Merge branch 'master' of https://github.com/P3D-Legacy/P3D-Legacy
This commit is contained in:
commit
9e538f4a18
Binary file not shown.
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@ -71,8 +71,8 @@ Poster:
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NPCs:
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{"NPC"{NPC[{"Position"{sngArr[16,0,3]}}{"TextureID"{str[Fanta]}}{"ID"{int[2]}}{"Name"{str[Fanta]}}{"Action"{int[1]}}{"AdditionalValue"{str[kolben\fanta]}}{"Rotation"{int[1]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
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{"NPC"{NPC[{"Position"{sngArr[2,0,3]}}{"TextureID"{str[TornadoBot]}}{"ID"{int[6]}}{"Name"{str[Tornado]}}{"Action"{int[1]}}{"AdditionalValue"{str[kolben\tornado]}}{"Rotation"{int[3]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
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{"EntityField"{ENT[{"EntityID"{str[ScriptBlock]}}{"Size"{intArr[1,7]}}{"Position"{sngArr[5,0,0]}}{"TexturePath"{str[Center]}}{"Textures"{recArr[[0,48,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[kolben\botoff]}}{"Rotation"{int[0]}}]}}
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{"EntityField"{ENT[{"EntityID"{str[ScriptBlock]}}{"Size"{intArr[1,7]}}{"Position"{sngArr[6,0,0]}}{"TexturePath"{str[Center]}}{"Textures"{recArr[[0,48,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[kolben\boton]}}{"Rotation"{int[0]}}]}}
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{"EntityField"{ENT[{"EntityID"{str[ScriptBlock]}}{"Size"{intArr[1,1]}}{"Position"{sngArr[6,0,3]}}{"TexturePath"{str[Center]}}{"Textures"{recArr[[0,48,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[kolben\botoff]}}{"Rotation"{int[0]}}]}}
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{"EntityField"{ENT[{"EntityID"{str[ScriptBlock]}}{"Size"{intArr[1,1]}}{"Position"{sngArr[7,0,3]}}{"TexturePath"{str[Center]}}{"Textures"{recArr[[0,48,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[kolben\boton]}}{"Rotation"{int[0]}}]}}
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shelf:
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{"Entity"{ENT[{"Scale"{sngArr[1,1,0.8]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[6.9,0,0]}}{"TexturePath"{str[Center]}}{"Textures"{recArr[[64,16,16,16][64,0,16,16][96,16,16,16]]}}{"TextureIndex"{intArr[0,0,2,2,2,2,2,2,1,1]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[1]}}{"AdditionalValue"{str[shelf]}}{"Rotation"{int[3]}}]}}
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@ -68,13 +68,14 @@
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GraphicsDevice.PresentationParameters.BackBufferFormat = SurfaceFormat.Rgba1010102
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GraphicsDevice.PresentationParameters.DepthStencilFormat = DepthFormat.Depth24Stencil8
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windowSize = New Rectangle(0, 0, CInt(GameOptions.WindowSize.X), CInt(GameOptions.WindowSize.Y))
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GraphicsManager.PreferMultiSampling = True
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GraphicsManager.GraphicsProfile = GraphicsProfile.HiDef
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GraphicsManager.ApplyChanges()
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windowSize = New Rectangle(0, 0, CInt(GameOptions.WindowSize.X), CInt(GameOptions.WindowSize.Y))
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SpriteBatch = New CoreSpriteBatch(GraphicsDevice)
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FontRenderer = New CoreSpriteBatch(GraphicsDevice)
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@ -146,9 +147,6 @@
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Public Sub Update(ByVal gameTime As GameTime)
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Core.GameTime = gameTime
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KeyBoardHandler.Update()
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ControllerHandler.Update()
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ConnectScreen.UpdateConnectSet()
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If Core.GameInstance.IsActive = False Then
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@ -156,6 +154,10 @@
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Core.SetScreen(New PauseScreen(Core.CurrentScreen))
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End If
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Else
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KeyBoardHandler.Update()
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ControllerHandler.Update()
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Controls.MakeMouseVisible()
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MouseHandler.Update()
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If KeyBoardHandler.KeyPressed(KeyBindings.EscapeKey) = True Or ControllerHandler.ButtonDown(Buttons.Start) = True Then
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CurrentScreen.EscapePressed()
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End If
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@ -174,9 +176,6 @@
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MusicManager.Update()
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GameMessage.Update()
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Controls.MakeMouseVisible()
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MouseHandler.Update()
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LoadingDots.Update()
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ForcedCrash.Update()
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@ -50,11 +50,14 @@ Public Class GameController
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Public Graphics As GraphicsDeviceManager
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Public FPSMonitor As FPSMonitor
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Private window_change As Boolean = False
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Public Shared UpdateChecked As Boolean = False
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Private _componentManager As ComponentManager
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Public Sub New()
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Me.window_change = False
