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Initial Embedded Tower Commit for 0.57
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P3D/Content/Data/maps/embtower/BWStatic.dat
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P3D/Content/Data/maps/embtower/BWStatic.dat
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P3D/Content/Data/maps/embtower/FullGrayStatic.dat
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P3D/Content/Data/maps/embtower/FullGrayStatic.dat
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P3D/Content/Data/maps/embtower/GrayIntoB&W.dat
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P3D/Content/Data/maps/embtower/GrayIntoB&W.dat
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P3D/Content/Data/maps/embtower/GrayIntoBOnly.dat
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P3D/Content/Data/maps/embtower/GrayIntoBOnly.dat
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P3D/Content/Data/maps/embtower/GrayIntoWOnly.dat
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P3D/Content/Data/maps/embtower/GrayIntoWOnly.dat
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P3D/Content/Data/maps/embtower/OnlyBlackAnimated.dat
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P3D/Content/Data/maps/embtower/OnlyWhiteAnimated.dat
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P3D/Content/Data/maps/embtower/OnlyWhiteAnimated.dat
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P3D/Content/Data/maps/embtower/main.dat
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P3D/Content/Data/maps/embtower/main.dat
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P3D/Content/Textures/EmbeddedTower.png
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P3D/Content/Textures/EmbeddedTower.png
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@ -27921,7 +27921,9 @@
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<Name>GameDevCommon</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup />
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<ItemGroup>
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<Folder Include="Content\Data\maps\embtower\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.VisualBasic.targets" />
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<Import Condition=" '$(Configuration)' != 'DebugNoContent' Or '$(Configuration)' != 'ReleaseNoContent' " Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<PropertyGroup>
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