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https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-09-21 17:08:40 +02:00
Implemented Stomping Tantrum & Fixed some tokens
This commit is contained in:
parent
bfd16300d0
commit
9cb12a4130
@ -1642,6 +1642,12 @@
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Dim damage As Integer = BattleCalculation.CalculateDamage(a, False, True, True, BattleScreen)
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Dim damage As Integer = BattleCalculation.CalculateDamage(a, False, True, True, BattleScreen)
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ReduceHP(damage, own, own, BattleScreen, p.GetDisplayName() & " hurt itself in confusion.", "confusiondamage")
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ReduceHP(damage, own, own, BattleScreen, p.GetDisplayName() & " hurt itself in confusion.", "confusiondamage")
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moveUsed.HurtItselfInConfusion(own, BattleScreen)
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moveUsed.HurtItselfInConfusion(own, BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnLastMoveFailed = True
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Else
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BattleScreen.FieldEffects.OppLastMoveFailed = True
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End If
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Exit Sub
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Exit Sub
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End If
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End If
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End If
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End If
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@ -1651,6 +1657,13 @@
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p.RemoveVolatileStatus(Pokemon.VolatileStatus.Flinch)
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p.RemoveVolatileStatus(Pokemon.VolatileStatus.Flinch)
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BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " flinched and couldn't move!"))
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BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " flinched and couldn't move!"))
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moveUsed.InflictedFlinch(own, BattleScreen)
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moveUsed.InflictedFlinch(own, BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnLastMoveFailed = True
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Else
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BattleScreen.FieldEffects.OppLastMoveFailed = True
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End If
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If p.Ability.Name.ToLower() = "steadfast" Then
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If p.Ability.Name.ToLower() = "steadfast" Then
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RaiseStat(own, Not own, BattleScreen, "Speed", 1, "", "steadfast")
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RaiseStat(own, Not own, BattleScreen, "Speed", 1, "", "steadfast")
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End If
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End If
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@ -1678,8 +1691,13 @@
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If fly > 0 Then
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If fly > 0 Then
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moveUsed.MoveMisses(own, BattleScreen)
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moveUsed.MoveMisses(own, BattleScreen)
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End If
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If own = True Then
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BattleScreen.FieldEffects.OwnLastMoveFailed = True
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Else
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BattleScreen.FieldEffects.OppLastMoveFailed = True
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End If
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End If
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BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & "'s move was prevented due to Gravity!"))
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BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & "'s move was prevented due to Gravity!"))
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Exit Sub
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Exit Sub
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End If
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End If
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@ -1703,6 +1721,12 @@
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End If
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End If
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BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " is in love with " & op.GetDisplayName() & "!"))
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BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " is in love with " & op.GetDisplayName() & "!"))
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moveUsed.IsAttracted(own, BattleScreen)
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moveUsed.IsAttracted(own, BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnLastMoveFailed = True
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Else
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BattleScreen.FieldEffects.OppLastMoveFailed = True
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End If
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Exit Sub
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Exit Sub
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End If
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End If
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End If
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End If
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@ -1743,6 +1767,12 @@
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End If
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End If
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BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " is fully paralyzed!" & Environment.NewLine & "It cannot move!"))
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BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " is fully paralyzed!" & Environment.NewLine & "It cannot move!"))
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moveUsed.IsParalyzed(own, BattleScreen)
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moveUsed.IsParalyzed(own, BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnLastMoveFailed = True
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Else
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BattleScreen.FieldEffects.OppLastMoveFailed = True
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End If
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Exit Sub
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Exit Sub
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End If
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End If
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End If
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End If
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@ -1827,6 +1857,12 @@
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Else
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Else
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BattleScreen.BattleQuery.Add(New TextQueryObject("But it failed..."))
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BattleScreen.BattleQuery.Add(New TextQueryObject("But it failed..."))
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moveUsed.MoveMisses(own, BattleScreen)
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moveUsed.MoveMisses(own, BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnLastMoveFailed = True
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Else
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BattleScreen.FieldEffects.OppLastMoveFailed = True
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End If
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Exit Sub
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Exit Sub
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End If
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End If
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End If
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End If
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@ -2300,6 +2336,12 @@
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If Damage = 0 AndAlso moveUsed.ID = 117 Then
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If Damage = 0 AndAlso moveUsed.ID = 117 Then
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BattleScreen.BattleQuery.Add(New TextQueryObject("But it failed..."))
