +832,8 @@
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BattleScreen.BattleQuery.Insert(0, New ToggleMenuQueryObject(True))
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Core.SetScreen(New BattleCatchScreen(BattleScreen, Item.GetItemByID(181.ToString)))
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Core.Player.UsedItemsToCheckScriptDelayFor.Add("181")
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Dim safariBallText As String = "Safari Ball x" & Core.Player.Inventory.GetItemAmount(181.ToString).ToString()
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If Core.Player.Inventory.GetItemAmount(181.ToString) = 0 Then
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safariBallText = "No Safari Balls."
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@ -180,6 +180,7 @@
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ItemID = Me.Item.ID.ToString
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End If
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Core.Player.Inventory.AddItem(ItemID, 1)
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Core.Player.CheckItemCountScriptDelay(ItemID)
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PlayerStatistics.Track("Items found", 1)
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Core.Player.AddPoints(1, "Found an item.")
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@ -151,6 +151,14 @@
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End Set
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End Property
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Public Property ScriptDelayItems() As String
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Get
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Return _ScriptDelayItems
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End Get
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Set(value As String)
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_ScriptDelayItems = value
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End Set
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End Property
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Public Property ScriptDelaySteps() As Integer
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Get
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Return _ScriptDelaySteps
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@ -159,6 +167,14 @@
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_ScriptDelaySteps = value
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End Set
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End Property
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Public Property ScriptDelayDisplaySteps() As Boolean
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Get
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Return _ScriptDelayDisplaySteps
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End Get
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Set(value As Boolean)
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_ScriptDelayDisplaySteps = value
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End Set
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End Property
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Public Property SaveCreated() As String
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Get
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@ -391,6 +407,7 @@
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Public TempRideSkin As String = ""
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Public Statistics As String = ""
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Public CheckForTrainersLater As Boolean = False
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Public UsedItemsToCheckScriptDelayFor As New List(Of String)
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'Secure fields:
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Private _name As String = "<player.name>"
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@ -410,6 +427,8 @@
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Private _lastSavePlacePosition As String = "1,0.1,3"
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Private _repelSteps As Integer = 0
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Private _ScriptDelaySteps As Integer = 0
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Private _ScriptDelayItems As String = ""
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Private _ScriptDelayDisplaySteps As Boolean = False
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Private _saveCreated As String = "Pre 0.21"
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Private _daycareSteps As Integer = 0
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Private _poisonSteps As Integer = 0
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@ -746,8 +765,12 @@
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End If
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Case "repelsteps"
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RepelSteps = CInt(Value)
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Case "scriptdelayitems"
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ScriptDelayItems = Value
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Case "scriptdelaysteps"
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ScriptDelaySteps = CInt(Value)
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Case "scriptdelaydisplaysteps"
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ScriptDelayDisplaySteps = CBool(Value)
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Case "lastsaveplace"
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LastSavePlace = Value
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Case "lastsaveplaceposition"
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@ -1252,7 +1275,9 @@
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"LastRestPlacePosition|" & LastRestPlacePosition & Environment.NewLine &
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"DiagonalMovement|" & DiagonalMovement.ToNumberString() & Environment.NewLine &
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"RepelSteps|" & RepelSteps.ToString() & Environment.NewLine &
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"ScriptDelayItems|" & ScriptDelayItems.ToString() & Environment.NewLine &
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"ScriptDelaySteps|" & ScriptDelaySteps.ToString() & Environment.NewLine &
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"ScriptDelayDisplaySteps|" & ScriptDelayDisplaySteps.ToNumberString() & Environment.NewLine &
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"LastSavePlace|" & LastSavePlace & Environment.NewLine &
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"LastSavePlacePosition|" & LastSavePlacePosition & Environment.NewLine &
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"Difficulty|" & DifficultyMode.ToString() & Environment.NewLine &
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@ -1791,13 +1816,29 @@
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If ScriptDelaySteps <= 0 Then
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If CurrentScreen.Identification = Screen.Identifications.OverworldScreen Then
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If CanFireStepEvent() = True Then
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If ActionScript.IsRegistered("SCRIPTDELAY") = True Then
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Dim registerContent() As Object = ActionScript.GetRegisterValue("SCRIPTDELAY")
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Dim Data() As String = Core.Player.RegisterData.Split(CChar(","))
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Dim StepDelayRegisterName As String = ""
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For Each line As String In Data
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If line.StartsWith("[") = True And line.Contains("]") = True And line.EndsWith("]") = False Then
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Dim lineName As String = line.Remove(0, line.IndexOf("]") + 1)
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Dim delayID As String = ""
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If lineName.StartsWith("SCRIPTDELAY_") Then
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Dim registerContent() As Object = ActionScript.GetRegisterValue(lineName)
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Dim delayType As String = CStr(registerContent(0)).GetSplit(0, ";")
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If delayType.ToLower = "steps" Then
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StepDelayRegisterName = lineName
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End If
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End If
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End If
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Next
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If StepDelayRegisterName <> "" Then
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ScriptDelayDisplaySteps = False
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Dim registerContent() As Object = ActionScript.GetRegisterValue(StepDelayRegisterName)
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If registerContent(0) Is Nothing Or registerContent(1) Is Nothing Then
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Logger.Log(Logger.LogTypes.Warning, "ScriptComparer.vb: No valid script has been set to be executed.")