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Graphics = New GraphicsDeviceManager(Me)
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Content.RootDirectory = "Content"
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@ -89,6 +92,10 @@ Public Class GameController
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End Sub
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Protected Overrides Sub Update(ByVal gameTime As GameTime)
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If Me.window_change Then
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SetWindowSize(New Vector2(Window.ClientBounds.Width, Window.ClientBounds.Height))
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Me.window_change = Not Me.window_change
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End If
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Core.Update(gameTime)
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MyBase.Update(gameTime)
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@ -121,8 +128,10 @@ Public Class GameController
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End Sub
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Protected Sub Window_ClientSizeChanged(ByVal sender As Object, ByVal e As EventArgs)
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Me.window_change = True
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Core.windowSize = New Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height)
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If Not Core.CurrentScreen Is Nothing Then
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Core.CurrentScreen.SizeChanged()
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Screen.TextBox.PositionY = Core.windowSize.Height - 160.0F
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@ -29,6 +29,9 @@ Public Class OverworldCamera
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Public YawLocked As Boolean = False
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Public ThirdPersonOffset As Vector3 = New Vector3(0F, 0.3F, 1.5F)
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'Debug variables
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Public oldDate As Date = Date.Now
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#End Region
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#Region "Properties"
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@ -193,6 +196,7 @@ Public Class OverworldCamera
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Private Sub ControlCamera()
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Dim mState As MouseState = Mouse.GetState()
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Dim gState As GamePadState = GamePad.GetState(PlayerIndex.One)
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Dim text As String = ""
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Dim dx As Single = mState.X - oldX
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If gState.ThumbSticks.Right.X <> 0.0F And Core.GameOptions.GamePadEnabled = True Then
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@ -204,7 +208,7 @@ Public Class OverworldCamera
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dy = gState.ThumbSticks.Right.Y * 40.0F * -1.0F
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End If
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If _isFixed = False Then
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If _isFixed = False AndAlso (dx <> 0 OrElse dy <> 0) Then
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If CurrentScreen.Identification = Screen.Identifications.OverworldScreen Then
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Dim OS As OverworldScreen = CType(CurrentScreen, OverworldScreen)
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@ -216,8 +220,12 @@ Public Class OverworldCamera
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End If
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Pitch += -RotationSpeed * dy
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'text = " (Moving)"
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End If
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'Dim interval As TimeSpan
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'interval = Date.Now - oldDate
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'Logger.Debug("ControlCamera: " & interval.Milliseconds.ToString & " ms" & text)
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'oldDate = Date.Now
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ClampYaw()
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ClampPitch()
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End Sub
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@ -369,9 +377,27 @@ Public Class OverworldCamera
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Public Sub ResetCursor()
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If GameInstance.IsActive = True Then
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Mouse.SetPosition(CInt(windowSize.Width / 2), CInt(windowSize.Height / 2))
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oldX = CInt(windowSize.Width / 2)
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oldY = CInt(windowSize.Height / 2)
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' Only reset the mouse position when it's "close" to the border of the client rect
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Dim horizontalCutoff = windowSize.Width / 10.0F
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Dim verticalCutoff = windowSize.Height / 10.0F
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Dim mousePos = Mouse.GetState().Position.ToVector2()
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|
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If mousePos.X <= horizontalCutoff OrElse
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mousePos.X >= windowSize.Width - horizontalCutoff OrElse
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mousePos.Y <= verticalCutoff OrElse
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mousePos.Y >= windowSize.Height - verticalCutoff Then
|
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Mouse.SetPosition(CInt(windowSize.Width / 2), CInt(windowSize.Height / 2))
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oldX = CInt(windowSize.Width / 2)
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oldY = CInt(windowSize.Height / 2)
