Merge pull request #156 from P3D-Legacy/custommoves
Custom Moves Functionality
This commit is contained in:
commit
a8bc9f972f
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@ -3657,7 +3657,7 @@
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End If
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End Function
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Public Function RaiseStat(ByVal own As Boolean, ByVal from As Boolean, ByVal BattleScreen As BattleScreen, ByVal Stat As String, ByVal val As Integer, ByVal message As String, ByVal cause As String) As Boolean
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Public Function RaiseStat(ByVal own As Boolean, ByVal from As Boolean, ByVal BattleScreen As BattleScreen, ByVal Stat As String, ByVal val As Integer, ByVal message As String, ByVal cause As String, Optional IsGameModeMove As Boolean = False) As Boolean
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Dim p As Pokemon = BattleScreen.OwnPokemon
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Dim op As Pokemon = BattleScreen.OppPokemon
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Dim pNPC As NPC = BattleScreen.OwnPokemonNPC
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@ -3802,7 +3802,9 @@
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'Do nothing
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Case Else 'Print message given in 'message'
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BattleScreen.BattleQuery.Add(New TextQueryObject(message))
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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If IsGameModeMove = False Then
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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End If
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End Select
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Return True
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@ -3817,7 +3819,9 @@
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'Do nothing
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Case Else 'Print message given in 'message'
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BattleScreen.BattleQuery.Add(New TextQueryObject(message))
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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If IsGameModeMove = False Then
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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End If
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End Select
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Return True
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@ -3832,7 +3836,9 @@
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'Do nothing
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Case Else 'Print message given in 'message'
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BattleScreen.BattleQuery.Add(New TextQueryObject(message))
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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If IsGameModeMove = False Then
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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End If
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End Select
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Return True
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@ -3847,7 +3853,9 @@
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'Do nothing
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Case Else 'Print message given in 'message'
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BattleScreen.BattleQuery.Add(New TextQueryObject(message))
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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If IsGameModeMove = False Then
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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End If
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End Select
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Return True
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@ -3862,7 +3870,9 @@
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'Do nothing
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Case Else 'Print message given in 'message'
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BattleScreen.BattleQuery.Add(New TextQueryObject(message))
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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If IsGameModeMove = False Then
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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End If
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End Select
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Return True
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@ -3877,7 +3887,9 @@
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'Do nothing
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Case Else 'Print message given in 'message'
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BattleScreen.BattleQuery.Add(New TextQueryObject(message))
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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If IsGameModeMove = False Then
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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End If
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End Select
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Return True
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@ -3892,7 +3904,9 @@
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'Do nothing
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Case Else 'Print message given in 'message'
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BattleScreen.BattleQuery.Add(New TextQueryObject(message))
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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If IsGameModeMove = False Then
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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End If
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End Select
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Return True
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@ -3902,7 +3916,7 @@
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Return True
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End Function
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Public Function LowerStat(ByVal own As Boolean, ByVal from As Boolean, ByVal BattleScreen As BattleScreen, ByVal Stat As String, ByVal val As Integer, ByVal message As String, ByVal cause As String) As Boolean
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Public Function LowerStat(ByVal own As Boolean, ByVal from As Boolean, ByVal BattleScreen As BattleScreen, ByVal Stat As String, ByVal val As Integer, ByVal message As String, ByVal cause As String, Optional IsGameModeMove As Boolean = False) As Boolean
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Dim p As Pokemon = BattleScreen.OwnPokemon
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Dim op As Pokemon = BattleScreen.OppPokemon
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Dim pNPC As NPC = BattleScreen.OwnPokemonNPC
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@ -4084,7 +4098,9 @@
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'Do nothing
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Case Else 'Print message given in 'message'
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BattleScreen.BattleQuery.Add(New TextQueryObject(message))
