Fixed sec. effect values (rock)
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Namespace BattleSystem.Moves.Rock
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Namespace BattleSystem.Moves.Rock
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Public Class HeadSmash
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Public Class HeadSmash
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Me.AIField2 = AIField.Recoil
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Me.AIField2 = AIField.Recoil
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End Sub
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End Sub
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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Public Overrides Sub MoveRecoil(own As Boolean, BattleScreen As BattleScreen)
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Dim lastDamage As Integer = BattleScreen.FieldEffects.OwnLastDamage
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Dim lastDamage As Integer = BattleScreen.FieldEffects.OwnLastDamage
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If own = False Then
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If own = False Then
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lastDamage = BattleScreen.FieldEffects.OppLastDamage
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lastDamage = BattleScreen.FieldEffects.OppLastDamage
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Namespace BattleSystem.Moves.Rock
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Namespace BattleSystem.Moves.Rock
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Public Class Rollout
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Public Class Rollout
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Me.DisabledWhileGravity = False
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = True
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Me.HasSecondaryEffect = False
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Me.RemovesFrozen = False
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsHealingMove = False
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