mirror of
https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-07-16 10:24:52 +02:00
Added a GameMode Move property and 2 functions
* Fixed an issue with GameMode Items in battles * Updated the example files for GameMode Items and GameMode Moves * Maybe fixed something audio volume related * Made it possible to disable the reduction of PP using the DeductPP (bool) property for GameModeMoves * Added the new functions "SetTrigger" and "RemoveTrigger" for GameModeMoves: Function "SetTrigger" checks if a Pokémon does or does not have a certain Status and prevents functions after it from executing if the Pokémon does not have the desired Status. The function is formatted like this: Function|SetTrigger,Target,Triggers * "Target" determines which Pokémon's Status is checked and has to be either 0 or 1 (0 = check own Pokémon, 1 = check opponent's Pokémon) * "Triggers" determines the status effect(s) that should or should not be on the target Pokémon. You can add multiple possible status effects to check for by separating them with a semicolon (;), the values can be: "burn", "freeze", "paralyze", "poison", "badpoison", "anypoison", "sleep", "noburn", "nofreeze", "noparalyze", "nopoison", "nobadpoison", "nopoison", "nosleep" Function "RemoveTrigger" removes such a trigger so that functions after it are executed
This commit is contained in:
parent
7bffd5df72
commit
a0aa947c5c
@ -1059,10 +1059,10 @@
|
|||||||
#Region "UseItem"
|
#Region "UseItem"
|
||||||
|
|
||||||
Private Shared Sub SelectedItemHandler(ByVal params As Object())
|
Private Shared Sub SelectedItemHandler(ByVal params As Object())
|
||||||
SelectedItem(CInt(params(0)))
|
SelectedItem(CStr(params(0)))
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Private Shared Sub SelectedItem(ByVal itemID As Integer)
|
Private Shared Sub SelectedItem(ByVal itemID As String)
|
||||||
Dim Item As Item = Item.GetItemByID(itemID.ToString)
|
Dim Item As Item = Item.GetItemByID(itemID.ToString)
|
||||||
|
|
||||||
If Item.CanBeUsedInBattle = True Then
|
If Item.CanBeUsedInBattle = True Then
|
||||||
@ -1103,9 +1103,9 @@
|
|||||||
End If
|
End If
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Shared TempItemID As Integer = -1
|
Shared TempItemID As String = "-1"
|
||||||
|
|
||||||
Private Shared Sub UseItemhandler(ByVal params As Object())
|
Private Shared Sub UseItemHandler(ByVal params As Object())
|
||||||
UseItem(CInt(params(0)))
|
UseItem(CInt(params(0)))
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
|
Binary file not shown.
Binary file not shown.
@ -37,12 +37,12 @@
|
|||||||
|
|
||||||
Select Case name.ToLower()
|
Select Case name.ToLower()
|
||||||
Case "volume"
|
Case "volume"
|
||||||
MusicManager.MasterVolume = CSng(CDbl(value) / 100)
|
MusicManager.MasterVolume = CSng(CInt(value) / 100)
|
||||||
SoundManager.Volume = CSng(CDbl(value) / 100)
|
SoundManager.Volume = CSng(CInt(value) / 100)
|
||||||
Case "music"
|
Case "music"
|
||||||
MusicManager.MasterVolume = CSng(CDbl(value) / 100)
|
MusicManager.MasterVolume = CSng(CInt(value) / 100)
|
||||||
Case "sound"
|
Case "sound"
|
||||||
SoundManager.Volume = CSng(CDbl(value) / 100)
|
SoundManager.Volume = CSng(CInt(value) / 100)
|
||||||
Case "muted"
|
Case "muted"
|
||||||
SoundManager.Muted = CBool(value)
|
SoundManager.Muted = CBool(value)
|
||||||
MusicManager.Muted = CBool(value)
|
MusicManager.Muted = CBool(value)
|
||||||
|
@ -170,6 +170,7 @@
|
|||||||
|
|
||||||
Public GameModeFunction As String = "" 'A GameMode can specify a pre defined function for a move.
|
Public GameModeFunction As String = "" 'A GameMode can specify a pre defined function for a move.
