Added Map Path to DebugDisplay
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@ -31,11 +31,16 @@ Public Class DebugDisplay
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cameraInformation = Screen.Camera.Position.ToString() & thirdPersonString & Environment.NewLine & Screen.Camera.Yaw & "; " & Screen.Camera.Pitch & Environment.NewLine
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cameraInformation = Screen.Camera.Position.ToString() & thirdPersonString & Environment.NewLine & Screen.Camera.Yaw & "; " & Screen.Camera.Pitch & Environment.NewLine
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End If
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End If
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Dim MapPath As String = ""
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If Screen.Level IsNot Nothing Then
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MapPath = Environment.NewLine & "MapPath: " & Screen.Level.LevelFile.ToString
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End If
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Dim s As String = GameController.GAMENAME & " " & GameController.GAMEDEVELOPMENTSTAGE & " " & GameController.GAMEVERSION & " / FPS: " & Math.Round(Core.GameInstance.FPSMonitor.Value, 0) & isDebugString & Environment.NewLine &
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Dim s As String = GameController.GAMENAME & " " & GameController.GAMEDEVELOPMENTSTAGE & " " & GameController.GAMEVERSION & " / FPS: " & Math.Round(Core.GameInstance.FPSMonitor.Value, 0) & isDebugString & Environment.NewLine &
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cameraInformation &
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cameraInformation &
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"E: " & _drawnVertices.ToString() & "/" & _maxVertices.ToString() & Environment.NewLine &
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"E: " & _drawnVertices.ToString() & "/" & _maxVertices.ToString() & Environment.NewLine &
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"C: " & _maxDistance.ToString() & " A: " & ActionscriptActive.ToString()
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"C: " & _maxDistance.ToString() & " A: " & ActionscriptActive.ToString() &
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MapPath
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If Core.GameOptions.ContentPackNames.Count() > 0 Then
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If Core.GameOptions.ContentPackNames.Count() > 0 Then
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Dim contentPackString As String = ""
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Dim contentPackString As String = ""
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