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ActionScript.UnregisterID("SCRIPTDELAY", "str")
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ActionScript.UnregisterID("SCRIPTDELAY")
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ActionScript.UnregisterID(StepDelayRegisterName, "str")
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ActionScript.UnregisterID(StepDelayRegisterName)
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Exit Sub
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End If
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@ -1806,8 +1847,8 @@
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Dim DelayValue As String = CStr(registerContent(0)).GetSplit(1, ";")
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CType(CurrentScreen, OverworldScreen).ActionScript.StartScript(DelayValue, 0, False)
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ActionScript.UnregisterID("SCRIPTDELAY", "str")
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ActionScript.UnregisterID("SCRIPTDELAY")
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ActionScript.UnregisterID(StepDelayRegisterName, "str")
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ActionScript.UnregisterID(StepDelayRegisterName)
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End If
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End If
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Else
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@ -1958,6 +1999,72 @@
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#End Region
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Public Sub CheckItemCountScriptDelay(itemID As String)
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Dim ItemDelayList As List(Of String) = Core.Player.ScriptDelayItems.Split(";").ToList
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For Each entry As String In ItemDelayList
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If entry.GetSplit(1, ",").ToLower = itemID.ToLower Then
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Dim inventoryAmount As Integer = Core.Player.Inventory.GetItemAmount(itemID)
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Dim Match As Boolean = False
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Select Case entry.GetSplit(2, ",")
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Case "=", "equal"
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If inventoryAmount = CInt(entry.GetSplit(3, ",")) Then
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Match = True
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End If
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Case "<", "below"
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If inventoryAmount < CInt(entry.GetSplit(3, ",")) Then
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Match = True
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End If
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Case "<=", "equalorbelow"
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If inventoryAmount <= CInt(entry.GetSplit(3, ",")) Then
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Match = True
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End If
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Case ">", "above"
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If inventoryAmount > CInt(entry.GetSplit(3, ",")) Then
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Match = True
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End If
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Case ">=", "equalorabove"
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If inventoryAmount >= CInt(entry.GetSplit(3, ",")) Then
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Match = True
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End If
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End Select
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If Match = True Then
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Dim DelayRegisterName As String = "SCRIPTDELAY_" & entry.GetSplit(0, ",")
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Dim Data() As String = Core.Player.RegisterData.Split(CChar(","))
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ScriptDelayDisplaySteps = False
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Dim registerContent() As Object = ActionScript.GetRegisterValue(DelayRegisterName)
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If registerContent(0) Is Nothing Or registerContent(1) Is Nothing Then
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Logger.Log(Logger.LogTypes.Warning, "ScriptComparer.vb: No valid script has been set to be executed.")
