diff --git a/P3D/Battle/BattleSystemV2/Battle.vb b/P3D/Battle/BattleSystemV2/Battle.vb index c50fff927..add047afa 100644 --- a/P3D/Battle/BattleSystemV2/Battle.vb +++ b/P3D/Battle/BattleSystemV2/Battle.vb @@ -5720,7 +5720,7 @@ End If End If If .FieldEffects.OppLeechSeed > 0 Then 'LeechSeed (opponent seeded) - If .OppPokemon.HP > 0 And .OwnPokemon.HP > 0 And .OwnPokemon.HP < .OwnPokemon.MaxHP Then + If .OppPokemon.HP > 0 And .OwnPokemon.HP > 0 Then Dim loseHP As Integer = CInt(Math.Ceiling(.OppPokemon.MaxHP / 8)) Dim currHP As Integer = .OppPokemon.HP @@ -6598,7 +6598,7 @@ End If End If If .FieldEffects.OwnLeechSeed > 0 Then 'LeechSeed (Own pokemon seeded) - If .OwnPokemon.HP > 0 And .OppPokemon.HP > 0 And .OppPokemon.HP < .OppPokemon.MaxHP Then + If .OwnPokemon.HP > 0 And .OppPokemon.HP > 0 Then Dim loseHP As Integer = CInt(Math.Ceiling(.OwnPokemon.MaxHP / 8)) Dim currHP As Integer = .OwnPokemon.HP