change title screen background

This commit is contained in:
nilllzz 2018-02-24 09:32:04 +01:00
parent 2935b7c85c
commit a2cef30a50
22 changed files with 582 additions and 46 deletions

13
P3D.sln
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@ -1,7 +1,7 @@
 
Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15 # Visual Studio 15
VisualStudioVersion = 15.0.27130.2026 VisualStudioVersion = 15.0.27130.2036
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{F184B08F-C81C-45F6-A57F-5ABD9991F28F}") = "P3D", "P3D\P3D.vbproj", "{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}" Project("{F184B08F-C81C-45F6-A57F-5ABD9991F28F}") = "P3D", "P3D\P3D.vbproj", "{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}"
EndProject EndProject
@ -19,6 +19,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TearUp", "lib\tools\TearUp\
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TearDown", "lib\tools\TearDown\TearDown.csproj", "{0AE314A4-6005-48C7-BCD4-33E4C5057CFD}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TearDown", "lib\tools\TearDown\TearDown.csproj", "{0AE314A4-6005-48C7-BCD4-33E4C5057CFD}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameDevCommon", "lib\game-dev-common\src\GameDevCommon\GameDevCommon.csproj", "{087378EE-7591-47CE-979F-6824FC0606EF}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@ -75,6 +77,14 @@ Global
{0AE314A4-6005-48C7-BCD4-33E4C5057CFD}.Release|Any CPU.Build.0 = Release|Any CPU {0AE314A4-6005-48C7-BCD4-33E4C5057CFD}.Release|Any CPU.Build.0 = Release|Any CPU
{0AE314A4-6005-48C7-BCD4-33E4C5057CFD}.ReleaseNoContent|Any CPU.ActiveCfg = Release|Any CPU {0AE314A4-6005-48C7-BCD4-33E4C5057CFD}.ReleaseNoContent|Any CPU.ActiveCfg = Release|Any CPU
{0AE314A4-6005-48C7-BCD4-33E4C5057CFD}.ReleaseNoContent|Any CPU.Build.0 = Release|Any CPU {0AE314A4-6005-48C7-BCD4-33E4C5057CFD}.ReleaseNoContent|Any CPU.Build.0 = Release|Any CPU
{087378EE-7591-47CE-979F-6824FC0606EF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{087378EE-7591-47CE-979F-6824FC0606EF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{087378EE-7591-47CE-979F-6824FC0606EF}.DebugNoContent|Any CPU.ActiveCfg = Debug|Any CPU
{087378EE-7591-47CE-979F-6824FC0606EF}.DebugNoContent|Any CPU.Build.0 = Debug|Any CPU
{087378EE-7591-47CE-979F-6824FC0606EF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{087378EE-7591-47CE-979F-6824FC0606EF}.Release|Any CPU.Build.0 = Release|Any CPU
{087378EE-7591-47CE-979F-6824FC0606EF}.ReleaseNoContent|Any CPU.ActiveCfg = Release|Any CPU
{087378EE-7591-47CE-979F-6824FC0606EF}.ReleaseNoContent|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
@ -86,6 +96,7 @@ Global
{3B2AEA8E-4384-48D8-B26B-2C67466A1352} = {7877D883-AA51-4C27-ADA5-C4F85F86F4EE} {3B2AEA8E-4384-48D8-B26B-2C67466A1352} = {7877D883-AA51-4C27-ADA5-C4F85F86F4EE}
{417FEA8A-9334-4938-9370-519EF1551B05} = {7877D883-AA51-4C27-ADA5-C4F85F86F4EE} {417FEA8A-9334-4938-9370-519EF1551B05} = {7877D883-AA51-4C27-ADA5-C4F85F86F4EE}
{0AE314A4-6005-48C7-BCD4-33E4C5057CFD} = {7877D883-AA51-4C27-ADA5-C4F85F86F4EE} {0AE314A4-6005-48C7-BCD4-33E4C5057CFD} = {7877D883-AA51-4C27-ADA5-C4F85F86F4EE}
{087378EE-7591-47CE-979F-6824FC0606EF} = {3CE8099E-129D-40F9-8D23-005DFF32E2A2}
EndGlobalSection EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {8FE3951F-DE18-41FF-A035-32DF597A91F2} SolutionGuid = {8FE3951F-DE18-41FF-A035-32DF597A91F2}