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BattleScreen.BattleQuery.Add(New TextQueryObject("But it failed..."))
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moveUsed.MoveMisses(own, BattleScreen)
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moveUsed.MoveMisses(own, BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnLastMoveFailed = True
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Else
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BattleScreen.FieldEffects.OppLastMoveFailed = True
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End If
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effectiveness = 0
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effectiveness = 0
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Exit For
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Exit For
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End If
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End If
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@ -2503,6 +2545,13 @@
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If canUseEffect AndAlso multiUseEffect OrElse (multiUseEffect = False AndAlso i = TimesToAttack) Then
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If canUseEffect AndAlso multiUseEffect OrElse (multiUseEffect = False AndAlso i = TimesToAttack) Then
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If substitute = 0 OrElse moveUsed.IsAffectedBySubstitute = False Then
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If substitute = 0 OrElse moveUsed.IsAffectedBySubstitute = False Then
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moveUsed.MoveHits(own, BattleScreen)
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moveUsed.MoveHits(own, BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnLastMoveFailed = False
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Else
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BattleScreen.FieldEffects.OppLastMoveFailed = False
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End If
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If op.Status = Pokemon.StatusProblems.Freeze Then
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If op.Status = Pokemon.StatusProblems.Freeze Then
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If moveUsed.RemovesOppFrozen = True Then
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If moveUsed.RemovesOppFrozen = True Then
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CureStatusProblem(Not own, own, BattleScreen, op.GetDisplayName() & " got defrosted by " & moveUsed.Name & ".", "defrostmove")
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CureStatusProblem(Not own, own, BattleScreen, op.GetDisplayName() & " got defrosted by " & moveUsed.Name & ".", "defrostmove")
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@ -2537,6 +2586,12 @@
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End If
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End If
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Else
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Else
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moveUsed.MoveHasNoEffect(own, BattleScreen)
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moveUsed.MoveHasNoEffect(own, BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnLastMoveFailed = True
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Else
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BattleScreen.FieldEffects.OppLastMoveFailed = True
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End If
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End If
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End If
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'ABILITY SHIT GOES HERE:
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'ABILITY SHIT GOES HERE:
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@ -2891,6 +2946,12 @@
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BattleScreen.BattleQuery.Add(New TextQueryObject(op.GetDisplayName() & " snatched " & p.GetDisplayName() & "'s move!"))
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BattleScreen.BattleQuery.Add(New TextQueryObject(op.GetDisplayName() & " snatched " & p.GetDisplayName() & "'s move!"))
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moveUsed.MoveHits(Not own, BattleScreen)
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moveUsed.MoveHits(Not own, BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnLastMoveFailed = False
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Else
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BattleScreen.FieldEffects.OppLastMoveFailed = False
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End If
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Else
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Else
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Dim magicReflect As String = ""
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Dim magicReflect As String = ""
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If moveUsed.MagicCoatAffected = True Then
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If moveUsed.MagicCoatAffected = True Then
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@ -2929,6 +2990,12 @@
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Else
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Else
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If oppSubstitute = 0 Or moveUsed.IsAffectedBySubstitute = False Then
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If oppSubstitute = 0 Or moveUsed.IsAffectedBySubstitute = False Then
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moveUsed.MoveHits(Not own, BattleScreen)
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moveUsed.MoveHits(Not own, BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnLastMoveFailed = False
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Else
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BattleScreen.FieldEffects.OppLastMoveFailed = False
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End If
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Else
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Else
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BattleScreen.BattleQuery.Add(New TextQueryObject("The substitute absorbed the move!"))
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BattleScreen.BattleQuery.Add(New TextQueryObject("The substitute absorbed the move!"))
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End If
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End If
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@ -2944,9 +3011,21 @@
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If effectiveness = 0.0F Then
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If effectiveness = 0.0F Then
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BattleScreen.BattleQuery.Add(New TextQueryObject("It has no effect..."))
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BattleScreen.BattleQuery.Add(New TextQueryObject("It has no effect..."))
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moveUsed.MoveHasNoEffect(own, BattleScreen)
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moveUsed.MoveHasNoEffect(own, BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnLastMoveFailed = True
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Else
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BattleScreen.FieldEffects.OppLastMoveFailed = True
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End If
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Else
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Else
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If substitute = 0 Or moveUsed.IsAffectedBySubstitute = False Then
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If substitute = 0 Or moveUsed.IsAffectedBySubstitute = False Then
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moveUsed.MoveHits(own, BattleScreen)
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moveUsed.MoveHits(own, BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnLastMoveFailed = False
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Else
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BattleScreen.FieldEffects.OppLastMoveFailed = False
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End If
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Else
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Else
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BattleScreen.BattleQuery.Add(New TextQueryObject("The substitute absorbed the move!"))