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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If IsGameModeMove = False Then
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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End If
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End Select
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Return True
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@ -4099,7 +4115,9 @@
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'Do nothing
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Case Else 'Print message given in 'message'
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BattleScreen.BattleQuery.Add(New TextQueryObject(message))
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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If IsGameModeMove = False Then
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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End If
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End Select
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Return True
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@ -4114,7 +4132,9 @@
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'Do nothing
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Case Else 'Print message given in 'message'
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BattleScreen.BattleQuery.Add(New TextQueryObject(message))
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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If IsGameModeMove = False Then
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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End If
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End Select
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Return True
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@ -4129,7 +4149,9 @@
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'Do nothing
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Case Else 'Print message given in 'message'
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BattleScreen.BattleQuery.Add(New TextQueryObject(message))
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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If IsGameModeMove = False Then
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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End If
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End Select
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Return True
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@ -4144,7 +4166,9 @@
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'Do nothing
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Case Else 'Print message given in 'message'
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BattleScreen.BattleQuery.Add(New TextQueryObject(message))
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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If IsGameModeMove = False Then
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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End If
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End Select
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Return True
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@ -4159,7 +4183,9 @@
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'Do nothing
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Case Else 'Print message given in 'message'
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BattleScreen.BattleQuery.Add(New TextQueryObject(message))
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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If IsGameModeMove = False Then
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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End If
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End Select
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Return True
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@ -4174,7 +4200,9 @@
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'Do nothing
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Case Else 'Print message given in 'message'
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BattleScreen.BattleQuery.Add(New TextQueryObject(message))
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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If IsGameModeMove = False Then
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BattleScreen.BattleQuery.Add(New TextQueryObject(printMessage))
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End If
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End Select
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If val > 0 Then
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@ -1951,7 +1951,7 @@
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''' <param name="BattleScreen">Reference to the BattleScreen.</param>
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Public Overridable Sub MoveHits(ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
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If Me.IsGameModeMove = True Then
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AttackSpecialFunctions.ExecuteAttackFunction(Me, own, BattleScreen)
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AttackSpecialFunctions.ExecuteMoveHitsFunction(Me, own, BattleScreen)
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Else
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'DO NOTHING HERE (will do secondary effect if moves overrides it)
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End If
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@ -11,23 +11,132 @@
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''' <param name="Move">The move containing the attack function.</param>
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''' <param name="own">Own toggle.</param>
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''' <param name="BattleScreen">Reference to the BattleScreen.</param>
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Public Shared Sub ExecuteAttackFunction(ByVal Move As Attack, ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
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Dim functions() As String = Move.GameModeFunction.Split(CChar(","))
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Public Shared Sub ExecuteMoveHitsFunction(ByVal Move As Attack, ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
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Dim functions() As String = Move.GameModeFunction.Split("|")
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For i = 0 To functions.Count - 1
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Dim f As String = functions(i)
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Dim fMain As String = f
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Dim fSub As String = ""
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If f.Contains(",") = True Then
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fMain = f.GetSplit(0, ",")
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fSub = f.GetSplit(1, ",")
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Select Case fMain.ToLower()
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Case "cameraangle"
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Dim Direction As Integer = CInt(fSub)
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Select Case Direction
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Case 0
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BattleScreen.Battle.ChangeCameraAngle(0, own, BattleScreen)