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@ -1,4 +1,5 @@
Imports System.Windows.Forms Imports System.Windows.Forms
Imports GameDevCommon
''' <summary> ''' <summary>
''' Controls the game's main workflow. ''' Controls the game's main workflow.
@ -6,6 +7,7 @@
Public Class GameController Public Class GameController
Inherits Microsoft.Xna.Framework.Game Inherits Microsoft.Xna.Framework.Game
Implements IGame
''' <summary> ''' <summary>
''' The current version of the game. ''' The current version of the game.
@ -50,6 +52,8 @@ Public Class GameController
Public FPSMonitor As FPSMonitor Public FPSMonitor As FPSMonitor
Public Shared UpdateChecked As Boolean = False Public Shared UpdateChecked As Boolean = False
Private _componentManager As ComponentManager
Public Sub New() Public Sub New()
Graphics = New GraphicsDeviceManager(Me) Graphics = New GraphicsDeviceManager(Me)
Content.RootDirectory = "Content" Content.RootDirectory = "Content"
@ -66,15 +70,18 @@ Public Class GameController
If GameHacked = True Then If GameHacked = True Then
Security.HackerAlerts.Activate() Security.HackerAlerts.Activate()
End If End If
_componentManager = New ComponentManager()
GameInstanceProvider.SetInstance(Me)
End Sub End Sub
Protected Overrides Sub Initialize() Protected Overrides Sub Initialize()
_componentManager.LoadComponents()
Core.Initialize(Me) Core.Initialize(Me)
MyBase.Initialize() MyBase.Initialize()
End Sub End Sub
Protected Overrides Sub LoadContent() Protected Overrides Sub LoadContent()
End Sub End Sub
Protected Overrides Sub UnloadContent() Protected Overrides Sub UnloadContent()
@ -131,6 +138,14 @@ Public Class GameController
NetworkPlayer.ScreenRegionChanged() NetworkPlayer.ScreenRegionChanged()
End Sub End Sub
Public Function GetGame() As Game Implements IGame.GetGame
Return Me
End Function
Public Function GetComponentManager() As ComponentManager Implements IGame.GetComponentManager
Return _componentManager
End Function
Private Shared GameHacked As Boolean = False 'Temp value that stores if a hacking file was detected at game start. Private Shared GameHacked As Boolean = False 'Temp value that stores if a hacking file was detected at game start.
''' <summary> ''' <summary>

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@ -528,7 +528,7 @@ Public Class OverworldCamera
If Core.GameOptions.ViewBobbing = False Then If Core.GameOptions.ViewBobbing = False Then
Return 0.0F Return 0.0F
End If End If
If Screen.Level.Riding = True Then If Screen.Level?.Riding = True Then
Return CSng(Math.Sin(_bobbingTemp) * 0.012) Return CSng(Math.Sin(_bobbingTemp) * 0.012)
Else Else
If Core.Player.IsRunning() = True Then If Core.Player.IsRunning() = True Then

