Pokédex needs some work, not done yet
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3b77f75541
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@ -71,7 +71,7 @@
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Core.SpriteBatch.Draw(Me.texture, New Rectangle(100 + 64, 100 + i * 96, 64 * 5, 64), New Rectangle(32, 16, 16, 16), Color.White)
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Core.SpriteBatch.Draw(Me.texture, New Rectangle(100 + 64 * 6, 100 + i * 96, 64, 64), New Rectangle(16, 16, 16, 16), Color.White, 0.0F, Vector2.Zero, SpriteEffects.FlipHorizontally, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, "Habitat-Dex", New Vector2(120, 116 + i * 96), Color.Black, 0.0F, Vector2.Zero, 1.25F, SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, "Habitat-Dex", New Vector2(120, 120 + i * 96), Color.Black, 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
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Else
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Dim p As Pokedex = Me.Profiles(i).Pokedex
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@ -79,8 +79,8 @@
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Core.SpriteBatch.Draw(Me.texture, New Rectangle(100 + 64, 100 + i * 96, 64 * 5, 64), New Rectangle(32, 16, 16, 16), Color.White)
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Core.SpriteBatch.Draw(Me.texture, New Rectangle(100 + 64 * 6, 100 + i * 96, 64, 64), New Rectangle(16, 16, 16, 16), Color.White, 0.0F, Vector2.Zero, SpriteEffects.FlipHorizontally, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, p.Name, New Vector2(120, 116 + i * 96), Color.Black, 0.0F, Vector2.Zero, 1.25F, SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, Me.Profiles(i).Obtained.ToString(), New Vector2(460, 116 + i * 96), Color.Black, 0.0F, Vector2.Zero, 1.25F, SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, p.Name, New Vector2(120, 120 + i * 96), Color.Black, 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, Me.Profiles(i).Obtained.ToString(), New Vector2(460, 120 + i * 96), Color.Black, 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
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If Me.Profiles(i).Obtained >= Me.Profiles(i).Pokedex.Count Then
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Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\pokedexhabitat", New Rectangle(160, 160, 10, 10), ""), New Rectangle(430, 122 + i * 96, 20, 20), Color.White)
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@ -96,8 +96,7 @@
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End Sub
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Private Sub DrawCursor()
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Dim cPosition As Vector2 = New Vector2(380, 100 + Me.Cursor * 96 - 42)
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Dim cPosition As Vector2 = New Vector2(448, 96 + Me.Cursor * 96 - 42)
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Dim t As Texture2D = TextureManager.GetTexture("GUI\Menus\General", New Rectangle(0, 0, 16, 16), "")
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Core.SpriteBatch.Draw(t, New Rectangle(CInt(cPosition.X), CInt(cPosition.Y), 64, 64), Color.White)
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End Sub
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@ -219,14 +218,14 @@ Public Class PokedexHabitatScreen
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Core.SpriteBatch.Draw(Me.texture, New Rectangle(100 + 64 * 9, 100 + p * 96, 64, 64), New Rectangle(16, 16, 16, 16), Color.White, 0.0F, Vector2.Zero, SpriteEffects.FlipHorizontally, 0.0F)
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Core.SpriteBatch.Draw(HabitatList(i).Texture, New Rectangle(120, 108 + p * 96, 64, 48), Color.White)
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Core.SpriteBatch.DrawString(FontManager.MainFont, HabitatList(i).Name, New Vector2(200, 116 + p * 96), Color.Black, 0.0F, Vector2.Zero, 1.25F, SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, HabitatList(i).Name, New Vector2(200, 128 + p * 96), Color.Black, 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
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Dim t As String = HabitatList(i).PokemonCaught.ToString() & "/" & HabitatList(i).PokemonList.Count
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Core.SpriteBatch.DrawString(FontManager.MainFont, t, New Vector2(680 - CSng((FontManager.MainFont.MeasureString(t).X * 1.25F) / 2.0F), 116 + p * 96), Color.Black, 0.0F, Vector2.Zero, 1.25F, SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, t, New Vector2(680 - CSng((FontManager.MainFont.MeasureString(t).X * 1.0F) / 2.0F), 116 + p * 96), Color.Black, 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
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Dim progressTexture As Texture2D = Me.HabitatList(i).ProgressTexture
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If Not progressTexture Is Nothing Then
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Core.SpriteBatch.Draw(progressTexture, New Rectangle(CInt(650 - CSng((FontManager.MainFont.MeasureString(t).X * 1.25F) / 2.0F)), 121 + p * 96, 20, 20), Color.White)
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Core.SpriteBatch.Draw(progressTexture, New Rectangle(CInt(650 - CSng((FontManager.MainFont.MeasureString(t).X * 1.0F) / 2.0F)), 121 + p * 96, 20, 20), Color.White)
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End If
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End If
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Next
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@ -1415,7 +1414,7 @@ Public Class PokedexViewScreen
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Dim pokeTexture = Pokemon.GetMenuTexture()
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Core.SpriteBatch.Draw(pokeTexture, New Rectangle(28, 20, pokeTexture.Width * 2, 64), Color.White)
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Core.SpriteBatch.DrawString(FontManager.MainFont, Pokemon.GetName(), New Vector2(100, 36), Color.Black, 0.0F, Vector2.Zero, 1.25F, SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, Pokemon.GetName(), New Vector2(100, 36), Color.Black, 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
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If EntryType = 1 Then
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Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\pokedexhabitat", New Rectangle(160, 170, 10, 10), ""), New Rectangle(64 * 6 + 40, 42, 20, 20), Color.White)
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@ -1434,11 +1433,11 @@ Public Class PokedexViewScreen
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Select Case Me.Page
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Case 0
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Core.SpriteBatch.DrawString(FontManager.MainFont, "Details", New Vector2(480, 36), Color.Black, 0.0F, Vector2.Zero, 1.25F, SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, "Details", New Vector2(480, 36), Color.Black, 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
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Case 1
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Core.SpriteBatch.DrawString(FontManager.MainFont, "Habitat", New Vector2(480, 36), Color.Black, 0.0F, Vector2.Zero, 1.25F, SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, "Habitat", New Vector2(480, 36), Color.Black, 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
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Case 2
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Core.SpriteBatch.DrawString(FontManager.MainFont, "Evolution", New Vector2(480, 36), Color.Black, 0.0F, Vector2.Zero, 1.25F, SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, "Evolution", New Vector2(480, 36), Color.Black, 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
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End Select
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End Sub
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@ -1507,7 +1506,7 @@ Public Class PokedexViewScreen
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Core.SpriteBatch.Draw(Me.texture, New Rectangle(100 + 64 * 10, 160 + p * 96, 64, 64), New Rectangle(16, 16, 16, 16), Color.White, 0.0F, Vector2.Zero, SpriteEffects.FlipHorizontally, 0.0F)
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Core.SpriteBatch.Draw(HabitatList(i).Texture, New Rectangle(120, 168 + p * 96, 64, 48), Color.White)
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Core.SpriteBatch.DrawString(FontManager.MainFont, HabitatList(i).Name, New Vector2(200, 176 + p * 96), Color.Black, 0.0F, Vector2.Zero, 1.25F, SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, HabitatList(i).Name, New Vector2(200, 176 + p * 96), Color.Black, 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
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Dim encounterTypes As New List(Of Integer)
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For j = 0 To HabitatList(i).ObtainTypeList.Count - 1
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