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https://github.com/P3D-Legacy/P3D-Legacy.git
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ContentPack fixes
* Fixed ContentPack menu crashing when trying to load more than 5 Content Packs * Fixed Texture Replacements in exceptions.dat being ignored if not the same case * Fixed minor visual bug in the Box screen where smaller textures would be scaled incorrectly
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@ -136,7 +136,7 @@ Public Class TextureSource
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End Function
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End Function
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Public Function IsEqual(ByVal TextureSource As TextureSource) As Boolean
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Public Function IsEqual(ByVal TextureSource As TextureSource) As Boolean
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If Me.TexturePath = TextureSource.TexturePath And Me.TextureRectangle = TextureSource.TextureRectangle Then
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If Me.TexturePath.ToLower() = TextureSource.TexturePath.ToLower() And Me.TextureRectangle = TextureSource.TextureRectangle Then
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Return True
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Return True
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End If
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End If
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@ -470,14 +470,14 @@
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Private Sub PackEnabledToggle(ByVal c As ToggleButton)
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Private Sub PackEnabledToggle(ByVal c As ToggleButton)
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If PackNames.Count > 0 Then
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If PackNames.Count > 0 Then
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If EnabledPackNames.Contains(PackNames(packsMenuIndex(0) + packsMenuIndex(2))) Then
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If EnabledPackNames.Contains(PackNames(packsMenuIndex(0))) Then
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isSelectedEnabled = False
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isSelectedEnabled = False
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c.Toggled = False
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c.Toggled = False
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ButtonToggle(PackNames(packsMenuIndex(0) + packsMenuIndex(2)))
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ButtonToggle(PackNames(packsMenuIndex(0)))
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Else
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Else
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isSelectedEnabled = True
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isSelectedEnabled = True
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c.Toggled = True
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c.Toggled = True
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ButtonToggle(PackNames(packsMenuIndex(0) + packsMenuIndex(2)))
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ButtonToggle(PackNames(packsMenuIndex(0)))
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End If
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End If
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Else
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Else
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isSelectedEnabled = False
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isSelectedEnabled = False
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@ -1189,7 +1189,7 @@ Public Class StorageSystemScreen
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c = New Color(65, 65, 65, 255)
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c = New Color(65, 65, 65, 255)
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End If
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End If
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Dim pokeTexture = box.Pokemon(id).GetPokemon().GetMenuTexture()
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Dim pokeTexture = box.Pokemon(id).GetPokemon().GetMenuTexture()
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Core.SpriteBatch.Draw(pokeTexture, New Rectangle(50 + x * 100 - CInt(pokeTexture.Width - 32), 200 + y * 84, pokeTexture.Width * 2, 64), c)
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Core.SpriteBatch.Draw(pokeTexture, New Rectangle(50 + x * 100 - CInt(pokeTexture.Width - 32), 200 + y * 84, pokeTexture.Width * 2, pokeTexture.Height * 2), c)
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End If
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End If
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Next
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Next
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Else
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Else
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