Added a GameMode Move property and 2 functions
* Fixed an issue with GameMode Items in battles * Updated the example files for GameMode Items and GameMode Moves * Maybe fixed something audio volume related * Made it possible to disable the reduction of PP using the DeductPP (bool) property for GameModeMoves * Added the new functions "SetTrigger" and "RemoveTrigger" for GameModeMoves: Function "SetTrigger" checks if a Pokémon does or does not have a certain Status and prevents functions after it from executing if the Pokémon does not have the desired Status. The function is formatted like this: Function|SetTrigger,Target,Triggers * "Target" determines which Pokémon's Status is checked and has to be either 0 or 1 (0 = check own Pokémon, 1 = check opponent's Pokémon) * "Triggers" determines the status effect(s) that should or should not be on the target Pokémon. You can add multiple possible status effects to check for by separating them with a semicolon (;), the values can be: "burn", "freeze", "paralyze", "poison", "badpoison", "anypoison", "sleep", "noburn", "nofreeze", "noparalyze", "nopoison", "nobadpoison", "nopoison", "nosleep" Function "RemoveTrigger" removes such a trigger so that functions after it are executed
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@ -1059,10 +1059,10 @@
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#Region "UseItem"
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Private Shared Sub SelectedItemHandler(ByVal params As Object())
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SelectedItem(CInt(params(0)))
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SelectedItem(CStr(params(0)))
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End Sub
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Private Shared Sub SelectedItem(ByVal itemID As Integer)
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Private Shared Sub SelectedItem(ByVal itemID As String)
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Dim Item As Item = Item.GetItemByID(itemID.ToString)
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If Item.CanBeUsedInBattle = True Then
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@ -1103,9 +1103,9 @@
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End If
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End Sub
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Shared TempItemID As Integer = -1
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Shared TempItemID As String = "-1"
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Private Shared Sub UseItemhandler(ByVal params As Object())
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Private Shared Sub UseItemHandler(ByVal params As Object())
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UseItem(CInt(params(0)))
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End Sub
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@ -37,12 +37,12 @@
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Select Case name.ToLower()
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Case "volume"
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MusicManager.MasterVolume = CSng(CDbl(value) / 100)
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SoundManager.Volume = CSng(CDbl(value) / 100)
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MusicManager.MasterVolume = CSng(CInt(value) / 100)
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SoundManager.Volume = CSng(CInt(value) / 100)
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Case "music"
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MusicManager.MasterVolume = CSng(CDbl(value) / 100)
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MusicManager.MasterVolume = CSng(CInt(value) / 100)
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Case "sound"
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SoundManager.Volume = CSng(CDbl(value) / 100)
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SoundManager.Volume = CSng(CInt(value) / 100)
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Case "muted"
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SoundManager.Muted = CBool(value)
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MusicManager.Muted = CBool(value)
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@ -170,6 +170,7 @@
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Public GameModeFunction As String = "" 'A GameMode can specify a pre defined function for a move.
