Added app.config, removed System.Xml.Linq ref
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@ -42,6 +42,7 @@
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<DebugType>full</DebugType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
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<OutputPath>bin\WindowsGL\Release\</OutputPath>
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@ -50,6 +51,7 @@
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Battle\BattleAnimations\BAMove.vb" />
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@ -1690,7 +1692,6 @@
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<Reference Include="System.Management" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Xml.Linq" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="PokemonIcon.ico" />
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@ -1699,6 +1700,7 @@
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<MonoGameContentReference Include="..\2.5DHeroContent\Content.mgcb">
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<Link>Content\Content.mgcb</Link>
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</MonoGameContentReference>
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<None Include="app.config" />
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<None Include="Content\**\*.dat">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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@ -1722,7 +1724,6 @@
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<Import Include="System.Collections.Generic" />
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<Import Include="System.Diagnostics" />
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<Import Include="System.Linq" />
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<Import Include="System.Xml.Linq" />
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<Import Include="System" />
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<Import Include="Microsoft.Xna.Framework" />
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<Import Include="Microsoft.Xna.Framework.Graphics" />
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@ -1739,11 +1740,4 @@
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</Target>
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<Import Project="$(MSBuildToolsPath)\Microsoft.VisualBasic.targets" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<system.diagnostics>
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<sources>
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<!-- This section defines the logging configuration for My.Application.Log -->
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<source name="DefaultSource" switchName="DefaultSwitch">
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<listeners>
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<add name="FileLog"/>
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<!-- Uncomment the below section to write to the Application Event Log -->
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<!--<add name="EventLog"/>-->
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</listeners>
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</source>
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</sources>
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<switches>
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<add name="DefaultSwitch" value="Information"/>
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</switches>
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<sharedListeners>
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<add name="FileLog" type="Microsoft.VisualBasic.Logging.FileLogTraceListener, Microsoft.VisualBasic, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" initializeData="FileLogWriter"/>
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<!-- Uncomment the below section and replace APPLICATION_NAME with the name of your application to write to the Application Event Log -->
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<!--<add name="EventLog" type="System.Diagnostics.EventLogTraceListener" initializeData="APPLICATION_NAME"/> -->
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</sharedListeners>
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</system.diagnostics>
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<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/></startup></configuration>
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