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@ -11044,6 +11044,24 @@
<Content Include="Content\Data\smashrockitems.dat"> <Content Include="Content\Data\smashrockitems.dat">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="Content\GUI\MainMenu\clouds.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\GUI\MainMenu\ground.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\GUI\MainMenu\hooh.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\GUI\MainMenu\hoohParticles.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\GUI\MainMenu\lugia.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\GUI\MainMenu\lugiaParticle.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Localization\Tokens_de.dat"> <Content Include="Content\Localization\Tokens_de.dat">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
@ -27452,11 +27470,19 @@
<Compile Include="Screens\MainMenu\IntroScreen.vb" /> <Compile Include="Screens\MainMenu\IntroScreen.vb" />
<Compile Include="Screens\MainMenu\JoinServerScreen.vb" /> <Compile Include="Screens\MainMenu\JoinServerScreen.vb" />
<Compile Include="Screens\MainMenu\MainMenuCamera.vb" /> <Compile Include="Screens\MainMenu\MainMenuCamera.vb" />
<Compile Include="Screens\MainMenu\MainMenuEntity.vb" />
<Compile Include="Screens\MainMenu\NewGameCamera.vb" /> <Compile Include="Screens\MainMenu\NewGameCamera.vb" />
<Compile Include="Screens\MainMenu\NewNewGameScreen.vb" /> <Compile Include="Screens\MainMenu\NewNewGameScreen.vb" />
<Compile Include="Screens\MainMenu\OfflineGameWarningScreen.vb" /> <Compile Include="Screens\MainMenu\OfflineGameWarningScreen.vb" />
<Compile Include="Screens\MainMenu\PauseScreen.vb" /> <Compile Include="Screens\MainMenu\PauseScreen.vb" />
<Compile Include="Screens\MainMenu\PressStartScreen.vb" /> <Compile Include="Screens\MainMenu\PressStartScreen.vb" />
<Compile Include="Screens\MainMenu\Scene\Clouds.vb" />
<Compile Include="Screens\MainMenu\Scene\Ground.vb" />
<Compile Include="Screens\MainMenu\Scene\LugiaParticle.vb" />
<Compile Include="Screens\MainMenu\Scene\Lugia.vb" />
<Compile Include="Screens\MainMenu\Scene\HoOh.vb" />
<Compile Include="Screens\MainMenu\Scene\HoOhParticle.vb" />
<Compile Include="Screens\MainMenu\Scene\MainMenuCamera.vb" />
<Compile Include="Screens\MainMenu\SplashScreen.vb" /> <Compile Include="Screens\MainMenu\SplashScreen.vb" />
<Compile Include="Screens\MapPreview\MapPreviewCamera.vb" /> <Compile Include="Screens\MapPreview\MapPreviewCamera.vb" />
<Compile Include="Screens\MapPreview\MapPreviewScreen.vb" /> <Compile Include="Screens\MapPreview\MapPreviewScreen.vb" />
@ -27557,6 +27583,12 @@
<Compile Include="World\Terrain.vb" /> <Compile Include="World\Terrain.vb" />
<Compile Include="World\World.vb" /> <Compile Include="World\World.vb" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<ProjectReference Include="..\lib\game-dev-common\src\GameDevCommon\GameDevCommon.csproj">
<Project>{087378ee-7591-47ce-979f-6824fc0606ef}</Project>
<Name>GameDevCommon</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.VisualBasic.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.VisualBasic.targets" />
<Import Condition=" '$(Configuration)' != 'DebugNoContent' Or '$(Configuration)' != 'ReleaseNoContent' " Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" /> <Import Condition=" '$(Configuration)' != 'DebugNoContent' Or '$(Configuration)' != 'ReleaseNoContent' " Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<PropertyGroup> <PropertyGroup>

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@ -723,7 +723,9 @@
Data = IO.File.ReadAllText(GameController.GamePath & "\Save\" & filePrefix & "\Player.dat").SplitAtNewline() Data = IO.File.ReadAllText(GameController.GamePath & "\Save\" & filePrefix & "\Player.dat").SplitAtNewline()
End If End If
Screen.Level.Riding = False If Not Screen.Level Is Nothing Then
Screen.Level.Riding = False
End If
For Each Line As String In Data For Each Line As String In Data
If Line <> "" And Line.Contains("|") = True Then If Line <> "" And Line.Contains("|") = True Then
@ -848,7 +850,6 @@
TempSurfSkin = Value TempSurfSkin = Value
Case "surfing" Case "surfing"
startSurfing = CBool(Value) startSurfing = CBool(Value)
Screen.Level.Surfing = CBool(Value)
Case "bp" Case "bp"
BP = CInt(Value) BP = CInt(Value)
Case "gtsstars" Case "gtsstars"
@ -867,7 +868,7 @@
End If End If
Next Next
If IsGameJoltSave = True And Screen.Level.Surfing = False Then If IsGameJoltSave = True And startSurfing = False Then
Skin = GameJolt.Emblem.GetPlayerSpriteFile(GameJolt.Emblem.GetPlayerLevel(GameJoltSave.Points), GameJoltSave.GameJoltID, GameJoltSave.Gender) Skin = GameJolt.Emblem.GetPlayerSpriteFile(GameJolt.Emblem.GetPlayerLevel(GameJoltSave.Points), GameJoltSave.GameJoltID, GameJoltSave.Gender)
Select Case GameJoltSave.Gender Select Case GameJoltSave.Gender
Case "0" Case "0"

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@ -0,0 +1,25 @@
Namespace Screens.MainMenu
Public Class MainMenuEntity
Inherits GameDevCommon.Rendering.Base3DObject(Of VertexPositionNormalTexture)
Public Position As Vector3
Public Rotation As Vector3
Public ToBeRemoved As Boolean
Public Sub New(position As Vector3)
Me.Position = position
Me.Rotation = Vector3.Zero
End Sub
Protected Overrides Sub CreateWorld()
World = Matrix.CreateRotationX(Rotation.X) *
Matrix.CreateRotationY(Rotation.Y) *
Matrix.CreateRotationZ(Rotation.Z) *
Matrix.CreateTranslation(Position)
End Sub
End Class
End Namespace