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Public IsGameModeMove As Boolean = False
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Public gmDeductPP As Boolean = True
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Private _power As Integer = 40
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Private _accuracy As Integer = 100
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@ -187,6 +188,8 @@
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Public EffectChances As New List(Of Integer)
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'#End
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'#SpecialDefinitions
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'Damage and effect types
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Public MakesContact As Boolean = True
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@ -2057,7 +2060,11 @@
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''' <param name="Own">If the own Pokémon used the move.</param>
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''' <param name="BattleScreen">Reference to the BattleScreen.</param>
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Public Overridable Function DeductPP(ByVal own As Boolean, ByVal BattleScreen As BattleScreen) As Boolean
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Return True
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If Me.IsGameModeMove = True Then
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Return gmDeductPP
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Else
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Return True
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End If
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End Function
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''' <summary>
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@ -13,189 +13,351 @@
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''' <param name="BattleScreen">Reference to the BattleScreen.</param>
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Public Shared Sub ExecuteMoveHitsFunction(ByVal Move As Attack, ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
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Dim functions() As String = Move.GameModeFunction.Split("|")
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Dim Trigger As String = ""
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For i = 0 To functions.Count - 1
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Dim f As String = functions(i)
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Dim fMain As String = f
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Dim fSub As String = ""
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If f.Contains(",") = True Then
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fMain = f.GetSplit(0, ",")
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fSub = f.GetSplit(1, ",")
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Select Case fMain.ToLower()
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Case "cameraangle"
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Dim Direction As Integer = CInt(fSub)
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Select Case Direction
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Case 0
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BattleScreen.Battle.ChangeCameraAngle(0, own, BattleScreen)
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Case 1
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BattleScreen.Battle.ChangeCameraAngle(1, True, BattleScreen)
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Case 2
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BattleScreen.Battle.ChangeCameraAngle(2, True, BattleScreen)
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End Select
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Case "message", "text"
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Dim OppPokemon As Pokemon = BattleScreen.OppPokemon
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Dim OwnPokemon As Pokemon = BattleScreen.OwnPokemon
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If own = False Then
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OwnPokemon = BattleScreen.OppPokemon
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OppPokemon = BattleScreen.OwnPokemon
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End If
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fSub = Localization.GetString(fSub, fSub).Replace("[OPPNAME]", OppPokemon.GetDisplayName).Replace("[OWNNAME]", OwnPokemon.GetDisplayName)
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BattleScreen.BattleQuery.Add(New TextQueryObject(fSub))
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Case "raisestat", "increasestat"
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Dim Stat As String = f.GetSplit(1, ",")
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Dim Target As Boolean = own
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Dim Message As String = ""
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Dim RaiseAmount As Integer = 1
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Select Case f.GetSplit(0, ",").ToLower
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Case "settrigger"
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Trigger = f.GetSplit(1, ",") & "," & f.GetSplit(2, ",")
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Case "removetrigger"
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Trigger = ""
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End Select
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If f.Split(CChar(",")).Count > 2 Then
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Target = CBool(f.GetSplit(2, ","))
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If f.Split(CChar(",")).Count > 3 Then