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BattleScreen.BattleQuery.Add(New TextQueryObject("The substitute absorbed the move!"))
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End If
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End If
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@ -2962,6 +3041,12 @@
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BattleScreen.BattleQuery.Add(New TextQueryObject("But it missed..."))
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BattleScreen.BattleQuery.Add(New TextQueryObject("But it missed..."))
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End If
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End If
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moveUsed.MoveMisses(own, BattleScreen)
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moveUsed.MoveMisses(own, BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnLastMoveFailed = True
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Else
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BattleScreen.FieldEffects.OppLastMoveFailed = True
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End If
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End If
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End If
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''Own Pokémon Encore
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''Own Pokémon Encore
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Dim attackIndex As Integer = -1
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Dim attackIndex As Integer = -1
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@ -112,6 +112,7 @@
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Public OwnTarShot As Boolean = False 'If own Pokémon is affected by Tar Shot
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Public OwnTarShot As Boolean = False 'If own Pokémon is affected by Tar Shot
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Public OwnLastMove As Attack = Nothing 'Last move used
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Public OwnLastMove As Attack = Nothing 'Last move used
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Public OwnLastMoveFailed As Boolean = False 'keeping track of this for Stomping Tantrum
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Public OwnSpikes As Integer = 0 'Trap move counter
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Public OwnSpikes As Integer = 0 'Trap move counter
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Public OwnStealthRock As Integer = 0 'Trap move counter
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Public OwnStealthRock As Integer = 0 'Trap move counter
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Public OwnStickyWeb As Integer = 0 'Trap move counter
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Public OwnStickyWeb As Integer = 0 'Trap move counter
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@ -141,6 +142,7 @@
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Public OppGuardSpec As Integer = 0
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Public OppGuardSpec As Integer = 0
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Public OppTurnCounts As Integer = 0
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Public OppTurnCounts As Integer = 0
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Public OppLastMove As Attack = Nothing
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Public OppLastMove As Attack = Nothing
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Public OppLastMoveFailed As Boolean = False
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Public OppLightScreen As Integer = 0
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Public OppLightScreen As Integer = 0
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Public OppReflect As Integer = 0
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Public OppReflect As Integer = 0
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Public OppTailWind As Integer = 0
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Public OppTailWind As Integer = 0
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@ -3111,6 +3111,7 @@ move_name_692,Drachenhammer
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move_name_693,Wirbler
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move_name_693,Wirbler
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move_name_705,Kanonenbouquet
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move_name_705,Kanonenbouquet
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move_name_706,Psychobeißer
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move_name_706,Psychobeißer
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move_name_707,Fruststampfer
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move_name_708,Schattenknochen
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move_name_708,Schattenknochen
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move_name_709,Turbofelsen
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move_name_709,Turbofelsen
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move_name_710,Aquadurchstoß
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move_name_710,Aquadurchstoß
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@ -3121,7 +3122,10 @@ move_name_717,Naturzorn
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move_name_749,Teerschuss
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move_name_749,Teerschuss
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move_name_790,Wunderdampf
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move_name_790,Wunderdampf
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move_name_796,Stahlstrahl
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move_name_796,Stahlstrahl
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move_name_797,Zornesfaust
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move_name_828,Barrierenstoß
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move_name_887,Hyperbohrer
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move_name_888,Doppelstrahl
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move_name_889,Zornesfaust
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------
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Story translation:
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Story translation:
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---
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---
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@ -3200,6 +3200,7 @@ move_name_692,Dragon Hammer
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move_name_693,Brutal Swing
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move_name_693,Brutal Swing
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move_name_705,Fleur Cannon
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move_name_705,Fleur Cannon
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move_name_706,Psychic Fangs
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move_name_706,Psychic Fangs
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move_name_707,Stomping Tantrum
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move_name_708,Shadow Bone
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move_name_708,Shadow Bone
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move_name_709,Accelerock
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move_name_709,Accelerock
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move_name_710,Liquidation
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move_name_710,Liquidation
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@ -3210,8 +3211,10 @@ move_name_717,Natures Madness
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move_name_749,Tar Shot
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move_name_749,Tar Shot
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move_name_790,Strange Steam
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move_name_790,Strange Steam
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move_name_796,Steel Beam
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move_name_796,Steel Beam
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move_name_797,Rage Fist
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move_name_828,Psyshield Bash
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move_name_798,Psyshield Bash
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move_name_887,Hyper Drill
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move_name_888,Twin Beam
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move_name_889,Rage Fist
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------
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------
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Move Descriptions:
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Move Descriptions:
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move_desc_1,The target is physically pounded with a long tail or a foreleg, etc.