|
||||||
Public IsGameModeMove As Boolean = False
|
Public IsGameModeMove As Boolean = False
|
||||||
|
Public gmDeductPP As Boolean = True
|
||||||
|
|
||||||
Private _power As Integer = 40
|
Private _power As Integer = 40
|
||||||
Private _accuracy As Integer = 100
|
Private _accuracy As Integer = 100
|
||||||
@ -187,6 +188,8 @@
|
|||||||
Public EffectChances As New List(Of Integer)
|
Public EffectChances As New List(Of Integer)
|
||||||
'#End
|
'#End
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
'#SpecialDefinitions
|
'#SpecialDefinitions
|
||||||
'Damage and effect types
|
'Damage and effect types
|
||||||
Public MakesContact As Boolean = True
|
Public MakesContact As Boolean = True
|
||||||
@ -2057,7 +2060,11 @@
|
|||||||
''' <param name="Own">If the own Pokémon used the move.</param>
|
''' <param name="Own">If the own Pokémon used the move.</param>
|
||||||
''' <param name="BattleScreen">Reference to the BattleScreen.</param>
|
''' <param name="BattleScreen">Reference to the BattleScreen.</param>
|
||||||
Public Overridable Function DeductPP(ByVal own As Boolean, ByVal BattleScreen As BattleScreen) As Boolean
|
Public Overridable Function DeductPP(ByVal own As Boolean, ByVal BattleScreen As BattleScreen) As Boolean
|
||||||
|
If Me.IsGameModeMove = True Then
|
||||||
|
Return gmDeductPP
|
||||||
|
Else
|
||||||
Return True
|
Return True
|
||||||
|
End If
|
||||||
End Function
|
End Function
|
||||||
|
|
||||||
''' <summary>
|
''' <summary>
|
||||||
|
@ -13,10 +13,171 @@
|
|||||||
''' <param name="BattleScreen">Reference to the BattleScreen.</param>
|
''' <param name="BattleScreen">Reference to the BattleScreen.</param>
|
||||||
Public Shared Sub ExecuteMoveHitsFunction(ByVal Move As Attack, ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
|
Public Shared Sub ExecuteMoveHitsFunction(ByVal Move As Attack, ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
|
||||||
Dim functions() As String = Move.GameModeFunction.Split("|")
|
Dim functions() As String = Move.GameModeFunction.Split("|")
|
||||||
|
Dim Trigger As String = ""
|
||||||
For i = 0 To functions.Count - 1
|
For i = 0 To functions.Count - 1
|
||||||
Dim f As String = functions(i)
|
Dim f As String = functions(i)
|
||||||
Dim fMain As String = f
|
Dim fMain As String = f
|
||||||
Dim fSub As String = ""
|
Dim fSub As String = ""
|
||||||
|
|
||||||
|
Select Case f.GetSplit(0, ",").ToLower
|
||||||
|
Case "settrigger"
|
||||||
|
Trigger = f.GetSplit(1, ",") & "," & f.GetSplit(2, ",")
|
||||||
|
Case "removetrigger"
|
||||||
|
Trigger = ""
|
||||||
|
End Select
|
||||||
|
|
||||||
|
If Trigger <> "" Then
|
||||||
|
Dim Target As Boolean = CBool(Trigger.GetSplit(0, ","))
|
||||||
|
Dim Triggers() As String = Trigger.GetSplit(1, ",").Split(";")
|
||||||
|
Dim Success As Boolean = False
|
||||||
|
For t = 0 To Triggers.Count - 1
|
||||||
|
Select Case Triggers(t).ToLower()
|
||||||
|
Case "burn"
|
||||||
|
If Target = True Then
|
||||||
|
If BattleScreen.OppPokemon.Status = Pokemon.StatusProblems.Burn Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
Else
|
||||||
|
If BattleScreen.OwnPokemon.Status = Pokemon.StatusProblems.Burn Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
End If
|
||||||
|
Case "freeze"
|
||||||
|
If Target = True Then
|
||||||
|
If BattleScreen.OppPokemon.Status = Pokemon.StatusProblems.Freeze Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
Else
|
||||||
|
If BattleScreen.OwnPokemon.Status = Pokemon.StatusProblems.Freeze Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