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Message = f.GetSplit(3, ",")
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If f.Split(CChar(",")).Count > 4 Then
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If CInt(f.GetSplit(4, ",")) > 0 Then
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RaiseAmount = CInt(f.GetSplit(4, ","))
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End If
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If Trigger <> "" Then
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Dim Target As Boolean = CBool(Trigger.GetSplit(0, ","))
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Dim Triggers() As String = Trigger.GetSplit(1, ",").Split(";")
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Dim Success As Boolean = False
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For t = 0 To Triggers.Count - 1
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Select Case Triggers(t).ToLower()
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Case "burn"
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If Target = True Then
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If BattleScreen.OppPokemon.Status = Pokemon.StatusProblems.Burn Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status = Pokemon.StatusProblems.Burn Then
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Success = True
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End If
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End If
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End If
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BattleScreen.Battle.RaiseStat(Target, own, BattleScreen, Stat, RaiseAmount, Message, "move:" & Move.Name, True)
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Case "lowerstat", "decreasestat"
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Dim Stat As String = f.GetSplit(1, ",")
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Dim Message As String = ""
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Dim Target As Boolean = own
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Dim LowerAmount As Integer = 1
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If f.Split(CChar(",")).Count > 2 Then
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Target = CBool(f.GetSplit(2, ","))
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If f.Split(CChar(",")).Count > 3 Then
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Message = f.GetSplit(3, ",")
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If f.Split(CChar(",")).Count > 4 Then
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If CInt(f.GetSplit(4, ",")) > 0 Then
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LowerAmount = CInt(f.GetSplit(4, ","))
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End If
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Case "freeze"
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If Target = True Then
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If BattleScreen.OppPokemon.Status = Pokemon.StatusProblems.Freeze Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status = Pokemon.StatusProblems.Freeze Then
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Success = True
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End If
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End If
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End If
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BattleScreen.Battle.LowerStat(Target, own, BattleScreen, Stat, LowerAmount, Message, "move:" & Move.Name, True)
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Case "reducehp", "drainhp", "damage"
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Dim Target As Boolean = CBool(f.GetSplit(1, ","))
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Dim HPAmount As Integer = 0
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Dim Message As String = ""
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If f.Split(CChar(",")).Count > 2 Then
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HPAmount = CInt(f.GetSplit(2, ","))
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If f.Split(CChar(",")).Count > 3 Then
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Message = f.GetSplit(3, ",")
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End If
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End If
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BattleScreen.Battle.ReduceHP(HPAmount, Target, own, BattleScreen, Message, "move:" & Move.Name.ToLower)
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Case "gainhp", "increasehp", "heal"
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Dim Target As Boolean = CBool(f.GetSplit(1, ","))
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Dim HPAmount As Integer = 0
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Dim Message As String = ""
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If f.Split(CChar(",")).Count > 2 Then
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HPAmount = CInt(f.GetSplit(2, ","))
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If f.Split(CChar(",")).Count > 3 Then
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Message = f.GetSplit(3, ",")
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End If
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End If
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BattleScreen.Battle.GainHP(HPAmount, Target, own, BattleScreen, Message, "move:" & Move.Name.ToLower)
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Case "endbattle"
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Dim Blackout As Boolean = False
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If f.Split(CChar(",")).Count > 2 Then
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Blackout = CBool(fSub)
