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Minor visual fixes
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@ -83,8 +83,8 @@
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End If
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End If
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'HP indicator:
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'HP indicator:
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Core.SpriteBatch.DrawString(FontManager.MiniFont, p.HP & "/" & p.MaxHP, New Vector2(pos.X + 102, pos.Y + 37), New Color(0, 0, 0, _moveMenuAlpha))
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Core.SpriteBatch.DrawString(FontManager.MiniFont, p.HP & "/" & p.MaxHP, New Vector2(pos.X + 102, pos.Y + 37 + 3), New Color(0, 0, 0, _moveMenuAlpha))
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Core.SpriteBatch.DrawString(FontManager.MiniFont, p.HP & "/" & p.MaxHP, New Vector2(pos.X + 100, pos.Y + 35), shinyHue)
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Core.SpriteBatch.DrawString(FontManager.MiniFont, p.HP & "/" & p.MaxHP, New Vector2(pos.X + 100, pos.Y + 35 + 3), shinyHue)
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'EXP Bar:
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'EXP Bar:
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If BattleScreen.CanReceiveEXP = True Then
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If BattleScreen.CanReceiveEXP = True Then
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@ -827,7 +827,7 @@ nextIndex:
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Next
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Next
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End If
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End If
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Core.SpriteBatch.DrawString(FontManager.MiniFont, "Battle system not final!", New Vector2(0, Core.windowSize.Height - 20), Color.White)
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'Core.SpriteBatch.DrawString(FontManager.MiniFont, "Battle system not final!", New Vector2(0, Core.windowSize.Height - 20), Color.White)
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TextBox.Draw()
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TextBox.Draw()
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@ -211,7 +211,8 @@ Public Class PressStartScreen
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If ControllerHandler.IsConnected() Then
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If ControllerHandler.IsConnected() Then
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text = "Press to start."
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text = "Press to start."
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Else
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Else
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text = "Press " & KeyBindings.EnterKey1.ToString() & ", " & KeyBindings.EnterKey2.ToString() & ", or primary mouse button to start."
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text = "Press " & KeyBindings.EnterKey1.ToString().ToUpper & " to start."
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'text = "Press " & KeyBindings.EnterKey1.ToString() & ", " & KeyBindings.EnterKey2.ToString() & ", or primary mouse button to start."
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End If
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End If
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Dim textSize As Vector2 = FontManager.GameJoltFont.MeasureString(text)
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Dim textSize As Vector2 = FontManager.GameJoltFont.MeasureString(text)
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