This commit is contained in:
darkfire006 2021-10-12 08:49:04 -05:00
commit 9e558ca26c
5 changed files with 27 additions and 26 deletions

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@ -50,11 +50,11 @@
Public Overrides Sub Draw()
Me.PreScreen.Draw()
Canvas.DrawRectangle(New Rectangle(0, 0, Core.ScreenSize.Width, Core.ScreenSize.Height), New Color(0, 0, 0, 150))
Canvas.DrawRectangle(New Rectangle(0, 0, Core.windowSize.Width, Core.windowSize.Height), New Color(0, 0, 0, 150))
Dim titletext As String = Localization.GetString("pause_menu_title")
Dim pX As Integer = CInt(Core.ScreenSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(titletext).X / 2)
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, titletext, New Vector2(pX - 7, CInt(160 - FontManager.InGameFont.MeasureString(titletext).Y / 2 + 3)), Color.Black)
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, titletext, New Vector2(pX - 10, CInt(160 - FontManager.InGameFont.MeasureString(titletext).Y / 2)), Color.White)
Dim pX As Integer = CInt(Core.windowSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(titletext).X / 2)
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, titletext, New Vector2(CInt(pX - 7), CInt(160 - FontManager.InGameFont.MeasureString(titletext).Y / 2 + 3)), Color.Black)
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, titletext, New Vector2(CInt(pX - 10), CInt(160 - FontManager.InGameFont.MeasureString(titletext).Y / 2)), Color.White)
If Me.menuIndex = 0 Then
DrawMenu()
@ -65,8 +65,8 @@
If Me.canCreateAutosave = False Then
Dim autosaveFailText As String = Localization.GetString("pause_menu_autosave_fail")
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, autosaveFailText, New Vector2(9, Core.ScreenSize.Height - FontManager.InGameFont.MeasureString(autosaveFailText).Y), Color.Black)
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, autosaveFailText, New Vector2(5, Core.ScreenSize.Height - FontManager.InGameFont.MeasureString(autosaveFailText).Y - 4), Color.White)
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, autosaveFailText, New Vector2(9, CInt(Core.windowSize.Height - FontManager.InGameFont.MeasureString(autosaveFailText).Y)), Color.Black)
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, autosaveFailText, New Vector2(5, CInt(Core.windowSize.Height - FontManager.InGameFont.MeasureString(autosaveFailText).Y - 4)), Color.White)
End If
Dim d As New Dictionary(Of Buttons, String)
@ -105,12 +105,12 @@
End Select
If i = mainIndex Then
Canvas.DrawImageBorder(TextureManager.GetTexture(mainTexture, New Rectangle(0, 48, 48, 48)), 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180, 220 + i * 128, 320, 64), True)
Canvas.DrawImageBorder(TextureManager.GetTexture(mainTexture, New Rectangle(0, 48, 48, 48)), 2, New Rectangle(CInt(Core.windowSize.Width / 2) - 180, 220 + i * 128, 320, 64), True)
Else
Canvas.DrawImageBorder(TextureManager.GetTexture(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180, 220 + i * 128, 320, 64), True)
Canvas.DrawImageBorder(TextureManager.GetTexture(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(CInt(Core.windowSize.Width / 2) - 180, 220 + i * 128, 320, 64), True)
End If
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Text, New Vector2(CInt(Core.ScreenSize.Width / 2) - (FontManager.InGameFont.MeasureString(Text).X / 2) - 10, 256 + i * 128), Color.Black)