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End If
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BattleScreen.BattleQuery.Add(New EndBattleQueryObject(Blackout))
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Case "faint"
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Dim Target As Boolean = CBool(f.GetSplit(1, ","))
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Dim Message As String = ""
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Dim NextPokemonIndex As Integer = -1
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Dim OppPokemon As Pokemon = BattleScreen.OppPokemon
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Dim OwnPokemon As Pokemon = BattleScreen.OwnPokemon
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If Target = False Then
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OwnPokemon = BattleScreen.OppPokemon
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OppPokemon = BattleScreen.OwnPokemon
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End If
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If Target = True Then
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If f.Split(CChar(",")).Count > 3 Then
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If f.GetSplit(3, ",").StartsWith("~+") Then
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NextPokemonIndex = BattleScreen.OppPokemonIndex + CInt(f.GetSplit(3, ",").Remove(0, 2))
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Case "paralyze"
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If Target = True Then
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If BattleScreen.OppPokemon.Status = Pokemon.StatusProblems.Paralyzed Then
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Success = True
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End If
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If f.GetSplit(3, ",").StartsWith("~-") Then
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NextPokemonIndex = BattleScreen.OppPokemonIndex - CInt(f.GetSplit(3, ",").Remove(0, 2))
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Else
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If BattleScreen.OwnPokemon.Status = Pokemon.StatusProblems.Paralyzed Then
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Success = True
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End If
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End If
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End If
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BattleScreen.NextPokemonIndex = NextPokemonIndex
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If f.Split(CChar(",")).Count > 2 Then
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Message = f.GetSplit(2, ",").Replace("[OPPNAME]", OppPokemon.GetDisplayName).Replace("[OWNNAME]", OwnPokemon.GetDisplayName)
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End If
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BattleScreen.Battle.FaintPokemon(Not Target, BattleScreen, Message)
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Case "switch"
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Dim Target As Boolean = CBool(f.GetSplit(1, ","))
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Dim SwitchTo As Integer = 0
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Dim Message As String = ""
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If f.Split(CChar(",")).Count > 3 Then
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Message = f.GetSplit(3, ",")
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End If
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If Target = True Then
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If f.GetSplit(2, ",").StartsWith("~+") Then
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SwitchTo = BattleScreen.OppPokemonIndex + CInt(f.GetSplit(2, ",").Remove(0, 2))
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Case "poison"
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If Target = True Then
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If BattleScreen.OppPokemon.Status = Pokemon.StatusProblems.Poison Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status = Pokemon.StatusProblems.Poison Then
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Success = True
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End If
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End If
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If f.GetSplit(2, ",").StartsWith("~-") Then
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SwitchTo = BattleScreen.OppPokemonIndex - CInt(f.GetSplit(2, ",").Remove(0, 2))
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Case "toxic", "badpoison"
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If Target = True Then
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If BattleScreen.OppPokemon.Status = Pokemon.StatusProblems.BadPoison Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status = Pokemon.StatusProblems.BadPoison Then
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Success = True
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End If
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End If
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BattleScreen.Battle.SwitchOutOpp(BattleScreen, SwitchTo, Message)
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Else
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If f.GetSplit(2, ",").StartsWith("~+") Then
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SwitchTo = BattleScreen.OwnPokemonIndex + CInt(f.GetSplit(2, ",").Remove(0, 2))
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Case "anypoison"
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If Target = True Then
