Added a GameMode Move property and 2 functions
* Fixed an issue with GameMode Items in battles * Updated the example files for GameMode Items and GameMode Moves * Maybe fixed something audio volume related * Made it possible to disable the reduction of PP using the DeductPP (bool) property for GameModeMoves * Added the new functions "SetTrigger" and "RemoveTrigger" for GameModeMoves: Function "SetTrigger" checks if a Pokémon does or does not have a certain Status and prevents functions after it from executing if the Pokémon does not have the desired Status. The function is formatted like this: Function|SetTrigger,Target,Triggers * "Target" determines which Pokémon's Status is checked and has to be either 0 or 1 (0 = check own Pokémon, 1 = check opponent's Pokémon) * "Triggers" determines the status effect(s) that should or should not be on the target Pokémon. You can add multiple possible status effects to check for by separating them with a semicolon (;), the values can be: "burn", "freeze", "paralyze", "poison", "badpoison", "anypoison", "sleep", "noburn", "nofreeze", "noparalyze", "nopoison", "nobadpoison", "nopoison", "nosleep" Function "RemoveTrigger" removes such a trigger so that functions after it are executed
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P3D
Battle/BattleSystemV2
Content/Data
Core
Pokemon
Screens/Inventory
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@ -1059,10 +1059,10 @@
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#Region "UseItem"
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Private Shared Sub SelectedItemHandler(ByVal params As Object())
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SelectedItem(CInt(params(0)))
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SelectedItem(CStr(params(0)))
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End Sub
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Private Shared Sub SelectedItem(ByVal itemID As Integer)
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Private Shared Sub SelectedItem(ByVal itemID As String)
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Dim Item As Item = Item.GetItemByID(itemID.ToString)
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If Item.CanBeUsedInBattle = True Then
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@ -1103,9 +1103,9 @@
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End If
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End Sub
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Shared TempItemID As Integer = -1
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Shared TempItemID As String = "-1"
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Private Shared Sub UseItemhandler(ByVal params As Object())
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Private Shared Sub UseItemHandler(ByVal params As Object())
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UseItem(CInt(params(0)))
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End Sub
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@ -37,12 +37,12 @@
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Select Case name.ToLower()
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Case "volume"
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MusicManager.MasterVolume = CSng(CDbl(value) / 100)
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SoundManager.Volume = CSng(CDbl(value) / 100)
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MusicManager.MasterVolume = CSng(CInt(value) / 100)
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SoundManager.Volume = CSng(CInt(value) / 100)
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Case "music"
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MusicManager.MasterVolume = CSng(CDbl(value) / 100)
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MusicManager.MasterVolume = CSng(CInt(value) / 100)
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Case "sound"
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SoundManager.Volume = CSng(CDbl(value) / 100)
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SoundManager.Volume = CSng(CInt(value) / 100)
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Case "muted"
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SoundManager.Muted = CBool(value)
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MusicManager.Muted = CBool(value)
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@ -170,6 +170,7 @@
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Public GameModeFunction As String = "" 'A GameMode can specify a pre defined function for a move.
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Public IsGameModeMove As Boolean = False
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Public gmDeductPP As Boolean = True
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Private _power As Integer = 40
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Private _accuracy As Integer = 100
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@ -187,6 +188,8 @@
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Public EffectChances As New List(Of Integer)
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'#End
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'#SpecialDefinitions
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'Damage and effect types
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Public MakesContact As Boolean = True
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@ -2057,7 +2060,11 @@
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''' <param name="Own">If the own Pokémon used the move.</param>
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''' <param name="BattleScreen">Reference to the BattleScreen.</param>
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Public Overridable Function DeductPP(ByVal own As Boolean, ByVal BattleScreen As BattleScreen) As Boolean
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If Me.IsGameModeMove = True Then
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Return gmDeductPP
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Else
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Return True
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End If
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End Function
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''' <summary>
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@ -13,10 +13,171 @@
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''' <param name="BattleScreen">Reference to the BattleScreen.</param>
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Public Shared Sub ExecuteMoveHitsFunction(ByVal Move As Attack, ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
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Dim functions() As String = Move.GameModeFunction.Split("|")
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Dim Trigger As String = ""
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For i = 0 To functions.Count - 1
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Dim f As String = functions(i)
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Dim fMain As String = f
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Dim fSub As String = ""
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Select Case f.GetSplit(0, ",").ToLower
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Case "settrigger"
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Trigger = f.GetSplit(1, ",") & "," & f.GetSplit(2, ",")
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Case "removetrigger"
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Trigger = ""
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End Select
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If Trigger <> "" Then
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Dim Target As Boolean = CBool(Trigger.GetSplit(0, ","))
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Dim Triggers() As String = Trigger.GetSplit(1, ",").Split(";")
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Dim Success As Boolean = False
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For t = 0 To Triggers.Count - 1
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Select Case Triggers(t).ToLower()
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Case "burn"
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If Target = True Then
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If BattleScreen.OppPokemon.Status = Pokemon.StatusProblems.Burn Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status = Pokemon.StatusProblems.Burn Then
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Success = True
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End If
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End If
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Case "freeze"
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If Target = True Then
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If BattleScreen.OppPokemon.Status = Pokemon.StatusProblems.Freeze Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status = Pokemon.StatusProblems.Freeze Then
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Success = True
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End If
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End If
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Case "paralyze"
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If Target = True Then
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If BattleScreen.OppPokemon.Status = Pokemon.StatusProblems.Paralyzed Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status = Pokemon.StatusProblems.Paralyzed Then
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Success = True
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End If
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End If
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Case "poison"
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If Target = True Then
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If BattleScreen.OppPokemon.Status = Pokemon.StatusProblems.Poison Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status = Pokemon.StatusProblems.Poison Then
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Success = True