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@ -1,4 +1,7 @@
''' <summary> Imports GameDevCommon.Drawing
Imports P3D.Screens.MainMenu
''' <summary>
''' The "Press {BUTTON} to start" screen. ''' The "Press {BUTTON} to start" screen.
''' </summary> ''' </summary>
Public Class PressStartScreen Public Class PressStartScreen
@ -9,8 +12,6 @@ Public Class PressStartScreen
Private _introDelay As Single = 4.0F Private _introDelay As Single = 4.0F
Private _logoFade As Single = 1.0F Private _logoFade As Single = 1.0F
'Private _mainMenuMaps As DataModel.Json.Game.MainMenuMapModel()
Private _logoTexture As Texture2D = Nothing Private _logoTexture As Texture2D = Nothing
Private _shineTexture As Texture2D = Nothing Private _shineTexture As Texture2D = Nothing
@ -20,6 +21,13 @@ Public Class PressStartScreen
Private target As RenderTarget2D Private target As RenderTarget2D
Private _shader As GameDevCommon.Rendering.Shader
Private _entities As List(Of MainMenuEntity) = New List(Of MainMenuEntity)()
Private _camera As Screens.MainMenu.Scene.MainMenuCamera
Private _fromColor As Color
Private _toColor As Color
Private _textColor As Color
Dim tempF As Single = 0F Dim tempF As Single = 0F
Dim tempG As Single = 0F Dim tempG As Single = 0F
@ -35,17 +43,7 @@ Public Class PressStartScreen
GameModeManager.SetGameModePointer("Kolben") GameModeManager.SetGameModePointer("Kolben")
Effect = New BasicEffect(GraphicsDevice)
Effect.FogEnabled = True
SkyDome = New SkyDome()
Camera = New MainMenuCamera()
Core.Player.Skin = "Hilbert" Core.Player.Skin = "Hilbert"
World.IsMainMenu = True
Level = New Level()
ChangeLevel()
Level.World.Initialize(Level.EnvironmentType, Level.WeatherType)
If IO.Directory.Exists(GameController.GamePath & "\Save\") = False Then If IO.Directory.Exists(GameController.GamePath & "\Save\") = False Then
IO.Directory.CreateDirectory(GameController.GamePath & "\Save\") IO.Directory.CreateDirectory(GameController.GamePath & "\Save\")
@ -60,20 +58,71 @@ Public Class PressStartScreen
_shineRenderer = New SpriteBatch(GraphicsDevice) _shineRenderer = New SpriteBatch(GraphicsDevice)
_backgroundRenderer = New SpriteBatch(GraphicsDevice) _backgroundRenderer = New SpriteBatch(GraphicsDevice)
target = New RenderTarget2D(GraphicsDevice, windowSize.Width, windowSize.Height, False, SurfaceFormat.Color, DepthFormat.Depth24Stencil8) target = New RenderTarget2D(GraphicsDevice, 1200, 680, False, SurfaceFormat.Color, DepthFormat.Depth24Stencil8)
'crappy fix 'crappy fix
Screens.MainMenu.NewNewGameScreen.CharacterSelectionScreen.SelectedSkin = "" Screens.MainMenu.NewNewGameScreen.CharacterSelectionScreen.SelectedSkin = ""
Core.Player.Unload() Core.Player.Unload()
_shader = New GameDevCommon.Rendering.BasicShader()
CType(_shader.Effect, BasicEffect).LightingEnabled = False
_camera = New Scene.MainMenuCamera()
Dim dayTime = World.GetTime
Select Case dayTime
Case World.DayTime.Morning
_fromColor = New Color(246, 170, 109)
_toColor = New Color(248, 248, 248)
_textColor = Color.Black
Case World.DayTime.Day
_fromColor = New Color(120, 160, 248)
_toColor = New Color(248, 248, 248)
_textColor = Color.Black
Case World.DayTime.Evening
_fromColor = New Color(32, 64, 168)
_toColor = New Color(40, 80, 88)
_textColor = Color.White
Case World.DayTime.Night
_fromColor = New Color(32, 64, 168)
_toColor = New Color(0, 0, 0)
_textColor = Color.White
End Select
If dayTime = World.DayTime.Day OrElse dayTime = World.DayTime.Morning Then
Dim clouds = New Scene.Clouds()
clouds.LoadContent()
_entities.Add(clouds)
Dim hooh = New Scene.HoOh(_entities)
hooh.LoadContent()
_entities.Add(hooh)
Else
Dim ground = New Scene.Ground()
ground.LoadContent()
_entities.Add(ground)
Dim lugia = New Scene.Lugia(_entities)
lugia.LoadContent()
_entities.Add(lugia)
End If
End Sub End Sub
Public Overrides Sub Update() Public Overrides Sub Update()
Lighting.UpdateLighting(Effect)
Camera.Update() For i = 0 To _entities.Count - 1
Level.Update() If i < _entities.Count Then
SkyDome.Update() _entities(i).Update()
Level.World.Initialize(Level.EnvironmentType, Level.WeatherType) If _entities(i).ToBeRemoved Then
_entities(i).Dispose()
_entities.RemoveAt(i)
i -= 1
End If
End If
Next
_camera.Update()
If _introDelay > 0F Then If _introDelay > 0F Then
_introDelay -= 0.1F _introDelay -= 0.1F
@ -112,20 +161,38 @@ Public Class PressStartScreen
Public Overrides Sub Draw() Public Overrides Sub Draw()
If _blurHandler Is Nothing Then If _blurHandler Is Nothing Then