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If BattleScreen.OppPokemon.Status = Pokemon.StatusProblems.Poison OrElse BattleScreen.OppPokemon.Status = Pokemon.StatusProblems.BadPoison Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status = Pokemon.StatusProblems.Poison OrElse BattleScreen.OwnPokemon.Status = Pokemon.StatusProblems.BadPoison Then
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Success = True
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End If
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End If
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If f.GetSplit(2, ",").StartsWith("~-") Then
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SwitchTo = BattleScreen.OwnPokemonIndex - CInt(f.GetSplit(2, ",").Remove(0, 2))
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Case "sleep"
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If Target = True Then
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If BattleScreen.OppPokemon.Status = Pokemon.StatusProblems.Sleep Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status = Pokemon.StatusProblems.Sleep Then
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Success = True
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End If
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End If
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BattleScreen.Battle.SwitchOutOwn(BattleScreen, SwitchTo, -1, Message)
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End If
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Case Else
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fSub = CInt(f.GetSplit(1, ",")).Clamp(0, 100).ToString
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End Select
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Case "noburn"
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If Target = True Then
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If BattleScreen.OppPokemon.Status <> Pokemon.StatusProblems.Burn Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status <> Pokemon.StatusProblems.Burn Then
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Success = True
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End If
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End If
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Case "nofreeze"
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If Target = True Then
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If BattleScreen.OppPokemon.Status <> Pokemon.StatusProblems.Freeze Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status <> Pokemon.StatusProblems.Freeze Then
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Success = True
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End If
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End If
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Case "noparalyze"
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If Target = True Then
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If BattleScreen.OppPokemon.Status <> Pokemon.StatusProblems.Paralyzed Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status <> Pokemon.StatusProblems.Paralyzed Then
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Success = True
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End If
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End If
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Case "nopoison"
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If Target = True Then
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If BattleScreen.OppPokemon.Status <> Pokemon.StatusProblems.Poison Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status <> Pokemon.StatusProblems.Poison Then
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Success = True
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End If
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End If
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Case "notoxic", "nobadpoison"
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If Target = True Then
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If BattleScreen.OppPokemon.Status <> Pokemon.StatusProblems.BadPoison Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status <> Pokemon.StatusProblems.BadPoison Then
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Success = True
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End If
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End If
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Case "nopoison"
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If Target = True Then
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If BattleScreen.OppPokemon.Status <> Pokemon.StatusProblems.Poison AndAlso BattleScreen.OppPokemon.Status <> Pokemon.StatusProblems.BadPoison Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status <> Pokemon.StatusProblems.Poison AndAlso BattleScreen.OwnPokemon.Status <> Pokemon.StatusProblems.BadPoison Then
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Success = True
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End If
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End If
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Case "nosleep"
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If Target = True Then
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If BattleScreen.OppPokemon.Status <> Pokemon.StatusProblems.Sleep Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status <> Pokemon.StatusProblems.Sleep Then
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Success = True
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End If
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End If
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End Select
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Next
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If Success = True Then
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Trigger = ""