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End If
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End If
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Case "toxic", "badpoison"
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If Target = True Then
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If BattleScreen.OppPokemon.Status = Pokemon.StatusProblems.BadPoison Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status = Pokemon.StatusProblems.BadPoison Then
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Success = True
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End If
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End If
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Case "anypoison"
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If Target = True Then
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If BattleScreen.OppPokemon.Status = Pokemon.StatusProblems.Poison OrElse BattleScreen.OppPokemon.Status = Pokemon.StatusProblems.BadPoison Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status = Pokemon.StatusProblems.Poison OrElse BattleScreen.OwnPokemon.Status = Pokemon.StatusProblems.BadPoison Then
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Success = True
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End If
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End If
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Case "sleep"
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If Target = True Then
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If BattleScreen.OppPokemon.Status = Pokemon.StatusProblems.Sleep Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status = Pokemon.StatusProblems.Sleep Then
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Success = True
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End If
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End If
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Case "noburn"
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If Target = True Then
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If BattleScreen.OppPokemon.Status <> Pokemon.StatusProblems.Burn Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status <> Pokemon.StatusProblems.Burn Then
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Success = True
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End If
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End If
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Case "nofreeze"
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If Target = True Then
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If BattleScreen.OppPokemon.Status <> Pokemon.StatusProblems.Freeze Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status <> Pokemon.StatusProblems.Freeze Then
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Success = True
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End If
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End If
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Case "noparalyze"
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If Target = True Then
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If BattleScreen.OppPokemon.Status <> Pokemon.StatusProblems.Paralyzed Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status <> Pokemon.StatusProblems.Paralyzed Then
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Success = True
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End If
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End If
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Case "nopoison"
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If Target = True Then
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If BattleScreen.OppPokemon.Status <> Pokemon.StatusProblems.Poison Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status <> Pokemon.StatusProblems.Poison Then
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Success = True
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End If
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End If
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Case "notoxic", "nobadpoison"
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If Target = True Then
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If BattleScreen.OppPokemon.Status <> Pokemon.StatusProblems.BadPoison Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status <> Pokemon.StatusProblems.BadPoison Then
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Success = True
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End If
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End If
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Case "nopoison"
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If Target = True Then
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If BattleScreen.OppPokemon.Status <> Pokemon.StatusProblems.Poison AndAlso BattleScreen.OppPokemon.Status <> Pokemon.StatusProblems.BadPoison Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status <> Pokemon.StatusProblems.Poison AndAlso BattleScreen.OwnPokemon.Status <> Pokemon.StatusProblems.BadPoison Then
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Success = True
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End If
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End If
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Case "nosleep"
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If Target = True Then
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If BattleScreen.OppPokemon.Status <> Pokemon.StatusProblems.Sleep Then
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Success = True
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End If
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Else
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If BattleScreen.OwnPokemon.Status <> Pokemon.StatusProblems.Sleep Then
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Success = True
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End If
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End If
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End Select
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Next
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If Success = True Then
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Trigger = ""
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End If
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Else
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If f.Contains(",") = True Then
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fMain = f.GetSplit(0, ",")
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fSub = f.GetSplit(1, ",")
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@ -196,6 +357,7 @@
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Case "sleep"
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Sleep(Move, own, BattleScreen, CInt(fSub))
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End Select
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End If
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Next
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End Sub
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@ -178,6 +178,8 @@
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move.UseOppDefense = CBool(value)
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Case "useoppevasion"
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move.UseOppEvasion = CBool(value)
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Case "deductpp"
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move.gmDeductPP = CBool(value)
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End Select
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End If
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Next
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@ -120,7 +120,7 @@ Public Class GameModeItemLoader
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item.gmIsHealingItem = CBool(value)
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Case "healhpamount"
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item.gmHealHPAmount = CInt(value)
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Case "curestatuseffects"
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Case "curestatus"
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Dim StatusEffectList As New List(Of String)
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Dim valueSplit As String() = value.Split(",")
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For i = 0 To valueSplit.Count - 1
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@ -984,7 +984,11 @@ Public Class NewInventoryScreen
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Case INFO_ITEM_OPTION_TOSS
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TossItem(cItem)
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Case INFO_ITEM_OPTION_SELECT
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FireSelectionEvent(cItem.ID)
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If cItem.IsGameModeItem = True Then
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FireSelectionEvent(cItem.gmID)
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Else
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FireSelectionEvent(cItem.ID.ToString)
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End If
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CloseInfoScreen()
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_closing = True
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End Select
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@ -1268,7 +1272,7 @@ Public Class NewInventoryScreen
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Public Event SelectedObject(params() As Object) Implements ISelectionScreen.SelectedObject
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Private Sub FireSelectionEvent(ByVal itemId As Integer)
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Private Sub FireSelectionEvent(ByVal itemId As String)
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RaiseEvent SelectedObject(New Object() {itemId})
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End Sub
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