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Case 1
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BattleScreen.Battle.ChangeCameraAngle(1, True, BattleScreen)
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Case 2
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BattleScreen.Battle.ChangeCameraAngle(2, True, BattleScreen)
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End Select
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Case "message", "text"
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fSub = Localization.GetString(fSub, fSub)
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BattleScreen.BattleQuery.Add(New TextQueryObject(fSub))
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Case "raisestat", "increasestat"
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Dim Stat As String = f.GetSplit(1, ",")
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Dim Target As Boolean = own
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Dim Message As String = ""
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Dim RaiseAmount As Integer = 1
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For Each f As String In functions
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Select Case f.ToLower()
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If f.Split(CChar(",")).Count > 2 Then
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Target = CBool(f.GetSplit(2, ","))
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If f.Split(CChar(",")).Count > 3 Then
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Message = f.GetSplit(3, ",")
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If f.Split(CChar(",")).Count > 4 Then
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If CInt(f.GetSplit(4, ",")) > 0 Then
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RaiseAmount = CInt(f.GetSplit(4, ","))
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End If
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End If
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End If
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End If
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BattleScreen.Battle.RaiseStat(Target, own, BattleScreen, Stat, RaiseAmount, Message, "move:" & Move.Name, True)
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Case "lowerstat", "decreasestat"
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Dim Stat As String = f.GetSplit(1, ",")
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Dim Message As String = ""
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Dim Target As Boolean = own
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Dim LowerAmount As Integer = 1
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If f.Split(CChar(",")).Count > 2 Then
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Target = CBool(f.GetSplit(2, ","))
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If f.Split(CChar(",")).Count > 3 Then
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Message = f.GetSplit(3, ",")
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If f.Split(CChar(",")).Count > 4 Then
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If CInt(f.GetSplit(4, ",")) > 0 Then
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LowerAmount = CInt(f.GetSplit(4, ","))
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End If
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End If
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End If
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End If
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BattleScreen.Battle.LowerStat(Target, own, BattleScreen, Stat, LowerAmount, Message, "move:" & Move.Name, True)
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Case "reducehp", "drainhp", "damage"
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Dim Target As Boolean = CBool(f.GetSplit(1, ","))
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Dim HPAmount As Integer = 0
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Dim Message As String = ""
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If f.Split(CChar(",")).Count > 2 Then
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HPAmount = CInt(f.GetSplit(2, ","))
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If f.Split(CChar(",")).Count > 3 Then
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Message = f.GetSplit(3, ",")
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End If
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End If
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BattleScreen.Battle.ReduceHP(HPAmount, Target, own, BattleScreen, Message, Move.Name.ToLower)
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Case "gainhp", "increasehp", "heal"
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Dim Target As Boolean = CBool(f.GetSplit(1, ","))
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Dim HPAmount As Integer = 0
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Dim Message As String = ""
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If f.Split(CChar(",")).Count > 2 Then
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HPAmount = CInt(f.GetSplit(2, ","))
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If f.Split(CChar(",")).Count > 3 Then
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Message = f.GetSplit(3, ",")
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End If
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End If
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BattleScreen.Battle.GainHP(HPAmount, Target, own, BattleScreen, Message, Move.Name.ToLower)
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Case "endbattle"
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Dim Blackout As Boolean = False
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If f.Split(CChar(",")).Count > 2 Then
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Blackout = CBool(fSub)
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End If
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BattleScreen.BattleQuery.Add(New EndBattleQueryObject(Blackout))
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Case "faint"
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Dim Target As Boolean = CBool(f.GetSplit(1, ","))
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Dim Message As String = ""
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If f.Split(CChar(",")).Count > 2 Then
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Message = f.GetSplit(2, ",")
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End If
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BattleScreen.Battle.FaintPokemon(Not Target, BattleScreen, Message)
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Case Else
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fSub = CInt(f.GetSplit(1, ",")).Clamp(0, 100).ToString
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End Select
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Else
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Select Case f.ToLower()
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Case "freeze"
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fSub = "15"
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Case "poison"
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fSub = "40"
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Case "toxic", "badpoison"
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fSub = "25"
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Case Else