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ActionScript.UnregisterID(DelayRegisterName, "str")
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ActionScript.UnregisterID(DelayRegisterName)
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End If
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Dim DelayType As String = CStr(registerContent(0)).GetSplit(0, ";")
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If DelayType.ToLower = "itemcount" Then
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Dim DelayValue As String = CStr(registerContent(0)).GetSplit(1, ";")
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Dim s As Screen = CurrentScreen
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While s.Identification <> Screen.Identifications.OverworldScreen And Not s.PreScreen Is Nothing
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s = s.PreScreen
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End While
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If s.Identification = Screen.Identifications.OverworldScreen Then
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CType(CurrentScreen, OverworldScreen).ActionScript.StartScript(DelayValue, 0, False)
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ActionScript.UnregisterID(DelayRegisterName, "str")
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ActionScript.UnregisterID(DelayRegisterName)
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ItemDelayList.Remove(entry)
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Exit For
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End If
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End If
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End If
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End If
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Next
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Core.Player.ScriptDelayItems = String.Join(";", ItemDelayList)
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End Sub
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Public Sub AddVisitedMap(ByVal mapFile As String)
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Dim maps As List(Of String) = VisitedMaps.Split(CChar(",")).ToList()
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DaycareData = ""
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HallOfFameData = ""
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RoamingPokemonData = ""
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UsedItemsToCheckScriptDelayFor.Clear()
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filePrefix = "nilllzz"
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newFilePrefix = ""
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@ -999,6 +999,12 @@ Public Class NewInventoryScreen
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Case INFO_ITEM_OPTION_USE
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cItem.Use()
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LoadItems()
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If Me.PreScreen.Identification = Screen.Identifications.BattleScreen Then
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Core.Player.UsedItemsToCheckScriptDelayFor.Add(_items(ItemIndex + PageIndex * 10).ItemID)
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Else
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Core.Player.CheckItemCountScriptDelay(_items(ItemIndex + PageIndex * 10).ItemID)
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End If
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Case INFO_ITEM_OPTION_GIVE
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Dim selScreen = New PartyScreen(Core.CurrentScreen) With {.Mode = ISelectionScreen.ScreenMode.Selection, .CanExit = True}
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AddHandler selScreen.SelectedObject, AddressOf GiveItemHandler
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@ -108,6 +108,14 @@
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Private Sub ChangeScreen()
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Core.SetScreen(NewScreen)
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If OldScreen.Identification = Identifications.BattleScreen And CurrentScreen.Identification = Identifications.OverworldScreen Then
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If Core.Player.UsedItemsToCheckScriptDelayFor.Count > 0 Then
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For Each itemEntry As String In Core.Player.UsedItemsToCheckScriptDelayFor
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Core.Player.CheckItemCountScriptDelay(itemEntry)
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Next
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Core.Player.UsedItemsToCheckScriptDelayFor.Clear()
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End If
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End If
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End Sub
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Public Delegate Sub DoStuff()
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amount = int(item.MaxStack - Core.Player.Inventory.GetItemAmount(_itemID)).Clamp(0, 999)
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End If
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Core.Player.Inventory.AddItem(_itemID, amount)
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Core.Player.CheckItemCountScriptDelay(_itemID)
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End If
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Case "remove"
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Dim amount As Integer = 1
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CanContinue = False
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End If
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Core.Player.CheckItemCountScriptDelay(_itemID)
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Case "clearitem"
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If argument <> "" Then
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Dim ItemID As String = argument
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If amount > 0 Then
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Core.Player.Inventory.RemoveItem(ItemID, amount)
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End If
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Core.Player.CheckItemCountScriptDelay(ItemID)
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Else
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Core.Player.Inventory.Clear()
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End If
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Dim itemID As String = argument
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If Core.Player.Inventory.GetItemAmount(itemID) > 0 Then
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Item.GetItemByID(itemID).Use()
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Core.Player.CheckItemCountScriptDelay(itemID)
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End If
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Case "select"
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Dim allowedPages As Integer()
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CType(Core.CurrentScreen, OverworldScreen).ActionScript.StartScript(argument, 2, True, False, "ScriptCommand")
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Case "delay"
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If argument.Contains(",") = True Then
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ActionScript.UnregisterID("SCRIPTDELAY", "str")
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ActionScript.UnregisterID("SCRIPTDELAY")
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Core.Player.ScriptDelaySteps = 0
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'arg 0 = Identifier
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'arg 1 = Script Path
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'arg 2 = Delay Type
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' //Steps
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'arg 3 = Amount of steps
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'arg 4 = Whether to display the remaining steps in the start menu
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' //ItemCount
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'arg 3 = Item ID
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'arg 4 = Compare Type
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'arg 5 = Item Amount
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Dim args() As String = argument.Split(CChar(","))
