Create VoltSwitch.vb
This commit is contained in:
parent
893a6e3601
commit
9d28087929
|
@ -0,0 +1,88 @@
|
|||
Namespace BattleSystem.Moves.Electric
|
||||
|
||||
Public Class VoltSwitch
|
||||
|
||||
Inherits Attack
|
||||
|
||||
Public Sub New()
|
||||
'#Definitions
|
||||
Me.Type = New Element(Element.Types.Electric)
|
||||
Me.ID = 521
|
||||
Me.OriginalPP = 20
|
||||
Me.CurrentPP = 20
|
||||
Me.MaxPP = 20
|
||||
Me.Power = 70
|
||||
Me.Accuracy = 100
|
||||
Me.Category = Categories.Special
|
||||
Me.ContestCategory = ContestCategories.Cool
|
||||
Me.Name = "Volt Switch"
|
||||
Me.Description = "After making its attack, the user rushes back to switch places with a party Pokémon in waiting."
|
||||
Me.CriticalChance = 1
|
||||
Me.IsHMMove = False
|
||||
Me.Target = Targets.OneAdjacentTarget
|
||||
Me.Priority = 0
|
||||
Me.TimesToAttack = 1
|
||||
'#End
|
||||
|
||||
'#SpecialDefinitions
|
||||
Me.MakesContact = False
|
||||
Me.ProtectAffected = True
|
||||
Me.MagicCoatAffected = False
|
||||
Me.SnatchAffected = False
|
||||
Me.MirrorMoveAffected = True
|
||||
Me.KingsrockAffected = True
|
||||
Me.CounterAffected = True
|
||||
|
||||
Me.DisabledWhileGravity = False
|
||||
Me.UseEffectiveness = True
|
||||
Me.ImmunityAffected = True
|
||||
Me.RemovesFrozen = False
|
||||
Me.HasSecondaryEffect = True
|
||||
|
||||
Me.IsHealingMove = False
|
||||
Me.IsRecoilMove = False
|
||||
Me.IsPunchingMove = False
|
||||
Me.IsDamagingMove = True
|
||||
Me.IsProtectMove = False
|
||||
Me.IsSoundMove = False
|
||||
|
||||
Me.IsAffectedBySubstitute = True
|
||||
Me.IsOneHitKOMove = False
|
||||
Me.IsWonderGuardAffected = True
|
||||
'#End
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
|
||||
If own = True Then
|
||||
If Core.Player.CountFightablePokemon > 1 Then
|
||||
BattleScreen.Battle.SwitchOutOwn(BattleScreen, GetPokemonIndex(BattleScreen, own), -1)
|
||||
End If
|
||||
Else
|
||||
If BattleScreen.IsTrainerBattle = True Or BattleScreen.IsRemoteBattle = True Or BattleScreen.IsPVPBattle = True Then
|
||||
If BattleScreen.Trainer.CountUseablePokemon > 1 Then
|
||||
BattleScreen.Battle.SwitchOutOpp(BattleScreen, GetPokemonIndex(BattleScreen, own))
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Private Function GetPokemonIndex(ByVal BattleScreen As BattleScreen, ByVal own As Boolean) As Integer
|
||||
If own = True Then
|
||||
Dim i As Integer = 0
|
||||
While Core.Player.Pokemons(i).HP <= 0 Or Core.Player.Pokemons(i).Status = Pokemon.StatusProblems.Fainted Or i = BattleScreen.OwnPokemonIndex Or Core.Player.Pokemons(i).IsEgg() = True
|
||||
i += 1
|
||||
End While
|
||||
Return i
|
||||
Else
|
||||
Dim i As Integer = 0
|
||||
While BattleScreen.Trainer.Pokemons(i).HP <= 0 Or BattleScreen.Trainer.Pokemons(i).Status = Pokemon.StatusProblems.Fainted Or i = BattleScreen.OwnPokemonIndex Or BattleScreen.Trainer.Pokemons(i).IsEgg() = True
|
||||
i += 1
|
||||
End While
|
||||
Return i
|
||||
End If
|
||||
Return -1
|
||||
End Function
|
||||
|
||||
End Class
|
||||
|
||||
End Namespace
|
Loading…
Reference in New Issue