_blurHandler = New Resources.Blur.BlurHandler(windowSize.Width, windowSize.Height) _blurHandler = New Resources.Blur.BlurHandler(target.Width, target.Height)
End If End If
GraphicsDevice.SetRenderTarget(target) GraphicsDevice.SetRenderTarget(target)
GraphicsDevice.Clear(BackgroundColor) GraphicsDevice.ResetFull()
GraphicsDevice.Clear(_fromColor)
SkyDome.Draw(45.0F)
Level.Draw() ' DRAW HERE
_backgroundRenderer.Begin()
_backgroundRenderer.DrawGradient(New Rectangle(0, CType(target.Height / 2, Integer), target.Width, CType(target.Height / 4, Integer)),
_fromColor, _toColor, False, 1, 10)
_backgroundRenderer.DrawRectangle(New Rectangle(0, CType(target.Height / 4 * 3, Integer), target.Width, CType(target.Height / 4, Integer)),
_toColor)
_backgroundRenderer.End()
GraphicsDevice.ResetFull()
_shader.Prepare(_camera)
For Each entity In _entities
_shader.Render(entity)
Next
GraphicsDevice.SetRenderTarget(Nothing) GraphicsDevice.SetRenderTarget(Nothing)
_backgroundRenderer.Begin() _backgroundRenderer.Begin()
Dim blurred = _blurHandler.Perform(target) Dim blurred = _blurHandler.Perform(target)
_backgroundRenderer.Draw(blurred, New Rectangle(0, 0, windowSize.Width, windowSize.Height), Color.White) _backgroundRenderer.Draw(blurred, New Rectangle(0, 0, windowSize.Width, windowSize.Height), Color.White)
'_backgroundRenderer.Draw(target, New Rectangle(0, 0, windowSize.Width, windowSize.Height), Color.White)
_backgroundRenderer.End() _backgroundRenderer.End()
If IsCurrentScreen() Then If IsCurrentScreen() Then
@ -135,7 +202,7 @@ Public Class PressStartScreen
End If End If
_shineRenderer.Begin(SpriteSortMode.Texture, BlendState.Additive) _shineRenderer.Begin(SpriteSortMode.Texture, BlendState.Additive)
_logoRenderer.Draw(_logoTexture, New Rectangle(CInt(ScreenSize.Width / 2) - 400, CInt(160 * _fadeIn), 768, 282), New Color(255, 255, 255, CInt(255 * _logoFade))) _logoRenderer.Draw(_logoTexture, New Rectangle(CInt(ScreenSize.Width / 2) - 350, CInt(160 * _fadeIn), 700, 300), New Color(255, 255, 255, CInt(255 * _logoFade)))
_shineRenderer.Draw(_shineTexture, New Rectangle(CInt(ScreenSize.Width / 2 - 250 + Math.Sin(tempF) * 240.0F), CInt(-100 + Math.Sin(tempG) * 10.0F + CInt(160 * _fadeIn)), 512, 512), New Color(255, 255, 255, CInt(255 * _logoFade))) _shineRenderer.Draw(_shineTexture, New Rectangle(CInt(ScreenSize.Width / 2 - 250 + Math.Sin(tempF) * 240.0F), CInt(-100 + Math.Sin(tempG) * 10.0F + CInt(160 * _fadeIn)), 512, 512), New Color(255, 255, 255, CInt(255 * _logoFade)))
If _fadeIn = 0F Then If _fadeIn = 0F Then
@ -150,11 +217,11 @@ Public Class PressStartScreen
Dim textSize As Vector2 = FontManager.GameJoltFont.MeasureString(text) Dim textSize As Vector2 = FontManager.GameJoltFont.MeasureString(text)
GetFontRenderer().DrawString(FontManager.GameJoltFont, text, New Vector2(windowSize.Width / 2.0F - textSize.X / 2.0F, GetFontRenderer().DrawString(FontManager.GameJoltFont, text, New Vector2(windowSize.Width / 2.0F - textSize.X / 2.0F,
windowSize.Height / 2.0F - textSize.Y / 2.0F + 100), Color.White) windowSize.Height - textSize.Y - 50), _textColor)
If ControllerHandler.IsConnected() Then If ControllerHandler.IsConnected() Then
SpriteBatch.Draw(TextureManager.GetTexture("GUI\GamePad\xboxControllerButtonA"), New Rectangle(CInt(windowSize.Width / 2 - textSize.X / 2 + FontManager.GameJoltFont.MeasureString("Press ").X), SpriteBatch.Draw(TextureManager.GetTexture("GUI\GamePad\xboxControllerButtonA"), New Rectangle(CInt(windowSize.Width / 2 - textSize.X / 2 + FontManager.GameJoltFont.MeasureString("Press ").X),
CInt(windowSize.Height / 2 - textSize.Y / 2 + 98), 40, 40), Color.White) CInt(windowSize.Height - textSize.Y - 50), 40, 40), Color.White)
End If End If
End If End If
End If End If
@ -165,20 +232,6 @@ Public Class PressStartScreen
Canvas.DrawRectangle(windowSize, New Color(0, 0, 0, CInt(255 * _fadeIn))) Canvas.DrawRectangle(windowSize, New Color(0, 0, 0, CInt(255 * _fadeIn)))
End Sub End Sub
Private Sub ChangeLevel()
Dim levelCount As Integer = 0
For Each levelPath As String In System.IO.Directory.GetFiles(GameController.GamePath & "\Content\Data\maps\mainmenu\")
Dim levelFile As String = System.IO.Path.GetFileName(levelPath)
If levelFile.StartsWith("mainmenu") = True And levelFile.EndsWith(".dat") = True Then
levelCount += 1
End If
Next
Dim levelID As Integer = Core.Random.Next(0, levelCount)
Level.Load("mainmenu\mainmenu" & levelID & ".dat")
End Sub
Public Overrides Sub ChangeTo() Public Overrides Sub ChangeTo()
Core.Player.Unload() Core.Player.Unload()
Core.Player.Skin = "Hilbert" Core.Player.Skin = "Hilbert"