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Text, New Vector2(CInt(Core.windowSize.Width / 2 - FontManager.InGameFont.MeasureString(Text).X / 2 - 10), 256 + i * 128), Color.Black)
Next
End Sub
@ -124,7 +124,7 @@
If Core.GameInstance.IsMouseVisible = True Then
For i = 0 To 1
If Core.ScaleScreenRec(New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180, 220 + i * 128, 320 + 32, 64 + 32)).Contains(MouseHandler.MousePosition) = True Then
If Core.ScaleScreenRec(New Rectangle(CInt(Core.windowSize.Width / 2) - 180, 220 + i * 128, 320 + 32, 64 + 32)).Contains(MouseHandler.MousePosition) = True Then
Me.mainIndex = i
If Controls.Accept(True, False) = True Then
@ -182,9 +182,9 @@
#Region "QuitMenu"
Private Sub DrawQuit()
Dim pX As Integer = CInt(Core.ScreenSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(Localization.GetString("pause_menu_confirmation")).X / 2)
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pause_menu_confirmation"), New Vector2(pX - 7, CInt(Core.ScreenSize.Height / 7.5) + 3 + 110), Color.Black)
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pause_menu_confirmation"), New Vector2(pX - 10, CInt(Core.ScreenSize.Height / 7.5) + 110), Color.White)
Dim pX As Integer = CInt(Core.windowSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(Localization.GetString("pause_menu_confirmation")).X / 2)
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pause_menu_confirmation"), New Vector2(pX - 7, CInt(Core.windowSize.Height / 7.5) + 3 + 110), Color.Black)
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pause_menu_confirmation"), New Vector2(pX - 10, CInt(Core.windowSize.Height / 7.5) + 110), Color.White)
For i = 0 To 1
Dim Text As String = ""
@ -199,12 +199,12 @@
End Select
If i = quitIndex Then
Canvas.DrawImageBorder(TextureManager.GetTexture(mainTexture, New Rectangle(0, 48, 48, 48)), 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180 + x, 320, 320, 64), True)
Canvas.DrawImageBorder(TextureManager.GetTexture(mainTexture, New Rectangle(0, 48, 48, 48)), 2, New Rectangle(CInt(Core.windowSize.Width / 2) - 180 + x, 320, 320, 64), True)
Else
Canvas.DrawImageBorder(TextureManager.GetTexture(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180 + x, 320, 320, 64), True)
Canvas.DrawImageBorder(TextureManager.GetTexture(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(CInt(Core.windowSize.Width / 2) - 180 + x, 320, 320, 64), True)
End If
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Text, New Vector2(CInt(Core.ScreenSize.Width / 2) - (FontManager.InGameFont.MeasureString(Text).X / 2) - 10 + x, 356), Color.Black)
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Text, New Vector2(CInt(Core.windowSize.Width / 2 - (FontManager.InGameFont.MeasureString(Text).X / 2) - 10 + x), 356), Color.Black)
Next
End Sub
@ -223,7 +223,7 @@
x = 200
End If
If Core.ScaleScreenRec(New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180 + x, 320, 320 + 32, 64 + 32)).Contains(MouseHandler.MousePosition) = True Then
If Core.ScaleScreenRec(New Rectangle(CInt(Core.windowSize.Width / 2) - 180 + x, 320, 320 + 32, 64 + 32)).Contains(MouseHandler.MousePosition) = True Then
Me.quitIndex = i
If Controls.Accept(True, False) = True Then

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@ -110,7 +110,6 @@ Public Class PressStartScreen
End Sub
Public Overrides Sub Update()
For i = 0 To _entities.Count - 1
If i < _entities.Count Then
_entities(i).Update()
@ -191,7 +190,7 @@ Public Class PressStartScreen
_backgroundRenderer.Begin()
Dim blurred = _blurHandler.Perform(target)
