Fix cancel pp changing items skipping battle turn
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390d8086dd
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a806284149
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@ -1107,8 +1107,8 @@
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Dim Item As Item = Item.GetItemByID(TempItemID)
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TempBattleScreen.BattleQuery.Clear()
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If Item.UseOnPokemon(PokeIndex) = True Then
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TempBattleScreen.BattleQuery.Clear()
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TempBattleScreen.BattleQuery.Add(TempBattleScreen.FocusBattle())
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TempBattleScreen.BattleQuery.Insert(0, New ToggleMenuQueryObject(True))
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TempBattleScreen.Battle.InitializeRound(TempBattleScreen, New Battle.RoundConst With {.StepType = Battle.RoundConst.StepTypes.Item, .Argument = TempItemID.ToString()})
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@ -27,7 +27,12 @@ Namespace Items.Berries
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Public Overrides Function UseOnPokemon(ByVal PokeIndex As Integer) As Boolean
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Core.SetScreen(New ChooseAttackScreen(Core.CurrentScreen, Core.Player.Pokemons(PokeIndex), True, True, AddressOf UseOnAttack))
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Return True
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If Core.CurrentScreen.Identification <> Screen.Identifications.ChooseAttackScreen Then
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If ChooseAttackScreen.Selected <> -1 Then
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Return True
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End If
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End If
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Return False
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End Function
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Private Sub UseOnAttack(ByVal Pokemon As Pokemon, ByVal AttackIndex As Integer)
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@ -21,7 +21,12 @@ Namespace Items.Medicine
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Public Overrides Function UseOnPokemon(ByVal PokeIndex As Integer) As Boolean
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Core.SetScreen(New ChooseAttackScreen(Core.CurrentScreen, Core.Player.Pokemons(PokeIndex), True, True, AddressOf UseOnAttack))
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Return True
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If Core.CurrentScreen.Identification <> Screen.Identifications.ChooseAttackScreen Then
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If ChooseAttackScreen.Selected <> -1 Then
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Return True
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End If
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End If
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Return False
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End Function
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Private Sub UseOnAttack(ByVal Pokemon As Pokemon, ByVal AttackIndex As Integer)
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@ -21,7 +21,12 @@ Namespace Items.Medicine
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Public Overrides Function UseOnPokemon(ByVal PokeIndex As Integer) As Boolean
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Core.SetScreen(New ChooseAttackScreen(Core.CurrentScreen, Core.Player.Pokemons(PokeIndex), True, True, AddressOf UseOnAttack))
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Return True
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If Core.CurrentScreen.Identification <> Screen.Identifications.ChooseAttackScreen Then
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If ChooseAttackScreen.Selected <> -1 Then
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Return True
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End If
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End If
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Return False
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End Function
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Private Sub UseOnAttack(ByVal Pokemon As Pokemon, ByVal AttackIndex As Integer)
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@ -21,7 +21,12 @@ Namespace Items.Medicine
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Public Overrides Function UseOnPokemon(ByVal PokeIndex As Integer) As Boolean
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Core.SetScreen(New ChooseAttackScreen(Core.CurrentScreen, Core.Player.Pokemons(PokeIndex), True, True, AddressOf UseOnAttack))
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Return True
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If Core.CurrentScreen.Identification <> Screen.Identifications.ChooseAttackScreen Then
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If ChooseAttackScreen.Selected <> -1 Then
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Return True
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End If
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End If
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Return False
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End Function
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Private Sub UseOnAttack(ByVal Pokemon As Pokemon, ByVal AttackIndex As Integer)
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@ -21,7 +21,12 @@ Namespace Items.Medicine
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Public Overrides Function UseOnPokemon(ByVal PokeIndex As Integer) As Boolean
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Core.SetScreen(New ChooseAttackScreen(Core.CurrentScreen, Core.Player.Pokemons(PokeIndex), True, True, AddressOf UseOnAttack))
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Return True
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If Core.CurrentScreen.Identification <> Screen.Identifications.ChooseAttackScreen Then
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If ChooseAttackScreen.Selected <> -1 Then
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Return True
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End If
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End If
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Return False
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End Function
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Private Sub UseOnAttack(ByVal Pokemon As Pokemon, ByVal AttackIndex As Integer)
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