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@ -0,0 +1,41 @@
Imports GameDevCommon.Rendering
Imports GameDevCommon.Rendering.Composers
Imports GameDevCommon.Rendering.Texture
Namespace Screens.MainMenu.Scene
Public Class Clouds
Inherits MainMenuEntity
Public Sub New()
MyBase.New(New Vector3(0, -13, 0))
End Sub
Public Overrides Sub LoadContent()
Texture = TextureManager.LoadDirect("GUI\MainMenu\clouds.png")
MyBase.LoadContent()
End Sub
Public Overrides Sub Update()
Position.X += 0.2F
If Position.X >= 32.0F Then
Position.X = 0F
End If
CreateWorld()
MyBase.Update()
End Sub
Protected Overrides Sub CreateGeometry()
Dim vertices = RectangleComposer.Create(320, 22, New TextureRectangle(0, 0, 10, 1))
VertexTransformer.Rotate(vertices, New Vector3(MathHelper.PiOver2, 0, 0))
Geometry.AddVertices(vertices)
End Sub
End Class
End Namespace

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@ -0,0 +1,43 @@
Imports GameDevCommon.Rendering
Imports GameDevCommon.Rendering.Composers
Imports GameDevCommon.Rendering.Texture
Namespace Screens.MainMenu.Scene
Public Class Ground
Inherits MainMenuEntity
Public Sub New()
MyBase.New(New Vector3(0, -13, 0))
End Sub
Public Overrides Sub LoadContent()
Texture = TextureManager.LoadDirect("GUI\MainMenu\ground.png")
MyBase.LoadContent()
End Sub
Public Overrides Sub Update()
Position.X += 0.2F
If Position.X >= 32.0F Then
Position.X = 0F
End If
Position.Y = -50
CreateWorld()
MyBase.Update()
End Sub
Protected Overrides Sub CreateGeometry()
Dim vertices = RectangleComposer.Create(320, 96, New TextureRectangle(0, 0, 10, 1))
VertexTransformer.Rotate(vertices, New Vector3(MathHelper.PiOver2, 0, 0))
Geometry.AddVertices(vertices)
End Sub
End Class
End Namespace