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move_desc_1,The target is physically pounded with a long tail or a foreleg, etc.
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@ -3113,6 +3113,7 @@ move_name_692,Martillo Dragón
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move_name_693,Giro Vil
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move_name_693,Giro Vil
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move_name_705,Cañón Floral
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move_name_705,Cañón Floral
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move_name_706,Psicocolmillo
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move_name_706,Psicocolmillo
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move_name_707,Pataleta
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move_name_708,Hueso Sombrío
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move_name_708,Hueso Sombrío
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move_name_709,Roca Veloz
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move_name_709,Roca Veloz
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move_name_710,Hidroariete
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move_name_710,Hidroariete
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@ -3123,7 +3124,10 @@ move_name_717,Furia Natural
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move_name_749,Alquitranazo
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move_name_749,Alquitranazo
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move_name_790,Cautivapor
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move_name_790,Cautivapor
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move_name_796,Metaláser
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move_name_796,Metaláser
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move_name_797,Puño Furia
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move_name_828,Asalto Barrera
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move_name_887,Hipertaladro
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move_name_888,Láser Doble
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move_name_889,Puño Furia
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------
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Story translation:
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Story translation:
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---
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---
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@ -3111,7 +3111,8 @@ move_name_692,Draco-Marteau
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move_name_693,Centrifugifle
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move_name_693,Centrifugifle
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move_name_705,Canon Floral
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move_name_705,Canon Floral
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move_name_706,Psycho-Croc
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move_name_706,Psycho-Croc
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move_name_708,Shadow Bone
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move_name_707,Trépignement
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move_name_708,Os'Ombre
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move_name_709,Vif Roc
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move_name_709,Vif Roc
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move_name_710,Aqua-Brèche
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move_name_710,Aqua-Brèche
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move_name_711,Laser Prisme
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move_name_711,Laser Prisme
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@ -3121,7 +3122,10 @@ move_name_717,Natures Madness
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move_name_749,Goudronnage
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move_name_749,Goudronnage
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move_name_790,Vapeur Féérique
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move_name_790,Vapeur Féérique
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move_name_796,Métalaser
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move_name_796,Métalaser
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move_name_797,Poing de Colère
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move_name_828,Sprint Bouclier
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move_name_887,Hyperceuse
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move_name_888,Double Laser
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move_name_889,Poing de Colère
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------
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Story translation:
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Story translation:
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---
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---
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@ -3492,6 +3492,7 @@ move_name_692,Dragon Hammer
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move_name_693,Brutal Swing
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move_name_693,Brutal Swing
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move_name_705,Fleur Cannon
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move_name_705,Fleur Cannon
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move_name_706,Psychic Fangs
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move_name_706,Psychic Fangs
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move_name_707,Stomping Tantrum
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move_name_708,Shadow Bone
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move_name_708,Shadow Bone
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move_name_709,Accelerock
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move_name_709,Accelerock
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move_name_710,Liquidation
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move_name_710,Liquidation
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@ -3502,7 +3503,10 @@ move_name_717,Natures Madness
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move_name_749,Tar Shot
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move_name_749,Tar Shot
|
||||||
move_name_790,Vreemde stoom
|
move_name_790,Vreemde stoom
|
||||||
move_name_796,Steel Beam
|
move_name_796,Steel Beam
|
||||||
move_name_797,Woedevuist
|
move_name_828,Psyshield Bash
|
||||||
|
move_name_887,Hyper Drill
|
||||||
|
move_name_888,Twin Beam
|
||||||
|
move_name_889,Woedevuist
|
||||||
------
|
------
|
||||||
Move Descriptions:
|
Move Descriptions:
|
||||||
move_desc_1,Het doelwit wordt fysiek geraakt met een lange staart of een voorpoot, enz.
|
move_desc_1,Het doelwit wordt fysiek geraakt met een lange staart of een voorpoot, enz.