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Select Case args(1).ToLower
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If ActionScript.IsRegistered("SCRIPTDELAY_" & args(0).ToLower) = True Then
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ActionScript.UnregisterID("SCRIPTDELAY_" & args(0), "str")
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ActionScript.UnregisterID("SCRIPTDELAY_" & args(0))
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End If
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If Core.Player.ScriptDelaySteps > 0 AndAlso args(2).ToLower = "steps" Then
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Dim Data() As String = Core.Player.RegisterData.Split(CChar(","))
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For Each line As String In Data
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If line.StartsWith("[") = True And line.Contains("]") = True And line.EndsWith("]") = False Then
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Dim lineName As String = line.Remove(0, line.IndexOf("]") + 1)
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Dim delayID As String = ""
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If lineName.StartsWith("SCRIPTDELAY_") Then
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Dim registerContent() As Object = ActionScript.GetRegisterValue(lineName)
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Dim delayType As String = CStr(registerContent(0)).GetSplit(0, ";")
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If delayType.ToLower = "steps" Then
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ActionScript.UnregisterID(lineName, "str")
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ActionScript.UnregisterID(lineName)
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Core.Player.ScriptDelaySteps = 0
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Exit For
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End If
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End If
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End If
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Next
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End If
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Select Case args(2).ToLower
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Case "steps"
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Core.Player.ScriptDelaySteps = CInt(args(2))
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Core.Player.ScriptDelaySteps = CInt(args(3))
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Dim DisplaySteps As Boolean = False
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If args.Count > 4 Then
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DisplaySteps = CBool(args(4))
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End If
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Core.Player.ScriptDelayDisplaySteps = DisplaySteps
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Case "itemcount"
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Dim CompareType As String = ""
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Select Case args(4).ToLower
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Case "equal"
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CompareType = "equal"
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Case "below"
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CompareType = "below"
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Case "equalorbelow"
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CompareType = "equalorbelow"
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Case "above"
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CompareType = "above"
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Case "equalorabove"
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CompareType = "equalorabove"
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End Select
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If args(3) <> "" And CompareType <> "" And StringHelper.IsNumeric(args(5)) Then
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If Core.Player.ScriptDelayItems.Contains(args(0) & "," & args(3) & "," & CompareType & "," & CInt(args(5))) = False Then
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If Core.Player.ScriptDelayItems <> "" Then
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Core.Player.ScriptDelayItems &= ";"
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End If
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'0=delayIdentifier,1=itemID,2=compareType,3=itemAmount
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Core.Player.ScriptDelayItems &= args(0) & "," & args(3) & "," & CompareType & "," & CInt(args(5))
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End If
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End If
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End Select
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ActionScript.RegisterID("SCRIPTDELAY", "str", CStr(args(1) & ";" & args(0)))
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ActionScript.RegisterID("SCRIPTDELAY_" & args(0), "str", CStr(args(2).ToLower & ";" & args(1)))
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End If
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IsReady = True
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Case "cleardelay"
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ActionScript.UnregisterID("SCRIPTDELAY", "str")
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ActionScript.UnregisterID("SCRIPTDELAY")
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If argument <> "" Then
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Dim registerContent() As Object = ActionScript.GetRegisterValue("SCRIPTDELAY_" & argument)
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Dim delayType As String = CStr(registerContent(0)).GetSplit(0, ";")
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Select Case delayType.ToLower
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Case "steps"
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Core.Player.ScriptDelaySteps = 0
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Core.Player.ScriptDelayDisplaySteps = False
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Case "itemcount"
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Dim ItemDelayList As List(Of String) = Core.Player.ScriptDelayItems.Split(",").ToList
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For Each entry As String In ItemDelayList
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If entry.GetSplit(0, ",") = argument Then
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ItemDelayList.Remove(entry)
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Exit For
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End If
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Next
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Core.Player.ScriptDelayItems = String.Join(";", ItemDelayList)
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End Select
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ActionScript.UnregisterID("SCRIPTDELAY_" & argument, "str")
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ActionScript.UnregisterID("SCRIPTDELAY_" & argument)
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End If
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IsReady = True
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End Select
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End If
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@ -12,18 +12,20 @@
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Select Case command.ToLower()
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Case "delay"
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If ActionScript.IsRegistered("SCRIPTDELAY") = True Then
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Dim args() As String = argument.Split(CChar(","))
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Dim registerContent() As Object = ActionScript.GetRegisterValue("SCRIPTDELAY")
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If ActionScript.IsRegistered("SCRIPTDELAY_" & args(0)) = True Then
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Dim registerContent() As Object = ActionScript.GetRegisterValue("SCRIPTDELAY_" & args(0))
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If registerContent(0) Is Nothing Or registerContent(1) Is Nothing Then
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Logger.Log(Logger.LogTypes.Warning, "ScriptComparer.vb: No valid script has been set to be executed.")