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Else
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|
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oldX = mousePos.X
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oldY = mousePos.Y
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||||
|
||||
End If
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|
||||
End If
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End Sub
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||||
|
||||
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@ -388,9 +388,10 @@ Public Class OverworldScreen
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'Center the mouse:
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Dim c As OverworldCamera = CType(Screen.Camera, OverworldCamera)
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|
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c.oldX = MouseHandler.MousePosition.X
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c.oldY = MouseHandler.MousePosition.Y
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|
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c.ResetCursor()
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Player.Temp.IsInBattle = False
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'Set to correct music:
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@ -82,8 +82,8 @@
|
|||
</MonoGameContentReference>
|
||||
</ItemGroup>
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<ItemGroup>
|
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<Reference Include="MonoGame.Framework, Version=3.7.0.1289, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\MonoGame.Framework.DX.3.7.0.1289-develop\lib\net45\MonoGame.Framework.dll</HintPath>
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||||
<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\MonoGame.Framework.DX.3.7.1.189\lib\net45\MonoGame.Framework.dll</HintPath>
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</Reference>
|
||||
<Reference Include="NAudio, Version=1.8.4.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\NAudio.1.8.4\lib\net35\NAudio.dll</HintPath>
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@ -13505,6 +13505,9 @@
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<Content Include="Content\Textures\Emblem\victorious.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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||||
<Content Include="Content\Textures\NPC\0_bow.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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||||
</Content>
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||||
<Content Include="Content\Textures\NPC\92.png">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
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@ -213,7 +213,10 @@ Public Class MusicManager
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If Not song Is Nothing Then
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Logger.Debug($"Play song [{song.Name}]")
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|
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MediaPlayer.Play(song.Song)
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' We wait here for a short amount of time before playing the song
|
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' to mitigate an issue with the mediaplayer: without a timespan arg it sometimes does not play the song
|
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' and when started from 0, it plays the last few frames of the song and then starts at the beginning
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MediaPlayer.Play(song.Song, New TimeSpan(0, 0, 0, 0, 25)) ' 25ms
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|
||||
If MediaPlayer.IsMuted Then
|
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MediaPlayer.Pause()
|
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|
|
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@ -227,7 +227,8 @@
|
|||
|
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p.SetCatchInfos(Me.Ball, "caught at")
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|
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MusicManager.Play("wild_defeat", True, 0.0F)
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MusicManager.Stop()
|
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MusicManager.Play("wild_defeat", False, 0.2F)
|
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SoundManager.PlaySound("success", True)
|
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TextBox.Show(s, {}, False, False)
|
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End Sub
|
||||
|
|
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@ -506,7 +506,7 @@
|
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Player.Temp.BeforeBattleLevelFile = Screen.Level.LevelFile
|
||||
Player.Temp.BeforeBattleFacing = Screen.Camera.GetPlayerFacingDirection()
|
||||
MusicManager.Play(MusicLoop, False, 0F)
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||||
'MediaPlayer.IsRepeating = False
|
||||
MediaPlayer.IsRepeating = False
|
||||
|
||||
If Not MusicManager.CurrentSong Is Nothing Then
|
||||
Me.duration = MusicManager.CurrentSong.Song.Duration
|
||||
|
|
|
@ -689,6 +689,10 @@ Public Class TradeScreen
|
|||
Next
|
||||
|
||||
If Me.BuyItemsList.Count > 0 Then
|
||||
|
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While BuyItemsList.Count <= Scroll + Cursor
|
||||
Cursor -= 1
|
||||
End While
|
||||
Dim selectedItem As TradeItem = Me.BuyItemsList(Scroll + Cursor)
|
||||
|
||||
' Item preview:
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|
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@ -6,8 +6,8 @@
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Shared _valid As Boolean = False
|
||||
|
||||
Const RUNVALIDATION As Boolean = False
|
||||
Const EXPECTEDSIZE As Integer = 977834
|
||||
Const METAHASH As String = "MEEzNjIzMUE5RkEwNEFCQjgwQUQwODQ1NDVDRjVCNzQ="
|
||||
Const EXPECTEDSIZE As Integer = 45951523
|
||||
Const METAHASH As String = "OTBEOUM0RTgwQjFFNkJEQTVFNkIxQjM1OUJGM0ZDRkU="
|
||||
|
||||
Public Shared ReadOnly Property IsValid(ByVal ForceResult As Boolean) As Boolean
|
||||
Get
|
||||
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@ -28,7 +28,7 @@
|
|||
Dim MeasuredSize As Long = 0
|
||||
|