|
||||||
|
@ -3112,6 +3112,7 @@ move_name_692,Dragon Hammer
|
|||||||
move_name_693,Brutal Swing
|
move_name_693,Brutal Swing
|
||||||
move_name_705,Fleur Cannon
|
move_name_705,Fleur Cannon
|
||||||
move_name_706,Psychic Fangs
|
move_name_706,Psychic Fangs
|
||||||
|
move_name_707,Stomping Tantrum
|
||||||
move_name_708,Shadow Bone
|
move_name_708,Shadow Bone
|
||||||
move_name_709,Accelerock
|
move_name_709,Accelerock
|
||||||
move_name_710,Liquidation
|
move_name_710,Liquidation
|
||||||
@ -3122,7 +3123,11 @@ move_name_717,Natures Madness
|
|||||||
move_name_749,Tar Shot
|
move_name_749,Tar Shot
|
||||||
move_name_790,Strange Steam
|
move_name_790,Strange Steam
|
||||||
move_name_796,Steel Beam
|
move_name_796,Steel Beam
|
||||||
move_name_797,Rage Fist
|
move_name_828,Psyshield Bash
|
||||||
|
move_name_887,Hyper Drill
|
||||||
|
move_name_888,Twin Beam
|
||||||
|
move_name_889,Rage Fist
|
||||||
|
|
||||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
Story translation:
|
Story translation:
|
||||||
---
|
---
|
||||||
|
@ -3196,6 +3196,7 @@ move_name_692,Dragon Hammer
|
|||||||
move_name_693,Brutal Swing
|
move_name_693,Brutal Swing
|
||||||
move_name_705,Fleur Cannon
|
move_name_705,Fleur Cannon
|
||||||
move_name_706,Psychic Fangs
|
move_name_706,Psychic Fangs
|
||||||
|
move_name_707,Stomping Tantrum
|
||||||
move_name_708,Shadow Bone
|
move_name_708,Shadow Bone
|
||||||
move_name_709,Accelerock
|
move_name_709,Accelerock
|
||||||
move_name_710,Liquidation
|
move_name_710,Liquidation
|
||||||
@ -3206,7 +3207,10 @@ move_name_717,Natures Madness
|
|||||||
move_name_749,Tar Shot
|
move_name_749,Tar Shot
|
||||||
move_name_790,Strange Steam
|
move_name_790,Strange Steam
|
||||||
move_name_796,Steel Beam
|
move_name_796,Steel Beam
|
||||||
move_name_797,Rage Fist
|
move_name_828,Psyshield Bash
|
||||||
|
move_name_887,Hyper Drill
|
||||||
|
move_name_888,Twin Beam
|
||||||
|
move_name_889,Rage Fist
|
||||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
Story translation:
|
Story translation:
|
||||||
---
|
---
|
||||||
|
@ -28893,6 +28893,7 @@
|
|||||||
<Compile Include="Pokemon\Attacks\Grass\SolarBlade.vb" />
|
<Compile Include="Pokemon\Attacks\Grass\SolarBlade.vb" />
|
||||||
<Compile Include="Pokemon\Attacks\Grass\Strength Sap.vb" />
|
<Compile Include="Pokemon\Attacks\Grass\Strength Sap.vb" />
|
||||||
<Compile Include="Pokemon\Attacks\Grass\WorrySeed.vb" />
|
<Compile Include="Pokemon\Attacks\Grass\WorrySeed.vb" />
|
||||||
|
<Compile Include="Pokemon\Attacks\Ground\StompingTangtrum.vb" />
|
||||||
<Compile Include="Pokemon\Attacks\Ground\HighHorsepower.vb" />
|
<Compile Include="Pokemon\Attacks\Ground\HighHorsepower.vb" />
|
||||||
<Compile Include="Pokemon\Attacks\Ground\ShoreUp.vb" />
|
<Compile Include="Pokemon\Attacks\Ground\ShoreUp.vb" />
|
||||||
<Compile Include="Pokemon\Attacks\Ground\PrecipiceBlades.vb" />
|
<Compile Include="Pokemon\Attacks\Ground\PrecipiceBlades.vb" />
|
||||||
|
@ -1693,8 +1693,8 @@
|
|||||||
returnMove = New Moves.Fairy.FleurCannon()
|
returnMove = New Moves.Fairy.FleurCannon()
|
||||||
Case 706
|
Case 706
|
||||||
returnMove = New Moves.Psychic.PsychicFangs()