End If
|
||||||
|
Case "paralyze"
|
||||||
|
If Target = True Then
|
||||||
|
If BattleScreen.OppPokemon.Status = Pokemon.StatusProblems.Paralyzed Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
Else
|
||||||
|
If BattleScreen.OwnPokemon.Status = Pokemon.StatusProblems.Paralyzed Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
End If
|
||||||
|
Case "poison"
|
||||||
|
If Target = True Then
|
||||||
|
If BattleScreen.OppPokemon.Status = Pokemon.StatusProblems.Poison Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
Else
|
||||||
|
If BattleScreen.OwnPokemon.Status = Pokemon.StatusProblems.Poison Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
End If
|
||||||
|
Case "toxic", "badpoison"
|
||||||
|
If Target = True Then
|
||||||
|
If BattleScreen.OppPokemon.Status = Pokemon.StatusProblems.BadPoison Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
Else
|
||||||
|
If BattleScreen.OwnPokemon.Status = Pokemon.StatusProblems.BadPoison Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
End If
|
||||||
|
Case "anypoison"
|
||||||
|
If Target = True Then
|
||||||
|
If BattleScreen.OppPokemon.Status = Pokemon.StatusProblems.Poison OrElse BattleScreen.OppPokemon.Status = Pokemon.StatusProblems.BadPoison Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
Else
|
||||||
|
If BattleScreen.OwnPokemon.Status = Pokemon.StatusProblems.Poison OrElse BattleScreen.OwnPokemon.Status = Pokemon.StatusProblems.BadPoison Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
End If
|
||||||
|
Case "sleep"
|
||||||
|
If Target = True Then
|
||||||
|
If BattleScreen.OppPokemon.Status = Pokemon.StatusProblems.Sleep Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
Else
|
||||||
|
If BattleScreen.OwnPokemon.Status = Pokemon.StatusProblems.Sleep Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
End If
|
||||||
|
Case "noburn"
|
||||||
|
If Target = True Then
|
||||||
|
If BattleScreen.OppPokemon.Status <> Pokemon.StatusProblems.Burn Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
Else
|
||||||
|
If BattleScreen.OwnPokemon.Status <> Pokemon.StatusProblems.Burn Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
End If
|
||||||
|
Case "nofreeze"
|
||||||
|
If Target = True Then
|
||||||
|
If BattleScreen.OppPokemon.Status <> Pokemon.StatusProblems.Freeze Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
Else
|
||||||
|
If BattleScreen.OwnPokemon.Status <> Pokemon.StatusProblems.Freeze Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
End If
|
||||||
|
Case "noparalyze"
|
||||||
|
If Target = True Then
|
||||||
|
If BattleScreen.OppPokemon.Status <> Pokemon.StatusProblems.Paralyzed Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
Else
|
||||||
|
If BattleScreen.OwnPokemon.Status <> Pokemon.StatusProblems.Paralyzed Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
End If
|
||||||
|
Case "nopoison"
|
||||||
|
If Target = True Then
|
||||||
|
If BattleScreen.OppPokemon.Status <> Pokemon.StatusProblems.Poison Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
Else
|
||||||
|
If BattleScreen.OwnPokemon.Status <> Pokemon.StatusProblems.Poison Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
End If
|
||||||
|
Case "notoxic", "nobadpoison"
|
||||||
|
If Target = True Then
|
||||||
|
If BattleScreen.OppPokemon.Status <> Pokemon.StatusProblems.BadPoison Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
Else
|
||||||
|
If BattleScreen.OwnPokemon.Status <> Pokemon.StatusProblems.BadPoison Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
End If
|
||||||
|
Case "nopoison"