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ActionScript.UnregisterID("SCRIPTDELAY", "str")
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ActionScript.UnregisterID("SCRIPTDELAY")
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ActionScript.UnregisterID("SCRIPTDELAY_" & args(0), "str")
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ActionScript.UnregisterID("SCRIPTDELAY_" & args(0))
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Return DefaultNull
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End If
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Select Case argument.ToLower
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Select Case args(1).ToLower
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Case "type"
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Return CStr(registerContent(0)).GetSplit(0, ";")
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Case "script"
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@ -33,6 +35,14 @@
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Select Case DelayType
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Case "steps"
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Return Core.Player.ScriptDelaySteps
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Case "itemcount"
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Dim ItemDelayList As List(Of String) = Core.Player.ScriptDelayItems.Split(";").ToList
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For Each entry As String In ItemDelayList
|
||||
If entry.GetSplit(0, ",") = args(0) Then
|
||||
Return entry.GetSplit(3)
|
||||
Exit For
|
||||
End If
|
||||
Next
|
||||
End Select
|
||||
End Select
|
||||
|
||||
|
|
|
@ -368,11 +368,11 @@ Namespace ScriptVersion2
|
|||
r(New ScriptCommand("script", "start", {New ScriptArgument("scriptFile", ScriptArgument.ArgumentTypes.Str)}.ToList(), "Starts a script with the given filename (without file extension)."))
|
||||
r(New ScriptCommand("script", "text", {New ScriptArgument("text", ScriptArgument.ArgumentTypes.Str)}.ToList(), "Starts a script with a simple text to display."))
|
||||
r(New ScriptCommand("script", "run", {New ScriptArgument("scriptContent", ScriptArgument.ArgumentTypes.Str)}.ToList(), "Runs script content. New lines are represented with ""^""."))
|
||||
r(New ScriptCommand("script", "delay", {New ScriptArgument("scriptPath", ScriptArgument.ArgumentTypes.Str), New ScriptArgument("delayType", ScriptArgument.ArgumentTypes.Str, {"steps"}), New ScriptArgument("delayValue", ScriptArgument.ArgumentTypes.Str)}.ToList(), "Executes a script file after something happened (like having moved a certain amount of steps)."))
|
||||
r(New ScriptCommand("script", "delay", "Clears the register created with @script.delay, preventing the script from being executed."))
|
||||
r(New ScriptCommand("script", "delay", {New ScriptArgument("delayID", ScriptArgument.ArgumentTypes.Str), New ScriptArgument("scriptPath", ScriptArgument.ArgumentTypes.Str), New ScriptArgument("delayType", ScriptArgument.ArgumentTypes.Str, {"steps", "itemcount"}), New ScriptArgument("valueArguments", ScriptArgument.ArgumentTypes.StrArr)}.ToList(), "Executes a script file after something happened (like having moved a certain amount of steps)."))
|
||||
r(New ScriptCommand("script", "cleardelay", {New ScriptArgument("delayID", ScriptArgument.ArgumentTypes.Str)}.ToList(), "Removes the register with the specified identifier (delayID) created with @script.delay, preventing the script from being executed."))
|
||||
|
||||
' Constructs:
|
||||
r(New ScriptCommand("script", "delay", "str,int", {New ScriptArgument("type", ScriptArgument.ArgumentTypes.Str, {"type", "script", "value"})}.ToList(), "Returns the ""type"", ""scriptpath"" or ""value"" of what will trigger the script, like the number of steps.", ",", True))
|
||||
r(New ScriptCommand("script", "delay", "str,int", {New ScriptArgument("delayID", ScriptArgument.ArgumentTypes.Str), New ScriptArgument("returnType", ScriptArgument.ArgumentTypes.Str, {"type", "script", "value"})}.ToList(), "Returns the ""type"", ""scriptpath"" or ""value"" of what will trigger the script, like the number of steps.", ",", True))
|
||||
End Sub
|
||||
|
||||
Private Shared Sub DoRegister()
|
||||
|
|
Loading…
Reference in New Issue