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fSub = "30"
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End Select
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End If
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Select Case fMain.ToLower()
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Case "paralyze"
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Paralyze(Move, own, BattleScreen)
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Paralyze(Move, own, BattleScreen, CInt(fSub))
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Case "poison"
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Poison(Move, own, BattleScreen)
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Poison(Move, own, BattleScreen, CInt(fSub))
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Case "toxic", "badpoison"
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BadPoison(Move, own, BattleScreen)
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BadPoison(Move, own, BattleScreen, CInt(fSub))
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Case "burn"
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Burn(Move, own, BattleScreen)
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Burn(Move, own, BattleScreen, CInt(fSub))
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Case "freeze"
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Burn(Move, own, BattleScreen)
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Freeze(Move, own, BattleScreen, CInt(fSub))
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Case "sleep"
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Sleep(Move, own, BattleScreen)
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Sleep(Move, own, BattleScreen, CInt(fSub))
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End Select
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Next
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End Sub
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@ -36,52 +145,52 @@
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If move.Category = Attack.Categories.Special Then
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Return True
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Else
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Return Core.Random.Next(0, 100) < chance
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Return Core.Random.Next(0, 100) <= chance
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End If
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End Function
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Private Shared Sub Paralyze(ByVal Move As Attack, ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
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If GetEffectChanceResult(Move, 30) = True Then
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Private Shared Sub Paralyze(ByVal Move As Attack, ByVal own As Boolean, ByVal BattleScreen As BattleScreen, Chance As Integer)
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If GetEffectChanceResult(Move, Chance) = True Then
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If BattleScreen.Battle.InflictParalysis(Not own, own, BattleScreen, "", "move:" & Move.Name.ToLower()) = False Then
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If Move.Category = Attack.Categories.Status Then BattleScreen.BattleQuery.Add(New TextQueryObject(Move.Name & " failed!"))
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End If
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End If
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End Sub
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Private Shared Sub Burn(ByVal Move As Attack, ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
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If GetEffectChanceResult(Move, 30) = True Then
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Private Shared Sub Burn(ByVal Move As Attack, ByVal own As Boolean, ByVal BattleScreen As BattleScreen, Chance As Integer)
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If GetEffectChanceResult(Move, Chance) = True Then
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If BattleScreen.Battle.InflictBurn(Not own, own, BattleScreen, "", "move:" & Move.Name.ToLower()) = False Then
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If Move.Category = Attack.Categories.Status Then BattleScreen.BattleQuery.Add(New TextQueryObject(Move.Name & " failed!"))
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End If
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End If
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End Sub
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Private Shared Sub Sleep(ByVal Move As Attack, ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
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If GetEffectChanceResult(Move, 30) = True Then
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Private Shared Sub Sleep(ByVal Move As Attack, ByVal own As Boolean, ByVal BattleScreen As BattleScreen, Chance As Integer)
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If GetEffectChanceResult(Move, Chance) = True Then
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If BattleScreen.Battle.InflictSleep(Not own, own, BattleScreen, -1, "", "move:" & Move.Name.ToLower()) = False Then
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If Move.Category = Attack.Categories.Status Then BattleScreen.BattleQuery.Add(New TextQueryObject(Move.Name & " failed!"))
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End If
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End If
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End Sub
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Private Shared Sub Freeze(ByVal Move As Attack, ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
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If GetEffectChanceResult(Move, 15) = True Then
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Private Shared Sub Freeze(ByVal Move As Attack, ByVal own As Boolean, ByVal BattleScreen As BattleScreen, Chance As Integer)
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If GetEffectChanceResult(Move, Chance) = True Then
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If BattleScreen.Battle.InflictFreeze(Not own, own, BattleScreen, "", "move:" & Move.Name.ToLower()) = False Then
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If Move.Category = Attack.Categories.Status Then BattleScreen.BattleQuery.Add(New TextQueryObject(Move.Name & " failed!"))
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End If
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End If
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End Sub
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Private Shared Sub Poison(ByVal Move As Attack, ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
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If GetEffectChanceResult(Move, 40) = True Then
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Private Shared Sub Poison(ByVal Move As Attack, ByVal own As Boolean, ByVal BattleScreen As BattleScreen, Chance As Integer)
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If GetEffectChanceResult(Move, Chance) = True Then
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If BattleScreen.Battle.InflictPoison(Not own, own, BattleScreen, False, "", "move:" & Move.Name.ToLower()) = False Then
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If Move.Category = Attack.Categories.Status Then BattleScreen.BattleQuery.Add(New TextQueryObject(Move.Name & " failed!"))
