Fix OT & ID No. usage to make more sense

This commit is contained in:
JappaWakka 2025-03-28 18:48:06 +01:00
parent 6eff647b8f
commit a3e44cd510
9 changed files with 17 additions and 17 deletions

View File

@ -33,7 +33,7 @@ global_play_time,Zeit
global_location,Ort
global_money,Geld
global_points,Punkte
global_ot,OT
global_IDNo.,ID
global_time,Zeit
global_name,Name
global_order,Reihenfolge
@ -97,7 +97,7 @@ property_Ability,Fähigk.:
property_Type,Typ
property_Nature,Wesen
property_DexNo.,Nr.
property_IDNo.,ID
property_OT,OT
property_CatchMethod,Fangmethode
property_ExpPoints,Erfahrung
property_Category,Kategorie

View File

@ -33,7 +33,7 @@ global_play_time,Play Time
global_location,Location
global_money,Money
global_points,Points
global_ot,OT
global_IDNo.,ID No.
global_time,Time
global_name,Name
global_order,Order
@ -98,7 +98,7 @@ property_Ability,Ability
property_Type,Type
property_Nature,Nature
property_DexNo.,Dex No.
property_IDNo.,ID No.
property_OT,OT
property_CatchMethod,Catch Method
property_ExpPoints,Exp. Points
property_Category,Category

View File

@ -33,7 +33,7 @@ global_play_time,Tiempo de Juego
global_location,Ubicación
global_money,Dinero
global_points,Puntos
global_ot,OT
global_IDNo.,ID No.
global_time,Tiempo
global_name,Nombre
global_order,Orden
@ -98,7 +98,7 @@ property_Ability,Habilidad
property_Type,Type
property_Nature,Naturaleza
property_DexNo.,Dex No.
property_IDNo.,ID No.
property_OT,OT
property_CatchMethod,Catch Method
property_ExpPoints,Exp. Total
property_Category,Category

View File

@ -32,7 +32,7 @@ global_play_time,Temps de Jeu
global_location,Localisation
global_money,Argent
global_points,Points
global_ot,OT
global_IDNo.,ID No.
global_time,Time
global_name,Nom
global_order,Ordre
@ -96,7 +96,7 @@ property_Ability,Ability
property_Type,Type
property_Nature,Nature
property_DexNo.,Dex No.
property_IDNo.,ID No.
property_OT,OT
property_CatchMethod,Catch Method
property_ExpPoints,Exp. Points
property_Category,Category

View File

@ -33,7 +33,7 @@ global_play_time,Speeltijd
global_location,Locatie
global_money,Geld
global_points,Punten
global_ot,OT
global_IDNo.,ID Nr.
global_time,Tijd
global_name,Naam
global_order,Volgorde
@ -97,7 +97,7 @@ property_Ability,Vaardigheid
property_Type,Type
property_Nature,Karakter
property_DexNo.,Dex Nr.
property_IDNo.,ID Nr.
property_OT,OT
property_CatchMethod,Vangmethode
property_ExpPoints,Ervaring
property_Category,Categorie

View File

@ -33,7 +33,7 @@ global_play_time,Czas Gry
global_location,Lokalizacja
global_money,Kasa
global_points,Punkty
global_ot,OT
global_IDNo.,Nr ID
global_time,Czas
global_name,Name
global_order,Kolejność
@ -98,7 +98,7 @@ property_Ability,Ability
property_Type,Typ
property_Nature,Nature
property_DexNo.,Nr Dex
property_IDNo.,Nr ID
property_OT,OT
property_CatchMethod,Catch Method
property_ExpPoints,Exp. Points
property_Category,Category

View File

@ -32,7 +32,7 @@ global_play_time,Tempo de Jogo
global_location,Local
global_money,Dinheiro
global_points,Pontos
global_ot,TO
global_IDNo.,ID No.
global_time,Tempo
global_name,Nome
global_order,Ordem
@ -96,7 +96,7 @@ property_Ability,Ability
property_Type,Type
property_Nature,Nature
property_DexNo.,Dex No.
property_IDNo.,ID No.
property_OT,TO
property_CatchMethod,Catch Method
property_ExpPoints,Exp. Points
property_Category,Category

View File

@ -123,7 +123,7 @@
Dim PropertyOffset As Vector2 = New Vector2(272, 152)
_textBatch.DrawString(FontManager.MainFont, Localization.GetString("global_name", "Name") & ":", New Vector2(PropertyOffset.X, PropertyOffset.Y), Color.Black, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
_textBatch.DrawString(FontManager.MainFont, Localization.GetString("global_money", "Money") & ":", New Vector2(PropertyOffset.X, PropertyOffset.Y + 32), Color.Black, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
_textBatch.DrawString(FontManager.MainFont, Localization.GetString("global_ot", "OT") & ":", New Vector2(PropertyOffset.X, PropertyOffset.Y + 32 + 32), Color.Black, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
_textBatch.DrawString(FontManager.MainFont, Localization.GetString("global_IDNo.", "ID No.") & ":", New Vector2(PropertyOffset.X, PropertyOffset.Y + 32 + 32), Color.Black, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
_textBatch.DrawString(FontManager.MainFont, Localization.GetString("global_time", "Time") & ":", New Vector2(PropertyOffset.X, PropertyOffset.Y + 32 + 32 + 32), Color.Black, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)
_textBatch.DrawString(FontManager.MainFont, Localization.GetString("global_points", "Points") & ":", New Vector2(PropertyOffset.X, PropertyOffset.Y + 32 + 32 + 32 + 32), Color.Black, 0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0F)

View File

@ -266,10 +266,10 @@
SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("property_Nature", "Nature"), New Vector2(DeltaX + 10, DeltaY + 394 + 4), New Color(255, 255, 255, CInt(220 * _interfaceFade)))
SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("property_DexNo.", "Dex No."), New Vector2(DeltaX + 10, DeltaY + 426 + 4), New Color(255, 255, 255, CInt(220 * _interfaceFade)))
SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("global_ot", "OT"), New Vector2(DeltaX + 10, DeltaY + 458 + 4), New Color(255, 255, 255, CInt(220 * _interfaceFade)))
SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("property_OT", "OT"), New Vector2(DeltaX + 10, DeltaY + 458 + 4), New Color(255, 255, 255, CInt(220 * _interfaceFade)))
SpriteBatch.DrawString(FontManager.MainFont, GetPokemon().CatchTrainerName, New Vector2(DeltaX + 96 + 8 + 32, DeltaY + 458 + 4), New Color(255, 255, 255, CInt(220 * _fadeIn)))
SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("property_IDNo.", "ID No."), New Vector2(DeltaX + 10, DeltaY + 490 + 4), New Color(255, 255, 255, CInt(220 * _interfaceFade)))
SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("global_IDNo.", "ID No."), New Vector2(DeltaX + 10, DeltaY + 490 + 4), New Color(255, 255, 255, CInt(220 * _interfaceFade)))
SpriteBatch.DrawString(FontManager.MainFont, GetPokemon().OT, New Vector2(DeltaX + 96 + 8 + 32, DeltaY + 490 + 4), New Color(255, 255, 255, CInt(220 * _fadeIn)))