diff --git a/P3D/Content/Data/Scripts/liberty/garden.dat b/P3D/Content/Data/Scripts/liberty/garden.dat index 20c41cab2..3a7705531 100644 --- a/P3D/Content/Data/Scripts/liberty/garden.dat +++ b/P3D/Content/Data/Scripts/liberty/garden.dat @@ -1,10 +1,10 @@ version=2 :if:=true =false - @npc.warp(10,21,3,22) - @npc.warp(11,19,3,23) - @npc.warp(12,20,3,23) - @npc.warp(13,22,3,23) - @npc.warp(14,23,3,23) + @npc.warp(10,21,3,21) + @npc.warp(11,19,3,22) + @npc.warp(12,20,3,22) + @npc.warp(13,22,3,22) + @npc.warp(14,23,3,22) @camera.set(0,1,1.5,3.14,-0.46) @player.move(0) @level.update diff --git a/P3D/Content/Data/Scripts/liberty/room.dat b/P3D/Content/Data/Scripts/liberty/room.dat index b3045ae5c..abb4c60b4 100644 --- a/P3D/Content/Data/Scripts/liberty/room.dat +++ b/P3D/Content/Data/Scripts/liberty/room.dat @@ -7,7 +7,7 @@ version=2 @npc.turn(6,2) @entity.showmessagebulb(1|4|1|5) @level.wait(30) -@npc.move(6,1) +@npc.move(6,2) @battle.starttrainer(liberty\inside\Petrel) @text.show(Petrel: Ok, I give up!*I might have underestimated~your persistence.) @npc.turn(6,0) diff --git a/P3D/Content/Data/maps/fortune/town.dat b/P3D/Content/Data/maps/fortune/town.dat index 318ab9065..6b69bc95c 100644 Binary files a/P3D/Content/Data/maps/fortune/town.dat and b/P3D/Content/Data/maps/fortune/town.dat differ diff --git a/P3D/Content/Data/maps/liberty/garden.dat b/P3D/Content/Data/maps/liberty/garden.dat index ed7a478c4..5b40f86ed 100644 --- a/P3D/Content/Data/maps/liberty/garden.dat +++ b/P3D/Content/Data/maps/liberty/garden.dat @@ -258,7 +258,7 @@ Lighthouse: {"Entity"{ENT[{"Scale"{sngArr[0.2,1.3,0.2]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[24,9.9,16.5]}}{"TexturePath"{str[olivine]}}{"Textures"{recArr[[48,16,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}} Warp: -{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"Position"{sngArr[21,3,19]}}{"TexturePath"{str[Cherrygrove]}}{"Textures"{recArr[[16,0,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[liberty\interior.dat,4,0.1,14,0]}}{"Rotation"{int[0]}}]}} +{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"Position"{sngArr[21,3,19]}}{"TexturePath"{str[Cherrygrove]}}{"Textures"{recArr[[16,0,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[liberty\interior.dat,4,0.1,15,0]}}{"Rotation"{int[0]}}]}} Benchs: {"Entity"{ENT[{"EntityID"{str[Cube]}}{"Scale"{sngArr[2,0.4,1]}}{"Position"{sngArr[16.5,1.9,28.725]}}{"TexturePath"{str[Park]}}{"Textures"{recArr[[16,32,32,8]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}} diff --git a/P3D/Content/Data/maps/liberty/interior.dat b/P3D/Content/Data/maps/liberty/interior.dat index 6d2b47708..14f551773 100644 --- a/P3D/Content/Data/maps/liberty/interior.dat +++ b/P3D/Content/Data/maps/liberty/interior.dat @@ -63,8 +63,8 @@ Hole: {"Entity"{ENT[{"Scale"{sngArr[2.3,0.3,0.3]}}{"EntityID"{str[AllSidesObject]}}{"Position"{sngArr[4,-1,0.55]}}{"TexturePath"{str[Park]}}{"Textures"{recArr[[16,80,1,1]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[12]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}} Warps: -{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"Position"{sngArr[4,0,15]}}{"TexturePath"{str[park]}}{"Textures"{recArr[[0,64,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[liberty\garden.dat,21,3.1,20,0]}}{"Rotation"{int[0]}}]}} -{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"Position"{sngArr[4,-2,0]}}{"TexturePath"{str[park]}}{"Textures"{recArr[[64,48,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[liberty\room.dat,4,0.1,9,0]}}{"Rotation"{int[0]}}]}} +{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"Position"{sngArr[4,0,15]}}{"TexturePath"{str[park]}}{"Textures"{recArr[[0,64,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[liberty\garden.dat,21,3.1,19,0]}}{"Rotation"{int[0]}}]}} +{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"Position"{sngArr[4,-2,0]}}{"TexturePath"{str[park]}}{"Textures"{recArr[[64,48,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[liberty\room.dat,4,0.1,10,0]}}{"Rotation"{int[0]}}]}} NPC: {"NPC"{NPC[{"Position"{sngArr[2,0,13]}}{"TextureID"{str[95]}}{"ID"{int[1]}}{"Name"{str[Officer]}}{"Action"{int[1]}}{"AdditionalValue"{str[liberty\heal]}}{"Rotation"{int[3]}}{"Movement"{str[Looking]}}{"MoveRectangles"{recArr[]}}]}} diff --git a/P3D/Content/Data/maps/liberty/room.dat b/P3D/Content/Data/maps/liberty/room.dat index 6fe443444..a984a4b34 100644 --- a/P3D/Content/Data/maps/liberty/room.dat +++ b/P3D/Content/Data/maps/liberty/room.dat @@ -81,7 +81,7 @@ Hole: {"Entity"{ENT[{"Scale"{sngArr[2.3,0.3,0.3]}}{"EntityID"{str[AllSidesObject]}}{"Position"{sngArr[4,1,9.55]}}{"TexturePath"{str[Park]}}{"Textures"{recArr[[16,80,1,1]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[12]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}} Warps: -{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"Position"{sngArr[4,0,10]}}{"TexturePath"{str[park]}}{"Textures"{recArr[[64,48,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[liberty\interior.dat,4,-1.9,1,0]}}{"Rotation"{int[0]}}]}} +{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"Position"{sngArr[4,0,10]}}{"TexturePath"{str[park]}}{"Textures"{recArr[[64,48,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[liberty\interior.dat,4,-1.9,0,0]}}{"Rotation"{int[0]}}]}} NPC: {"NPC"{NPC[{"Position"{sngArr[4,0,3]}}{"TextureID"{str[[POKEMON|N]494]}}{"AnimateIdle"{bool[1]}}{"ID"{int[0]}}{"Name"{str[Rival]}}{"Action"{int[1]}}{"AdditionalValue"{str[liberty/victini]}}{"Rotation"{int[2]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}} diff --git a/P3D/Pokemon/Items/Medicine/RevivalHerb.vb b/P3D/Pokemon/Items/Medicine/RevivalHerb.vb index bccb87018..4de5f083f 100644 --- a/P3D/Pokemon/Items/Medicine/RevivalHerb.vb +++ b/P3D/Pokemon/Items/Medicine/RevivalHerb.vb @@ -29,7 +29,7 @@ Namespace Items.Medicine If Pokemon.Status = P3D.Pokemon.StatusProblems.Fainted Then Pokemon.Status = P3D.Pokemon.StatusProblems.None - Pokemon.HP = CInt(Math.Floor(Pokemon.MaxHP / 2)) + Pokemon.HP = CInt(Math.Floor(Pokemon.MaxHP)) Pokemon.ChangeFriendShip(Pokemon.FriendShipCauses.RevivalHerb) SoundManager.PlaySound("single_heal", False)