_backgroundRenderer.Draw(blurred, New Rectangle(0, 0, ScreenSize.Width, ScreenSize.Height), Color.White)
_backgroundRenderer.Draw(blurred, New Rectangle(0, 0, windowSize.Width, windowSize.Height), Color.White)
'_backgroundRenderer.Draw(target, New Rectangle(0, 0, ScreenSize.Width, ScreenSize.Height), Color.White)
_backgroundRenderer.End()
@ -203,8 +202,10 @@ Public Class PressStartScreen
End If
_shineRenderer.Begin(SpriteSortMode.Texture, BlendState.Additive)
_logoRenderer.Draw(_logoTexture, New Rectangle(CInt(ScreenSize.Width / 2) - 350, CInt(160 * _fadeInMain), 700, 300), New Color(255, 255, 255, CInt(255 * _logoFade)))
_shineRenderer.Draw(_shineTexture, New Rectangle(CInt(ScreenSize.Width / 2 - 250 + Math.Sin(tempF) * 240.0F), CInt(-100 + Math.Sin(tempG) * 10.0F + CInt(160 * _fadeInMain)), 512, 512), New Color(255, 255, 255, CInt(255 * _logoFade)))
_logoRenderer.Draw(_logoTexture, New Rectangle(CInt(windowSize.Width / 2 - 350 * SpriteBatch.InterfaceScale), CInt(160 * _fadeInMain + 64),
CInt(700 * SpriteBatch.InterfaceScale), CInt(300 * SpriteBatch.InterfaceScale)), New Color(255, 255, 255, CInt(255 * _logoFade)))
_shineRenderer.Draw(_shineTexture, New Rectangle(CInt(windowSize.Width / 2 - 250 * SpriteBatch.InterfaceScale + Math.Sin(tempF) * 240.0F), CInt(-100 + Math.Sin(tempG) * 10.0F + CInt(160 * _fadeInMain + 64)),
CInt(512 * SpriteBatch.InterfaceScale), CInt(512 * SpriteBatch.InterfaceScale)), New Color(255, 255, 255, CInt(255 * _logoFade)))
If _fadeInMain = 0F Then
If IsCurrentScreen() And Core.GameOptions.ShowGUI Then ' Want to implement fading of text, but core doesn't seem to support this.
@ -218,11 +219,11 @@ Public Class PressStartScreen
Dim textSize As Vector2 = FontManager.InGameFont.MeasureString(text)
GetFontRenderer().DrawString(FontManager.InGameFont, text, New Vector2(ScreenSize.Width / 2.0F - textSize.X / 2.0F,
ScreenSize.Height - textSize.Y - 50), _textColor)
GetFontRenderer().DrawString(FontManager.InGameFont, text, New Vector2(CInt(windowSize.Width / 2.0F - textSize.X / 2.0F),
CInt(windowSize.Height - textSize.Y - 50)), _textColor)
If ControllerHandler.IsConnected() Then
SpriteBatch.Draw(TextureManager.GetTexture("GUI\GamePad\xboxControllerButtonA"), New Rectangle(CInt(ScreenSize.Width / 2 - textSize.X / 2 + FontManager.InGameFont.MeasureString("Press" & " ").X + 2), CInt(ScreenSize.Height - textSize.Y - 58), 40, 40), Color.White)
SpriteBatch.Draw(TextureManager.GetTexture("GUI\GamePad\xboxControllerButtonA"), New Rectangle(CInt(windowSize.Width / 2 - textSize.X / 2 + FontManager.InGameFont.MeasureString("Press" & " ").X + 2), CInt(ScreenSize.Height - textSize.Y - 58), 40, 40), Color.White)
End If
End If
End If
@ -230,7 +231,7 @@ Public Class PressStartScreen
_logoRenderer.End()
_shineRenderer.End()
Canvas.DrawRectangle(ScreenSize, New Color(0, 0, 0, CInt(255 * _fadeInMain)))
Canvas.DrawRectangle(windowSize, New Color(0, 0, 0, CInt(255 * _fadeInMain)))
End Sub
Public Overrides Sub ChangeTo()
@ -628,7 +629,7 @@ Public Class NewMainMenuScreen
End Sub
Private Sub UpdateScreenOffset()
_screenOrigin = New Vector2(CSng(ScreenSize.Width / 2 - 80 - 180), CSng(ScreenSize.Height / 2 - 80))
_screenOrigin = New Vector2(CSng((windowSize.Width / 2 - 80 - 180) * SpriteBatch.InterfaceScale), CSng((windowSize.Height / 2 - 80)))
If _screenOffset.X > _screenOffsetTarget.X Then
_screenOffset.X = MathHelper.Lerp(_screenOffsetTarget.X, _screenOffset.X, 0.93F)
If _screenOffset.X - 0.01F <= _screenOffsetTarget.X Then