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Imports GameDevCommon.Rendering
Imports GameDevCommon.Rendering.Composers
Imports GameDevCommon.Rendering.Texture
Namespace Screens.MainMenu.Scene
Public Class HoOh
Inherits MainMenuEntity
Private Shared _random As Random = New Random()
Private _entities As List(Of MainMenuEntity)
Private _textures As Texture2D()
Private _textureIndex As Integer = 0
Private _animationDelay As Integer = 10
Public Sub New(entities As List(Of MainMenuEntity))
MyBase.New(New Vector3(0, -13, 1))
Rotation.Y = -0.2F
_entities = entities
End Sub
Public Overrides Sub LoadContent()
Dim t = TextureManager.LoadDirect("GUI\MainMenu\hooh.png")
Dim colors = New Color(80 * 48 - 1) {}
Dim textures = New List(Of Texture2D)
For x = 0 To 4
t.GetData(0, New Rectangle(x * 80, 0, 80, 48), colors, 0, colors.Length)
Dim tex = New Texture2D(GraphicsDevice, 80, 48)
tex.SetData(colors)
textures.Add(tex)
Next
_textures = textures.ToArray()
Texture = _textures(_textureIndex)
MyBase.LoadContent()
End Sub
Public Overrides Sub Update()
_animationDelay -= 1
If _animationDelay = 0 Then
_animationDelay = 8
_textureIndex += 1
If _textureIndex = _textures.Length Then
_textureIndex = 0
End If
Texture = _textures(_textureIndex)
For i = 0 To _random.Next(1, 4)
Dim particle = New HoOhParticle(Position +
New Vector3(6, GetParticleY() * 10, 0) +
New Vector3(_random.Next(-3, 4), _random.Next(-3, 4), 0), _random.Next(0, 4))
particle.LoadContent()
_entities.Add(particle)
Next
End If
CreateWorld()
MyBase.Update()
End Sub
Protected Overrides Sub CreateGeometry()
Dim vertices = RectangleComposer.Create(37, 22)
VertexTransformer.Rotate(vertices, New Vector3(MathHelper.PiOver2, 0, 0))
Geometry.AddVertices(vertices)
End Sub
Private Function GetParticleY() As Integer
Select Case _textureIndex
Case 0
Return 1
Case 1
Return 0
Case 2
Return -1
Case 3
Return 1
Case 4
Return 1
End Select
Return 0
End Function
End Class
End Namespace

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Imports GameDevCommon.Rendering
Imports GameDevCommon.Rendering.Composers
Imports GameDevCommon.Rendering.Texture
Namespace Screens.MainMenu.Scene
Public Class HoOhParticle
Inherits MainMenuEntity
Private Shared _particleTexture As Texture2D
Private Shared _particleTextures As Dictionary(Of Integer, Texture2D) = New Dictionary(Of Integer, Texture2D)()
Private ReadOnly _texVariant As Integer
Public Sub New(position As Vector3, texVariant As Integer)
MyBase.New(position)
_texVariant = texVariant
IsOpaque = False
End Sub
Public Overrides Sub LoadContent()
If _particleTexture Is Nothing Then
_particleTexture = TextureManager.LoadDirect("GUI\MainMenu\hoohParticles.png")
For i = 0 To 3
Dim colors = New Color(5 * 5 - 1) {}
_particleTexture.GetData(0, New Rectangle(i * 5, 0, 5, 5), colors, 0, colors.Length)
Dim tex = New Texture2D(GraphicsDevice, 5, 5)
tex.SetData(colors)
_particleTextures.Add(i, tex)
Next
End If
Texture = _particleTextures(_texVariant)
MyBase.LoadContent()
End Sub
Public Overrides Sub Update()
Position.X += 1
Alpha -= 0.02F
If Alpha <= 0F Then
ToBeRemoved = True
End If
CreateWorld()
MyBase.Update()
End Sub
Protected Overrides Sub CreateGeometry()
Dim vertices = RectangleComposer.Create(4, 4)
VertexTransformer.Rotate(vertices, New Vector3(MathHelper.PiOver2, 0, 0))
Geometry.AddVertices(vertices)
End Sub
End Class
End Namespace