|
||||||
|
If Target = True Then
|
||||||
|
If BattleScreen.OppPokemon.Status <> Pokemon.StatusProblems.Poison AndAlso BattleScreen.OppPokemon.Status <> Pokemon.StatusProblems.BadPoison Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
Else
|
||||||
|
If BattleScreen.OwnPokemon.Status <> Pokemon.StatusProblems.Poison AndAlso BattleScreen.OwnPokemon.Status <> Pokemon.StatusProblems.BadPoison Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
End If
|
||||||
|
Case "nosleep"
|
||||||
|
If Target = True Then
|
||||||
|
If BattleScreen.OppPokemon.Status <> Pokemon.StatusProblems.Sleep Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
Else
|
||||||
|
If BattleScreen.OwnPokemon.Status <> Pokemon.StatusProblems.Sleep Then
|
||||||
|
Success = True
|
||||||
|
End If
|
||||||
|
End If
|
||||||
|
End Select
|
||||||
|
Next
|
||||||
|
If Success = True Then
|
||||||
|
Trigger = ""
|
||||||
|
End If
|
||||||
|
Else
|
||||||
If f.Contains(",") = True Then
|
If f.Contains(",") = True Then
|
||||||
fMain = f.GetSplit(0, ",")
|
fMain = f.GetSplit(0, ",")
|
||||||
fSub = f.GetSplit(1, ",")
|
fSub = f.GetSplit(1, ",")
|
||||||
@ -196,6 +357,7 @@
|
|||||||
Case "sleep"
|
Case "sleep"
|
||||||
Sleep(Move, own, BattleScreen, CInt(fSub))
|
Sleep(Move, own, BattleScreen, CInt(fSub))
|
||||||
End Select
|
End Select
|
||||||
|
End If
|
||||||
Next
|
Next
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
|
@ -178,6 +178,8 @@
|
|||||||
move.UseOppDefense = CBool(value)
|
move.UseOppDefense = CBool(value)
|
||||||
Case "useoppevasion"
|
Case "useoppevasion"
|
||||||
move.UseOppEvasion = CBool(value)
|
move.UseOppEvasion = CBool(value)
|
||||||
|
Case "deductpp"
|
||||||
|
move.gmDeductPP = CBool(value)
|
||||||
End Select
|
End Select
|
||||||
End If
|
End If
|
||||||
Next
|
Next
|
||||||
|
@ -120,7 +120,7 @@ Public Class GameModeItemLoader
|
|||||||
item.gmIsHealingItem = CBool(value)
|
item.gmIsHealingItem = CBool(value)
|
||||||
Case "healhpamount"
|
Case "healhpamount"
|
||||||
item.gmHealHPAmount = CInt(value)
|
item.gmHealHPAmount = CInt(value)
|
||||||
Case "curestatuseffects"
|
Case "curestatus"
|
||||||
Dim StatusEffectList As New List(Of String)
|
Dim StatusEffectList As New List(Of String)
|
||||||
Dim valueSplit As String() = value.Split(",")
|
Dim valueSplit As String() = value.Split(",")
|
||||||
For i = 0 To valueSplit.Count - 1
|
For i = 0 To valueSplit.Count - 1
|
||||||
|
@ -984,7 +984,11 @@ Public Class NewInventoryScreen
|
|||||||
Case INFO_ITEM_OPTION_TOSS
|
Case INFO_ITEM_OPTION_TOSS
|
||||||
TossItem(cItem)
|
TossItem(cItem)
|
||||||
Case INFO_ITEM_OPTION_SELECT
|
Case INFO_ITEM_OPTION_SELECT
|
||||||
FireSelectionEvent(cItem.ID)
|
If cItem.IsGameModeItem = True Then
|
||||||
|
FireSelectionEvent(cItem.gmID)
|
||||||
|
Else
|
||||||
|
FireSelectionEvent(cItem.ID.ToString)
|
||||||
|
End If
|
||||||
CloseInfoScreen()
|
CloseInfoScreen()
|
||||||
_closing = True
|
_closing = True
|
||||||
End Select
|
End Select
|
||||||
@ -1268,7 +1272,7 @@ Public Class NewInventoryScreen
|
|||||||
|
|
||||||
Public Event SelectedObject(params() As Object) Implements ISelectionScreen.SelectedObject
|
Public Event SelectedObject(params() As Object) Implements ISelectionScreen.SelectedObject
|
||||||
|
|
||||||
Private Sub FireSelectionEvent(ByVal itemId As Integer)
|
Private Sub FireSelectionEvent(ByVal itemId As String)
|
||||||
RaiseEvent SelectedObject(New Object() {itemId})
|
RaiseEvent SelectedObject(New Object() {itemId})
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user