Fixed sec. effect values (rock)

This commit is contained in:
Capt_Segis 2016-09-14 20:34:54 -05:00 committed by GitHub
parent 89ec6ef33e
commit 9cda9cbaf0
2 changed files with 199 additions and 199 deletions

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@ -1,73 +1,73 @@
Namespace BattleSystem.Moves.Rock
Public Class HeadSmash
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Rock)
Me.ID = 457
Me.OriginalPP = 5
Me.CurrentPP = 5
Me.MaxPP = 5
Me.Power = 150
Me.Accuracy = 80
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Tough
Me.Name = "Head Smash"
Me.Description = "The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = True
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.Recoil
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim lastDamage As Integer = BattleScreen.FieldEffects.OwnLastDamage
If own = False Then
lastDamage = BattleScreen.FieldEffects.OppLastDamage
End If
Dim recoilDamage As Integer = CInt(Math.Floor(lastDamage / 2))
If recoilDamage <= 0 Then
recoilDamage = 1
End If
BattleScreen.Battle.InflictRecoil(own, own, BattleScreen, Me, recoilDamage, "", "move:headsmash")
End Sub
End Class
End Namespace
Namespace BattleSystem.Moves.Rock
Public Class HeadSmash
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Rock)
Me.ID = 457
Me.OriginalPP = 5
Me.CurrentPP = 5
Me.MaxPP = 5
Me.Power = 150
Me.Accuracy = 80
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Tough
Me.Name = "Head Smash"
Me.Description = "The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = True
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.Recoil
End Sub
Public Overrides Sub MoveRecoil(own As Boolean, BattleScreen As BattleScreen)
Dim lastDamage As Integer = BattleScreen.FieldEffects.OwnLastDamage
If own = False Then
lastDamage = BattleScreen.FieldEffects.OppLastDamage
End If
Dim recoilDamage As Integer = CInt(Math.Floor(lastDamage / 2))
If recoilDamage <= 0 Then
recoilDamage = 1
End If
BattleScreen.Battle.InflictRecoil(own, own, BattleScreen, Me, recoilDamage, "", "move:headsmash")
End Sub
End Class
End Namespace

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@ -1,127 +1,127 @@
Namespace BattleSystem.Moves.Rock
Public Class Rollout
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Rock)
Me.ID = 205
Me.OriginalPP = 20
Me.CurrentPP = 20
Me.MaxPP = 20
Me.Power = 30
Me.Accuracy = 90
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Tough
Me.Name = "Rollout"
Me.Description = "The user continually rolls into the target over five turns. It becomes stronger each time it hits."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = True
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.MultiTurn
End Sub
Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
Dim rollout As Integer = BattleScreen.FieldEffects.OwnRolloutCounter
If own = False Then
rollout = BattleScreen.FieldEffects.OppRolloutCounter
End If
Dim p As Integer = Me.Power
If rollout > 0 Then
For i = 1 To rollout
p *= 2
Next
End If
Dim defensecurl As Integer = BattleScreen.FieldEffects.OwnDefenseCurl
If own = False Then
defensecurl = BattleScreen.FieldEffects.OppDefenseCurl
End If
If defensecurl > 0 Then
p *= 2
End If
Return p
End Function
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim rollout As Integer = BattleScreen.FieldEffects.OwnRolloutCounter
If own = False Then
rollout = BattleScreen.FieldEffects.OppRolloutCounter
End If
If rollout = 5 Then
If own = True Then
BattleScreen.FieldEffects.OwnRolloutCounter = 0
Else
BattleScreen.FieldEffects.OppRolloutCounter = 0
End If
Else
If own = True Then
BattleScreen.FieldEffects.OwnRolloutCounter += 1
Else
BattleScreen.FieldEffects.OppRolloutCounter += 1
End If
End If
End Sub
Private Sub Interruption(ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
If own = True Then
BattleScreen.FieldEffects.OwnRolloutCounter = 0
Else
BattleScreen.FieldEffects.OppRolloutCounter = 0
End If
End Sub
Public Overrides Sub MoveHasNoEffect(own As Boolean, BattleScreen As BattleScreen)
Interruption(own, BattleScreen)
End Sub
Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen)
Interruption(own, BattleScreen)
End Sub
Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
Interruption(own, BattleScreen)
End Sub
End Class
Namespace BattleSystem.Moves.Rock
Public Class Rollout
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Rock)
Me.ID = 205
Me.OriginalPP = 20
Me.CurrentPP = 20
Me.MaxPP = 20
Me.Power = 30
Me.Accuracy = 90
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Tough
Me.Name = "Rollout"
Me.Description = "The user continually rolls into the target over five turns. It becomes stronger each time it hits."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.MultiTurn
End Sub
Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
Dim rollout As Integer = BattleScreen.FieldEffects.OwnRolloutCounter
If own = False Then
rollout = BattleScreen.FieldEffects.OppRolloutCounter
End If
Dim p As Integer = Me.Power
If rollout > 0 Then
For i = 1 To rollout
p *= 2
Next
End If
Dim defensecurl As Integer = BattleScreen.FieldEffects.OwnDefenseCurl
If own = False Then
defensecurl = BattleScreen.FieldEffects.OppDefenseCurl
End If
If defensecurl > 0 Then
p *= 2
End If
Return p
End Function
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim rollout As Integer = BattleScreen.FieldEffects.OwnRolloutCounter
If own = False Then
rollout = BattleScreen.FieldEffects.OppRolloutCounter
End If
If rollout = 5 Then
If own = True Then
BattleScreen.FieldEffects.OwnRolloutCounter = 0
Else
BattleScreen.FieldEffects.OppRolloutCounter = 0
End If
Else
If own = True Then
BattleScreen.FieldEffects.OwnRolloutCounter += 1
Else
BattleScreen.FieldEffects.OppRolloutCounter += 1
End If
End If
End Sub
Private Sub Interruption(ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
If own = True Then
BattleScreen.FieldEffects.OwnRolloutCounter = 0
Else
BattleScreen.FieldEffects.OppRolloutCounter = 0
End If
End Sub
Public Overrides Sub MoveHasNoEffect(own As Boolean, BattleScreen As BattleScreen)
Interruption(own, BattleScreen)
End Sub
Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen)
Interruption(own, BattleScreen)
End Sub
Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
Interruption(own, BattleScreen)
End Sub
End Class
End Namespace