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Imports GameDevCommon.Rendering
Imports GameDevCommon.Rendering.Composers
Imports GameDevCommon.Rendering.Texture
Namespace Screens.MainMenu.Scene
Public Class Lugia
Inherits MainMenuEntity
Private Shared _random As Random = New Random()
Private _entities As List(Of MainMenuEntity)
Private _textures As Texture2D()
Private _textureIndex As Integer = 0
Private _animationDelay As Integer = 10
Public Sub New(entities As List(Of MainMenuEntity))
MyBase.New(New Vector3(0, -13, 1))
Rotation.Y = -0.2F
_entities = entities
End Sub
Public Overrides Sub LoadContent()
Dim t = TextureManager.LoadDirect("GUI\MainMenu\lugia.png")
Dim colors = New Color(80 * 48 - 1) {}
Dim textures = New List(Of Texture2D)
For x = 0 To 3
t.GetData(0, New Rectangle(x * 80, 0, 80, 48), colors, 0, colors.Length)
Dim tex = New Texture2D(GraphicsDevice, 80, 48)
tex.SetData(colors)
textures.Add(tex)
Next
_textures = textures.ToArray()
Texture = _textures(_textureIndex)
MyBase.LoadContent()
End Sub
Public Overrides Sub Update()
_animationDelay -= 1
If _animationDelay = 0 Then
_animationDelay = 12
_textureIndex += 1
If _textureIndex = _textures.Length Then
_textureIndex = 0
End If
Texture = _textures(_textureIndex)
For i = 0 To _random.Next(1, 4)
Dim particle = New LugiaParticle(Position + New Vector3(10, -5, 0))
particle.LoadContent()
_entities.Add(particle)
Next
End If
CreateWorld()
MyBase.Update()
End Sub
Protected Overrides Sub CreateGeometry()
Dim vertices = RectangleComposer.Create(37, 22)
VertexTransformer.Rotate(vertices, New Vector3(MathHelper.PiOver2, 0, 0))
Geometry.AddVertices(vertices)
End Sub
End Class
End Namespace

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Imports GameDevCommon.Rendering
Imports GameDevCommon.Rendering.Composers
Imports GameDevCommon.Rendering.Texture
Namespace Screens.MainMenu.Scene
Public Class LugiaParticle
Inherits MainMenuEntity
Private Shared _particleTexture As Texture2D
Dim _phase As Single
Public Sub New(position As Vector3)
MyBase.New(position)
IsOpaque = False
End Sub
Public Overrides Sub LoadContent()
If _particleTexture Is Nothing Then
_particleTexture = TextureManager.LoadDirect("GUI\MainMenu\lugiaParticle.png")
End If
Texture = _particleTexture
MyBase.LoadContent()
End Sub
Public Overrides Sub Update()
_phase += 0.4F
Position.X += 1.2F
Position.Y += CType(Math.Sin(_phase), Single)
Alpha -= 0.01F
If Alpha <= 0F Then
ToBeRemoved = True
End If
CreateWorld()
MyBase.Update()
End Sub
Protected Overrides Sub CreateGeometry()
Dim vertices = RectangleComposer.Create(8, 8)
VertexTransformer.Rotate(vertices, New Vector3(MathHelper.PiOver2, 0, 0))
Geometry.AddVertices(vertices)
End Sub
End Class
End Namespace

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Namespace Screens.MainMenu.Scene
Public Class MainMenuCamera
Inherits GameDevCommon.Rendering.PerspectiveCamera
Public Sub New()
Pitch = 0
FOV = 45
Position = New Vector3(0, 0, 100)
CreateView()
CreateProjection()
End Sub
Public Overrides Sub Update()
Yaw = -0.1F
CreateView()
End Sub
End Class
End Namespace

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