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End If
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Else
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Select Case f.ToLower()
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Case "endround"
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Dim cq1 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, True, 16)
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Dim cq2 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, False, 16)
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cq2.PassThis = True
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BattleScreen.BattleQuery.AddRange({cq1, cq2})
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BattleScreen.Battle.StartRound(BattleScreen)
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Case "freeze"
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fSub = "15"
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If f.Contains(",") = True Then
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fMain = f.GetSplit(0, ",")
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fSub = f.GetSplit(1, ",")
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Select Case fMain.ToLower()
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Case "cameraangle"
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Dim Direction As Integer = CInt(fSub)
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Select Case Direction
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Case 0
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BattleScreen.Battle.ChangeCameraAngle(0, own, BattleScreen)
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Case 1
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BattleScreen.Battle.ChangeCameraAngle(1, True, BattleScreen)
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Case 2
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BattleScreen.Battle.ChangeCameraAngle(2, True, BattleScreen)
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End Select
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Case "message", "text"
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Dim OppPokemon As Pokemon = BattleScreen.OppPokemon
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Dim OwnPokemon As Pokemon = BattleScreen.OwnPokemon
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If own = False Then
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OwnPokemon = BattleScreen.OppPokemon
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OppPokemon = BattleScreen.OwnPokemon
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End If
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fSub = Localization.GetString(fSub, fSub).Replace("[OPPNAME]", OppPokemon.GetDisplayName).Replace("[OWNNAME]", OwnPokemon.GetDisplayName)
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BattleScreen.BattleQuery.Add(New TextQueryObject(fSub))
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Case "raisestat", "increasestat"
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Dim Stat As String = f.GetSplit(1, ",")
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Dim Target As Boolean = own
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Dim Message As String = ""
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Dim RaiseAmount As Integer = 1
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If f.Split(CChar(",")).Count > 2 Then
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Target = CBool(f.GetSplit(2, ","))
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If f.Split(CChar(",")).Count > 3 Then
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Message = f.GetSplit(3, ",")
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If f.Split(CChar(",")).Count > 4 Then
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If CInt(f.GetSplit(4, ",")) > 0 Then
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RaiseAmount = CInt(f.GetSplit(4, ","))
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End If
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End If
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End If
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End If
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BattleScreen.Battle.RaiseStat(Target, own, BattleScreen, Stat, RaiseAmount, Message, "move:" & Move.Name, True)
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Case "lowerstat", "decreasestat"
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Dim Stat As String = f.GetSplit(1, ",")
|
||||
Dim Message As String = ""
|
||||
Dim Target As Boolean = own
|
||||
Dim LowerAmount As Integer = 1
|
||||
If f.Split(CChar(",")).Count > 2 Then
|
||||
Target = CBool(f.GetSplit(2, ","))
|
||||
If f.Split(CChar(",")).Count > 3 Then
|
||||
Message = f.GetSplit(3, ",")
|
||||
If f.Split(CChar(",")).Count > 4 Then
|
||||
If CInt(f.GetSplit(4, ",")) > 0 Then
|
||||
LowerAmount = CInt(f.GetSplit(4, ","))
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
BattleScreen.Battle.LowerStat(Target, own, BattleScreen, Stat, LowerAmount, Message, "move:" & Move.Name, True)
|
||||
Case "reducehp", "drainhp", "damage"
|
||||
Dim Target As Boolean = CBool(f.GetSplit(1, ","))
|
||||
Dim HPAmount As Integer = 0
|
||||
Dim Message As String = ""
|
||||
|
||||
If f.Split(CChar(",")).Count > 2 Then
|
||||
HPAmount = CInt(f.GetSplit(2, ","))
|
||||
If f.Split(CChar(",")).Count > 3 Then
|
||||
Message = f.GetSplit(3, ",")
|
||||
End If
|
||||
End If
|
||||
BattleScreen.Battle.ReduceHP(HPAmount, Target, own, BattleScreen, Message, "move:" & Move.Name.ToLower)
|
||||
Case "gainhp", "increasehp", "heal"
|
||||
Dim Target As Boolean = CBool(f.GetSplit(1, ","))
|
||||
Dim HPAmount As Integer = 0
|
||||
Dim Message As String = ""
|
||||
|
||||
If f.Split(CChar(",")).Count > 2 Then
|
||||
HPAmount = CInt(f.GetSplit(2, ","))
|