|
returnMove = New Moves.Psychic.PsychicFangs()
|
||||||
'Case 707
|
Case 707
|
||||||
'Stomping Tantrum
|
returnMove = New Moves.Ground.StompingTantrum()
|
||||||
Case 708
|
Case 708
|
||||||
returnMove = New Moves.Ghost.ShadowBone()
|
returnMove = New Moves.Ghost.ShadowBone()
|
||||||
Case 709
|
Case 709
|
||||||
|
81
P3D/Pokemon/Attacks/Ground/StompingTangtrum.vb
Normal file
81
P3D/Pokemon/Attacks/Ground/StompingTangtrum.vb
Normal file
@ -0,0 +1,81 @@
|
|||||||
|
Namespace BattleSystem.Moves.Ground
|
||||||
|
|
||||||
|
Public Class StompingTantrum
|
||||||
|
|
||||||
|
Inherits Attack
|
||||||
|
|
||||||
|
Public Sub New()
|
||||||
|
'#Definitions
|
||||||
|
Me.Type = New Element(Element.Types.Ground)
|
||||||
|
Me.ID = 707
|
||||||
|
Me.OriginalPP = 10
|
||||||
|
Me.CurrentPP = 10
|
||||||
|
Me.MaxPP = 10
|
||||||
|
Me.Power = 75
|
||||||
|
Me.Accuracy = 100
|
||||||
|
Me.Category = Categories.Physical
|
||||||
|
Me.ContestCategory = ContestCategories.Tough
|
||||||
|
Me.Name = Localization.GetString("move_name_" & Me.ID, "Stomping Tantrum")
|
||||||
|
Me.Description = "Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles."
|
||||||
|
Me.CriticalChance = 1
|
||||||
|
Me.IsHMMove = False
|
||||||
|
Me.Target = Targets.OneAdjacentTarget
|
||||||
|
Me.Priority = 0
|
||||||
|
Me.TimesToAttack = 1
|
||||||
|
'#End
|
||||||
|
|
||||||
|
'#SpecialDefinitions
|
||||||
|
Me.MakesContact = True
|
||||||
|
Me.ProtectAffected = True
|
||||||
|
Me.MagicCoatAffected = False
|
||||||
|
Me.SnatchAffected = False
|
||||||
|
Me.MirrorMoveAffected = True
|
||||||
|
Me.KingsrockAffected = True
|
||||||
|
Me.CounterAffected = True
|
||||||
|
|
||||||
|
Me.DisabledWhileGravity = False
|
||||||
|
Me.UseEffectiveness = True
|
||||||
|
Me.ImmunityAffected = True
|
||||||
|
Me.HasSecondaryEffect = False
|
||||||
|
Me.RemovesOwnFrozen = False
|
||||||
|
|
||||||
|
Me.IsHealingMove = False
|
||||||
|
Me.IsRecoilMove = False
|
||||||
|
|
||||||
|
Me.IsDamagingMove = True
|
||||||
|
Me.IsProtectMove = False
|
||||||
|
|
||||||
|
Me.IsAffectedBySubstitute = True
|
||||||
|
Me.IsOneHitKOMove = False
|
||||||
|
Me.IsWonderGuardAffected = True
|
||||||
|
'#End
|
||||||
|
|
||||||
|
Me.AIField1 = AIField.Damage
|
||||||
|
Me.AIField2 = AIField.Nothing
|
||||||
|
|
||||||
|
End Sub
|
||||||
|
|
||||||
|
Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
|
||||||
|
Dim p As Pokemon = BattleScreen.OwnPokemon
|
||||||
|
Dim op As Pokemon = BattleScreen.OppPokemon
|
||||||
|
|
||||||
|
Dim lastMoveFailed As Boolean = BattleScreen.FieldEffects.OwnLastMoveFailed
|
||||||
|
|
||||||
|
If own = False Then
|
||||||
|
p = BattleScreen.OppPokemon
|
||||||
|
op = BattleScreen.OwnPokemon
|
||||||
|
|
||||||
|
lastMoveFailed = BattleScreen.FieldEffects.OppLastMoveFailed
|
||||||
|
End If
|
||||||
|
|
||||||
|
Dim basePower As Integer = Me.Power
|
||||||
|
If lastMoveFailed = True Then
|
||||||
|
basePower *= 2
|
||||||
|
End If
|
||||||
|
|
||||||
|
Return basePower
|
||||||
|
End Function
|
||||||
|
|
||||||
|
End Class
|
||||||
|
|
||||||
|
End Namespace
|
Loading…
x
Reference in New Issue
Block a user