||||
Dim files As New List(Of String)
|
||||
Dim paths() As String = {"Content", "maps", "Scripts"}
|
||||
Dim paths() As String = {"Content"}
|
||||
Dim includeExt() As String = {".dat", ".poke", ".lua", ".trainer"}
|
||||
|
||||
If RUNVALIDATION = True Then
|
||||
|
@ -65,7 +65,10 @@
|
|||
Core.GameInstance.Exit()
|
||||
Else
|
||||
If System.IO.File.Exists(GameController.GamePath & "\meta") = True Then
|
||||
If GetMD5FromFile(GameController.GamePath & "\meta") = StringObfuscation.DeObfuscate(METAHASH) Then
|
||||
Dim A = GetMD5FromFile(GameController.GamePath & "\meta")
|
||||
Dim X = StringObfuscation.Obfuscate(A)
|
||||
Dim B = StringObfuscation.DeObfuscate(METAHASH)
|
||||
If A = B Then
|
||||
files = System.IO.File.ReadAllText(GameController.GamePath & "\meta").Split(CChar(",")).ToList()
|
||||
Logger.Debug("Meta loaded. Files to check: " & files.Count)
|
||||
Else
|
||||
|
@ -111,7 +114,7 @@
|
|||
End Sub
|
||||
|
||||
Private Shared Function ValidateFile(ByVal file As String, ByVal relativePath As Boolean) As String
|
||||
If Core.Player.IsGamejoltSave = True And GameController.IS_DEBUG_ACTIVE = False Then
|
||||
If Core.Player.IsGameJoltSave = True And GameController.IS_DEBUG_ACTIVE = False Then
|
||||
Dim filePath As String = file.Replace("/", "\")
|
||||
If relativePath = True Then
|
||||
filePath = GameController.GamePath & "\" & file
|
||||
|
|
|
@ -702,9 +702,9 @@
|
|||
' @Pokemon.AddToStorage([BoxIndex], PokemonData)
|
||||
' @Pokemon.AddToStorage(PokemonID, Level, [Method], [BallID], [Location], [isEgg], [trainerName])
|
||||
|
||||
If argument.StartsWith("{") = True Or argument.Remove(0, 1).StartsWith(",{") = True Then
|
||||
Dim insertIndex As Integer = Core.Player.Pokemons.Count
|
||||
If argument.Remove(0, 1).StartsWith(",{") = True Then
|
||||
If argument.StartsWith("{") = True Or argument.Remove(0, argument.IndexOf(",")).StartsWith(",{") = True Then
|
||||
Dim insertIndex As Integer = -1
|
||||
If argument.Remove(0, argument.IndexOf(",")).StartsWith(",{") = True Then
|
||||
insertIndex = int(argument.GetSplit(0))
|
||||
End If
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="MonoGame.Framework.DX" version="3.7.0.1289-develop" targetFramework="net45" />
|
||||
<package id="MonoGame.Framework.DX" version="3.7.1.189" targetFramework="net45" />
|
||||
<package id="NAudio" version="1.8.4" targetFramework="net45" />
|
||||
<package id="SharpDX" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.Direct2D1" version="4.0.1" targetFramework="net45" />
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -76,6 +76,7 @@
|
|||
<None Include="Content\Models\truck2\Truck.mtl" />
|
||||
<None Include="Content\Models\truck2\Truck.obj" />
|
||||
<None Include="Content\SkyDomeResource\SkyDome.x" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Content\Effects\BackdropShader.fx" />
|
||||
|
@ -91,5 +92,37 @@
|
|||
<Content Include="Content\Models\building\textures\P3DBuilding.png" />
|
||||
<Content Include="Content\Models\truck2\140l155.jpg" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\packages\MonoGame.Framework.DX.3.7.1.189\lib\net45\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\packages\SharpDX.4.0.1\lib\net45\SharpDX.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.Direct2D1, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\packages\SharpDX.Direct2D1.4.0.1\lib\net45\SharpDX.Direct2D1.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.Direct3D11, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\packages\SharpDX.Direct3D11.4.0.1\lib\net45\SharpDX.Direct3D11.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.Direct3D9, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\packages\SharpDX.Direct3D9.4.0.1\lib\net45\SharpDX.Direct3D9.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.DXGI, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\packages\SharpDX.DXGI.4.0.1\lib\net45\SharpDX.DXGI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.Mathematics, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\packages\SharpDX.Mathematics.4.0.1\lib\net45\SharpDX.Mathematics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.MediaFoundation, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\packages\SharpDX.MediaFoundation.4.0.1\lib\net45\SharpDX.MediaFoundation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.XAudio2, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\packages\SharpDX.XAudio2.4.0.1\lib\net45\SharpDX.XAudio2.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.XInput, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\packages\SharpDX.XInput.4.0.1\lib\net45\SharpDX.XInput.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
|
@ -0,0 +1,13 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="MonoGame.Framework.DX" version="3.7.1.189" targetFramework="net45" />
|
||||
<package id="SharpDX" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.Direct2D1" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.Direct3D11" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.Direct3D9" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.DXGI" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.Mathematics" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.MediaFoundation" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.XAudio2" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.XInput" version="4.0.1" targetFramework="net45" />
|
||||
</packages>
|
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|
@ -31,6 +31,36 @@
|
|||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\MonoGame.Framework.DX.3.7.1.189\lib\net45\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.4.0.1\lib\net45\SharpDX.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.Direct2D1, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.Direct2D1.4.0.1\lib\net45\SharpDX.Direct2D1.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.Direct3D11, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.Direct3D11.4.0.1\lib\net45\SharpDX.Direct3D11.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.Direct3D9, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.Direct3D9.4.0.1\lib\net45\SharpDX.Direct3D9.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.DXGI, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.DXGI.4.0.1\lib\net45\SharpDX.DXGI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.Mathematics, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.Mathematics.4.0.1\lib\net45\SharpDX.Mathematics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.MediaFoundation, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.MediaFoundation.4.0.1\lib\net45\SharpDX.MediaFoundation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.XAudio2, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.XAudio2.4.0.1\lib\net45\SharpDX.XAudio2.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.XInput, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.XInput.4.0.1\lib\net45\SharpDX.XInput.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