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End If
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End If
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End Sub
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Private Shared Sub BadPoison(ByVal Move As Attack, ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
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If GetEffectChanceResult(Move, 25) = True Then
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Private Shared Sub BadPoison(ByVal Move As Attack, ByVal own As Boolean, ByVal BattleScreen As BattleScreen, Chance As Integer)
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If GetEffectChanceResult(Move, Chance) = True Then
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If BattleScreen.Battle.InflictPoison(Not own, own, BattleScreen, True, "", "move:" & Move.Name.ToLower()) = False Then
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If Move.Category = Attack.Categories.Status Then BattleScreen.BattleQuery.Add(New TextQueryObject(Move.Name & " failed!"))
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End If
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@ -20,7 +20,7 @@
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If GameModeManager.ActiveGameMode.IsDefaultGamemode = False Then
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If System.IO.Directory.Exists(GameController.GamePath & "\" & GameModeManager.ActiveGameMode.ContentPath & "\" & PATH) = True Then
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For Each file As String In System.IO.Directory.GetFiles(GameController.GamePath & "\" & GameModeManager.ActiveGameMode.ContentPath & "\" & PATH, "*.dat")
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For Each file As String In System.IO.Directory.GetFiles(GameController.GamePath & "\" & GameModeManager.ActiveGameMode.ContentPath & PATH, "*.dat")
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LoadMove(file)
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Next
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End If
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|
@ -63,8 +63,13 @@
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move.CurrentPP = CInt(value)
|
||||
move.MaxPP = CInt(value)
|
||||
move.OriginalPP = CInt(value)
|
||||
Case "function"
|
||||
move.GameModeFunction = value
|
||||
Case "function", "movehits"
|
||||
If move.GameModeFunction = "" Then
|
||||
move.GameModeFunction = value
|
||||
Else
|
||||
Dim OldFunctionList = move.GameModeFunction
|
||||
move.GameModeFunction = OldFunctionList & "|" & value
|
||||
End If
|
||||
Case "power", "basepower"
|
||||
move.Power = CInt(value)
|
||||
Case "accuracy", "acc"
|
||||
|
@ -105,7 +110,6 @@
|
|||
move.Priority = CInt(value)
|
||||
Case "timestoattack", "tta"
|
||||
move.TimesToAttack = CInt(value)
|
||||
|
||||
Case "makescontact", "contact"
|
||||
move.MakesContact = CBool(value)
|
||||
Case "protectaffected"
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
PreScreen = currentScreen
|
||||
CanBePaused = False
|
||||
UpdateFadeOut = True
|
||||
|
||||
BattleSystem.GameModeAttackLoader.Load()
|
||||
|
||||
'Set up 3D environment variables (Effect, Camera, SkyDome and Level):
|
||||
Effect = New BasicEffect(GraphicsDevice)
|
||||
|
|
|
@ -516,14 +516,14 @@
|
|||
|
||||
'Type:
|
||||
SpriteBatch.DrawString(FontManager.MainFont, "Type:", New Vector2(DeltaX + 710, DeltaY + 80), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade * _moveFade)))
