From 9e67b5fc621cdef37d7078449f123069d61ff577 Mon Sep 17 00:00:00 2001 From: JappaWakka Date: Mon, 6 Jun 2022 14:59:13 +0200 Subject: [PATCH] Fix for incorrectly placed burn animation --- P3D/Battle/BattleSystemV2/Battle.vb | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/P3D/Battle/BattleSystemV2/Battle.vb b/P3D/Battle/BattleSystemV2/Battle.vb index 26f7fb639..dcc362786 100644 --- a/P3D/Battle/BattleSystemV2/Battle.vb +++ b/P3D/Battle/BattleSystemV2/Battle.vb @@ -5793,7 +5793,7 @@ Dim BurnAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, True) BurnAnimation.AnimationPlaySound("Battle\Effects\Burned", 0, 0) - Dim FlameEntity As Entity = BurnAnimation.SpawnEntity(New Vector3(0, 0.25F, 0), TextureManager.GetTexture("Textures\Battle\StatusEffect\Burned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5, 0.5, 0.5), 1.0F) + Dim FlameEntity As Entity = BurnAnimation.SpawnEntity(New Vector3(0, -0.25F, 0), TextureManager.GetTexture("Textures\Battle\StatusEffect\Burned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5, 0.5, 0.5), 1.0F) BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Burned", New Rectangle(0, 32, 32, 32), ""), 0.75, 0) BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Burned", New Rectangle(0, 64, 32, 32), ""), 1.5, 0) BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Burned", New Rectangle(0, 96, 32, 32), ""), 2.25, 0) @@ -6671,7 +6671,7 @@ Dim BurnAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, False) BurnAnimation.AnimationPlaySound("Battle\Effects\Burned", 0, 0) - Dim FlameEntity As Entity = BurnAnimation.SpawnEntity(New Vector3(0, 0.25, 0), TextureManager.GetTexture("Textures\Battle\StatusEffect\Burned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5, 0.5, 0.5), 1.0F) + Dim FlameEntity As Entity = BurnAnimation.SpawnEntity(New Vector3(0, -0.25, 0), TextureManager.GetTexture("Textures\Battle\StatusEffect\Burned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5, 0.5, 0.5), 1.0F) BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Burned", New Rectangle(0, 32, 32, 32), ""), 0.75, 0) BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Burned", New Rectangle(0, 64, 32, 32), ""), 1.5, 0) BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Burned", New Rectangle(0, 96, 32, 32), ""), 2.25, 0)