diff --git a/P3D/Screens/TradeScreen.vb b/P3D/Screens/TradeScreen.vb index 69247d539..17e94b9df 100644 --- a/P3D/Screens/TradeScreen.vb +++ b/P3D/Screens/TradeScreen.vb @@ -693,7 +693,7 @@ Public Class TradeScreen ' Item preview: Core.SpriteBatch.EndBatch() - Core.SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.Default, RasterizerState.CullCounterClockwise) + Core.SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, DepthStencilState.Default, RasterizerState.CullCounterClockwise) Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Box\Sparkle"), New Rectangle(736 + 128, 160 + 128, 256, 256), Nothing, Color.White, BuySellSparkleRotation, New Vector2(128, 128), SpriteEffects.None, 0.0F) Core.SpriteBatch.End() Core.SpriteBatch.BeginBatch() @@ -1034,7 +1034,7 @@ Public Class TradeScreen ' Item preview: Core.SpriteBatch.EndBatch() - Core.SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.Default, RasterizerState.CullCounterClockwise) + Core.SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, DepthStencilState.Default, RasterizerState.CullCounterClockwise) Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Box\Sparkle"), New Rectangle(736 + 128, 160 + 128, 256, 256), Nothing, Color.White, BuySellSparkleRotation, New Vector2(128, 128), SpriteEffects.None, 0.0F) Core.SpriteBatch.End() Core.SpriteBatch.BeginBatch()