|
||||
Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\Types"), New Rectangle(DeltaX + 824, DeltaY + 86, 48, 16), .Attacks(_moveIndex).Type.GetElementImage(), New Color(255, 255, 255, CInt(255 * _fadeIn * _pageFade * _moveFade)))
|
||||
Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\Types"), New Rectangle(DeltaX + 840, DeltaY + 86, 48, 16), .Attacks(_moveIndex).Type.GetElementImage(), New Color(255, 255, 255, CInt(255 * _fadeIn * _pageFade * _moveFade)))
|
||||
|
||||
SpriteBatch.DrawString(FontManager.MainFont, "PP:", New Vector2(DeltaX + 710, DeltaY + 114), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade * _moveFade)))
|
||||
SpriteBatch.DrawString(FontManager.MainFont, .Attacks(_moveIndex).CurrentPP & " / " & .Attacks(_moveIndex).MaxPP, New Vector2(DeltaX + 824, DeltaY + 114), New Color(255, 255, 255, CInt(220 * _fadeIn * _pageFade * _moveFade)))
|
||||
SpriteBatch.DrawString(FontManager.MainFont, .Attacks(_moveIndex).CurrentPP & " / " & .Attacks(_moveIndex).MaxPP, New Vector2(DeltaX + 840, DeltaY + 114), New Color(255, 255, 255, CInt(220 * _fadeIn * _pageFade * _moveFade)))
|
||||
|
||||
'Stats:
|
||||
SpriteBatch.DrawString(FontManager.MainFont, "Category:", New Vector2(DeltaX + 710, DeltaY + 144), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade * _moveFade)))
|
||||
Core.SpriteBatch.Draw(.Attacks(_moveIndex).GetDamageCategoryImage(), New Rectangle(DeltaX + 824, DeltaY + 145, 48, 24), New Color(255, 255, 255, CInt(255 * _fadeIn * _pageFade * _moveFade)))
|
||||
Core.SpriteBatch.Draw(.Attacks(_moveIndex).GetDamageCategoryImage(), New Rectangle(DeltaX + 840, DeltaY + 145, 48, 24), New Color(255, 255, 255, CInt(255 * _fadeIn * _pageFade * _moveFade)))
|
||||
|
||||
SpriteBatch.DrawString(FontManager.MainFont, "Power:", New Vector2(DeltaX + 710, DeltaY + 176), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade * _moveFade)))
|
||||
|
||||
|
@ -531,8 +531,7 @@
|
|||
If .Attacks(_moveIndex).Power <= 0 Then
|
||||
power = "-"
|
||||
End If
|
||||
|
||||
SpriteBatch.DrawString(FontManager.MainFont, power, New Vector2(DeltaX + 824, DeltaY + 176), New Color(255, 255, 255, CInt(220 * _fadeIn * _pageFade * _moveFade)))
|
||||
SpriteBatch.DrawString(FontManager.MainFont, power, New Vector2(DeltaX + 840, DeltaY + 176), New Color(255, 255, 255, CInt(220 * _fadeIn * _pageFade * _moveFade)))
|
||||
|
||||
Dim accuracy As String = .Attacks(_moveIndex).Accuracy.ToString()
|
||||
If .Attacks(_moveIndex).Accuracy <= 0 Then
|
||||
|
@ -540,7 +539,7 @@
|
|||
End If
|
||||
|
||||
SpriteBatch.DrawString(FontManager.MainFont, "Accuracy:", New Vector2(DeltaX + 710, DeltaY + 208), New Color(255, 255, 255, CInt(220 * _interfaceFade * _pageFade * _moveFade)))
|
||||
SpriteBatch.DrawString(FontManager.MainFont, accuracy, New Vector2(DeltaX + 824, DeltaY + 208), New Color(255, 255, 255, CInt(220 * _fadeIn * _pageFade * _moveFade)))
|
||||
SpriteBatch.DrawString(FontManager.MainFont, accuracy, New Vector2(DeltaX + 840, DeltaY + 208), New Color(255, 255, 255, CInt(220 * _fadeIn * _pageFade * _moveFade)))
|
||||
|
||||
'Description:
|
||||
SpriteBatch.DrawString(FontManager.MainFont, .Attacks(_moveIndex).Description.CropStringToWidth(FontManager.MainFont, 300), New Vector2(DeltaX + 720, DeltaY + 240), New Color(255, 255, 255, CInt(220 * _fadeIn * _pageFade * _moveFade)), 0.0F, New Vector2(0), 1.0F, SpriteEffects.None, 0.0F)
|
||||
|
|
Loading…
Reference in New Issue