||||
If f.Split(CChar(",")).Count > 3 Then
|
||||
Message = f.GetSplit(3, ",")
|
||||
End If
|
||||
End If
|
||||
BattleScreen.Battle.GainHP(HPAmount, Target, own, BattleScreen, Message, "move:" & Move.Name.ToLower)
|
||||
Case "endbattle"
|
||||
Dim Blackout As Boolean = False
|
||||
|
||||
If f.Split(CChar(",")).Count > 2 Then
|
||||
Blackout = CBool(fSub)
|
||||
End If
|
||||
BattleScreen.BattleQuery.Add(New EndBattleQueryObject(Blackout))
|
||||
Case "faint"
|
||||
Dim Target As Boolean = CBool(f.GetSplit(1, ","))
|
||||
Dim Message As String = ""
|
||||
Dim NextPokemonIndex As Integer = -1
|
||||
|
||||
Dim OppPokemon As Pokemon = BattleScreen.OppPokemon
|
||||
Dim OwnPokemon As Pokemon = BattleScreen.OwnPokemon
|
||||
If Target = False Then
|
||||
OwnPokemon = BattleScreen.OppPokemon
|
||||
OppPokemon = BattleScreen.OwnPokemon
|
||||
End If
|
||||
|
||||
If Target = True Then
|
||||
If f.Split(CChar(",")).Count > 3 Then
|
||||
If f.GetSplit(3, ",").StartsWith("~+") Then
|
||||
NextPokemonIndex = BattleScreen.OppPokemonIndex + CInt(f.GetSplit(3, ",").Remove(0, 2))
|
||||
End If
|
||||
If f.GetSplit(3, ",").StartsWith("~-") Then
|
||||
NextPokemonIndex = BattleScreen.OppPokemonIndex - CInt(f.GetSplit(3, ",").Remove(0, 2))
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
BattleScreen.NextPokemonIndex = NextPokemonIndex
|
||||
|
||||
If f.Split(CChar(",")).Count > 2 Then
|
||||
Message = f.GetSplit(2, ",").Replace("[OPPNAME]", OppPokemon.GetDisplayName).Replace("[OWNNAME]", OwnPokemon.GetDisplayName)
|
||||
End If
|
||||
BattleScreen.Battle.FaintPokemon(Not Target, BattleScreen, Message)
|
||||
Case "switch"
|
||||
Dim Target As Boolean = CBool(f.GetSplit(1, ","))
|
||||
Dim SwitchTo As Integer = 0
|
||||
Dim Message As String = ""
|
||||
|
||||
If f.Split(CChar(",")).Count > 3 Then
|
||||
Message = f.GetSplit(3, ",")
|
||||
End If
|
||||
If Target = True Then
|
||||
If f.GetSplit(2, ",").StartsWith("~+") Then
|
||||
SwitchTo = BattleScreen.OppPokemonIndex + CInt(f.GetSplit(2, ",").Remove(0, 2))
|
||||
End If
|
||||
If f.GetSplit(2, ",").StartsWith("~-") Then
|
||||
SwitchTo = BattleScreen.OppPokemonIndex - CInt(f.GetSplit(2, ",").Remove(0, 2))
|
||||
End If
|
||||
BattleScreen.Battle.SwitchOutOpp(BattleScreen, SwitchTo, Message)
|
||||
Else
|
||||
If f.GetSplit(2, ",").StartsWith("~+") Then
|
||||
SwitchTo = BattleScreen.OwnPokemonIndex + CInt(f.GetSplit(2, ",").Remove(0, 2))
|
||||
End If
|
||||
If f.GetSplit(2, ",").StartsWith("~-") Then
|
||||
SwitchTo = BattleScreen.OwnPokemonIndex - CInt(f.GetSplit(2, ",").Remove(0, 2))
|
||||
End If
|
||||
BattleScreen.Battle.SwitchOutOwn(BattleScreen, SwitchTo, -1, Message)
|
||||
End If
|
||||
Case Else
|
||||
fSub = CInt(f.GetSplit(1, ",")).Clamp(0, 100).ToString
|
||||
End Select
|
||||
Else
|
||||
Select Case f.ToLower()
|
||||
Case "endround"
|
||||
Dim cq1 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, True, 16)
|
||||
Dim cq2 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, False, 16)
|
||||
cq2.PassThis = True
|
||||
BattleScreen.BattleQuery.AddRange({cq1, cq2})
|
||||
BattleScreen.Battle.StartRound(BattleScreen)
|
||||
Case "freeze"
|
||||
fSub = "15"
|
||||
Case "poison"
|
||||
fSub = "40"
|
||||
Case "toxic", "badpoison"
|
||||
fSub = "25"
|
||||
Case Else
|
||||
fSub = "30"
|
||||
End Select
|
||||
End If
|
||||
|
||||
Select Case fMain.ToLower()
|
||||
Case "paralyze"
|
||||
Paralyze(Move, own, BattleScreen, CInt(fSub))
|
||||
Case "poison"
|
||||
fSub = "40"
|
||||
Poison(Move, own, BattleScreen, CInt(fSub))
|
||||
Case "toxic", "badpoison"
|
||||
fSub = "25"
|
||||
Case Else
|
||||
fSub = "30"
|
||||
BadPoison(Move, own, BattleScreen, CInt(fSub))
|
||||
Case "burn"
|
||||
Burn(Move, own, BattleScreen, CInt(fSub))
|
||||
Case "freeze"
|
||||
Freeze(Move, own, BattleScreen, CInt(fSub))
|
||||
Case "sleep"
|
||||
Sleep(Move, own, BattleScreen, CInt(fSub))
|
||||
End Select
|
||||
End If
|
||||
|
||||
Select Case fMain.ToLower()
|
||||
Case "paralyze"
|
||||
Paralyze(Move, own, BattleScreen, CInt(fSub))
|
||||
Case "poison"
|
||||
Poison(Move, own, BattleScreen, CInt(fSub))
|
||||
Case "toxic", "badpoison"
|
||||
BadPoison(Move, own, BattleScreen, CInt(fSub))
|
||||
Case "burn"
|
||||
Burn(Move, own, BattleScreen, CInt(fSub))
|
||||
Case "freeze"
|
||||
Freeze(Move, own, BattleScreen, CInt(fSub))
|
||||
Case "sleep"
|
||||
Sleep(Move, own, BattleScreen, CInt(fSub))
|
||||
End Select
|
||||
Next
|
||||
End Sub
|
||||
|
||||
|
|
|
@ -178,6 +178,8 @@
|
|||
move.UseOppDefense = CBool(value)
|
||||
Case "useoppevasion"
|
||||
move.UseOppEvasion = CBool(value)
|
||||
Case "deductpp"
|
||||
move.gmDeductPP = CBool(value)
|
||||
End Select
|
||||
End If
|
||||
Next
|
||||
|
|
|
@ -120,7 +120,7 @@ Public Class GameModeItemLoader
|
|||
item.gmIsHealingItem = CBool(value)
|
||||
Case "healhpamount"
|
||||
item.gmHealHPAmount = CInt(value)
|
||||
Case "curestatuseffects"
|
||||
Case "curestatus"
|
||||
Dim StatusEffectList As New List(Of String)
|
||||
Dim valueSplit As String() = value.Split(",")
|
||||
For i = 0 To valueSplit.Count - 1
|
||||
|
|
|
@ -984,7 +984,11 @@ Public Class NewInventoryScreen
|
|||
Case INFO_ITEM_OPTION_TOSS
|
||||
TossItem(cItem)
|
||||
Case INFO_ITEM_OPTION_SELECT
|
||||
FireSelectionEvent(cItem.ID)
|
||||
If cItem.IsGameModeItem = True Then
|
||||
FireSelectionEvent(cItem.gmID)
|
||||
Else
|
||||
FireSelectionEvent(cItem.ID.ToString)
|
||||
End If
|
||||
CloseInfoScreen()
|
||||
_closing = True
|
||||
End Select
|
||||
|
@ -1268,7 +1272,7 @@ Public Class NewInventoryScreen
|
|||
|
||||
Public Event SelectedObject(params() As Object) Implements ISelectionScreen.SelectedObject
|
||||
|
||||
Private Sub FireSelectionEvent(ByVal itemId As Integer)
|
||||
Private Sub FireSelectionEvent(ByVal itemId As String)
|
||||
RaiseEvent SelectedObject(New Object() {itemId})
|
||||
End Sub
|
||||
|
||||
|
|
Loading…
Reference in New Issue