|
@ -45,6 +75,7 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Properties\" />
|
||||
|
|
|
@ -0,0 +1,13 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="MonoGame.Framework.DX" version="3.7.1.189" targetFramework="net45" />
|
||||
<package id="SharpDX" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.Direct2D1" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.Direct3D11" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.Direct3D9" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.DXGI" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.Mathematics" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.MediaFoundation" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.XAudio2" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.XInput" version="4.0.1" targetFramework="net45" />
|
||||
</packages>
|
|
@ -32,6 +32,36 @@
|
|||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.VisualBasic" />
|
||||
<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\MonoGame.Framework.DX.3.7.1.189\lib\net45\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.4.0.1\lib\net45\SharpDX.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.Direct2D1, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.Direct2D1.4.0.1\lib\net45\SharpDX.Direct2D1.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.Direct3D11, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.Direct3D11.4.0.1\lib\net45\SharpDX.Direct3D11.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.Direct3D9, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.Direct3D9.4.0.1\lib\net45\SharpDX.Direct3D9.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.DXGI, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.DXGI.4.0.1\lib\net45\SharpDX.DXGI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.Mathematics, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.Mathematics.4.0.1\lib\net45\SharpDX.Mathematics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.MediaFoundation, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.MediaFoundation.4.0.1\lib\net45\SharpDX.MediaFoundation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.XAudio2, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.XAudio2.4.0.1\lib\net45\SharpDX.XAudio2.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.XInput, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.XInput.4.0.1\lib\net45\SharpDX.XInput.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
|
@ -46,6 +76,7 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Properties\" />
|
||||
|
|
|
@ -0,0 +1,13 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="MonoGame.Framework.DX" version="3.7.1.189" targetFramework="net45" />
|
||||
<package id="SharpDX" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.Direct2D1" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.Direct3D11" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.Direct3D9" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.DXGI" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.Mathematics" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.MediaFoundation" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.XAudio2" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.XInput" version="4.0.1" targetFramework="net45" />
|
||||
</packages>
|
|
@ -32,6 +32,36 @@
|
|||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.VisualBasic" />
|
||||
<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\MonoGame.Framework.DX.3.7.1.189\lib\net45\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.4.0.1\lib\net45\SharpDX.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.Direct2D1, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.Direct2D1.4.0.1\lib\net45\SharpDX.Direct2D1.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.Direct3D11, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.Direct3D11.4.0.1\lib\net45\SharpDX.Direct3D11.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.Direct3D9, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.Direct3D9.4.0.1\lib\net45\SharpDX.Direct3D9.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.DXGI, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.DXGI.4.0.1\lib\net45\SharpDX.DXGI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.Mathematics, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.Mathematics.4.0.1\lib\net45\SharpDX.Mathematics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.MediaFoundation, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.MediaFoundation.4.0.1\lib\net45\SharpDX.MediaFoundation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.XAudio2, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.XAudio2.4.0.1\lib\net45\SharpDX.XAudio2.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.XInput, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\..\packages\SharpDX.XInput.4.0.1\lib\net45\SharpDX.XInput.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
|
@ -46,6 +76,7 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Properties\" />
|
||||
|
|
|
@ -0,0 +1,13 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="MonoGame.Framework.DX" version="3.7.1.189" targetFramework="net45" />
|
||||
<package id="SharpDX" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.Direct2D1" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.Direct3D11" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.Direct3D9" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.DXGI" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.Mathematics" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.MediaFoundation" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.XAudio2" version="4.0.1" targetFramework="net45" />
|
||||
<package id="SharpDX.XInput" version="4.0.1" targetFramework="net45" />
|
||||
</packages>
|
Loading…
Reference in New Issue