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Prep engine for new emblems. Temporary changes should be reverted when GJ support for trophies is brought back.
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@ -286,9 +286,9 @@
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Public Shared Function GetEmblemFontColor(ByVal emblemName As String) As Color
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Public Shared Function GetEmblemFontColor(ByVal emblemName As String) As Color
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Select Case emblemName.ToLower()
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Select Case emblemName.ToLower()
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Case "alph", "genetics", "legendary", "stars", "champion", "overkill", "cyber", "glowing", "material", "fog", "mineral", "storm", "eggsplosion", "missingno", "thunder", "rainbow", "marsh", "volcano", "earth", "shooting star"
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Case "alph", "genetics", "legendary", "stars", "champion", "overkill", "cyber", "glowing", "material", "fog", "mineral", "storm", "eggsplosion", "missingno", "thunder", "rainbow", "marsh", "volcano", "earth", "shooting star", "victorious", "mega", "time", "deep sea"
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Return Color.White
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Return Color.White
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Case "eevee", "pokedex", "snow", "trainer", "kanto", "glacier", "hive", "plain", "zephyr", "rising", "mailman", "cascade", "boulder", "unodostres", "silver ability", "gold ability", "silver knowledge", "gold knowledge", "johto"
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Case "eevee", "pokedex", "snow", "trainer", "kanto", "glacier", "hive", "plain", "zephyr", "rising", "mailman", "cascade", "boulder", "unodostres", "silver ability", "gold ability", "silver knowledge", "gold knowledge", "johto", "eruption", "ancestor"
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Return Color.Black
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Return Color.Black
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End Select
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End Select
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Return Color.White
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Return Color.White
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@ -754,6 +754,22 @@
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Return 17001
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Return 17001
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Case "shooting star"
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Case "shooting star"
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Return 17559
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Return 17559
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'Requires GameJolt side support
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'Case "victorious"
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' Return ???
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'Case "deep sea"
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' Return ???
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'Case "eruption"
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' Return ???
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'Case "ancestor"
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' Return ???
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'Case "time"
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' Return ???
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'Case "mega"
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' Return ???
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Case Else
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Case Else
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Return 0
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Return 0
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End Select
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End Select
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@ -837,6 +853,22 @@
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Return "earth"
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Return "earth"
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Case 17559
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Case 17559
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Return "shooting star"
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Return "shooting star"
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'Requires GameJolt side support
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'Case ???
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' Return "victorious"
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'Case ???
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' Return "deep sea"
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'Case ???
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' Return "eruption"
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'Case ???
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' Return "ancestor"
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'Case ???
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' Return "time"
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'Case ???
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' Return "mega"
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Case Else
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Case Else
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Return "fail"
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Return "fail"
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End Select
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End Select
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@ -848,27 +880,35 @@
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End Sub
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End Sub
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Private Shared Sub AddAchievedEmblems(ByVal result As String)
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Private Shared Sub AddAchievedEmblems(ByVal result As String)
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Dim list As List(Of API.JoltValue) = API.HandleData(result)
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'Dim list As List(Of API.JoltValue) = API.HandleData(result)
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If CBool(list(0).Value) = True Then
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'If CBool(list(0).Value) = True Then
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Dim currentTrophyID As Integer = 0
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' Dim currentTrophyID As Integer = 0
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For i = 0 To list.Count - 1
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' For i = 0 To list.Count - 1
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Select Case list(i).Name
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' Select Case list(i).Name
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Case "id"
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' Case "id"
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currentTrophyID = CInt(list(i).Value)
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' currentTrophyID = CInt(list(i).Value)
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Case "achieved"
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' Case "achieved"
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If list(i).Value <> "false" Then
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' If list(i).Value <> "false" Then
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Dim newEmblem As String = TrophyIDToEmblem(currentTrophyID)
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' Dim newEmblem As String = TrophyIDToEmblem(currentTrophyID)
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If newEmblem <> "fail" Then
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' If newEmblem <> "fail" Then
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If Core.GameJoltSave.AchievedEmblems.Contains(newEmblem) = False Then
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' If Core.GameJoltSave.AchievedEmblems.Contains(newEmblem) = False Then
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Core.GameJoltSave.AchievedEmblems.Add(newEmblem)
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' Core.GameJoltSave.AchievedEmblems.Add(newEmblem)
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End If
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' End If
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End If
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' End If
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End If
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' End If
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End Select
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' End Select
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Next
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' Next
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End If
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'End If
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'Temporary workaround till Emblems get GJ support back again
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For Each newEmblem In Core.Player.EarnedAchievements
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If Not Core.GameJoltSave.AchievedEmblems.Contains(newEmblem) Then
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Core.GameJoltSave.AchievedEmblems.Add(newEmblem)
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End If
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Next
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If Core.GameJoltSave.AchievedEmblems.Contains("trainer") = False Then
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If Core.GameJoltSave.AchievedEmblems.Contains("trainer") = False Then
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Core.GameJoltSave.AchievedEmblems.Add("trainer")
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Core.GameJoltSave.AchievedEmblems.Add("trainer")
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@ -876,17 +916,23 @@
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End Sub
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End Sub
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Public Shared Sub AchieveEmblem(ByVal emblem As String)
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Public Shared Sub AchieveEmblem(ByVal emblem As String)
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If Core.Player.IsGameJoltSave = True Then
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'If Core.Player.IsGameJoltSave = True Then
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If Core.GameJoltSave.AchievedEmblems.Contains(emblem.ToLower()) = False Then
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' If Core.GameJoltSave.AchievedEmblems.Contains(emblem.ToLower()) = False Then
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Dim trophy_id As Integer = EmblemToTrophyID(emblem)
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' Dim trophy_id As Integer = EmblemToTrophyID(emblem)
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Dim APICall As New APICall(AddressOf AddedAchievement)
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' Dim APICall As New APICall(AddressOf AddedAchievement)
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APICall.TrophyAchieved(trophy_id)
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' APICall.TrophyAchieved(trophy_id)
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Dim APICallShow As New APICall(AddressOf ShowAchievedEmblem)
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' Dim APICallShow As New APICall(AddressOf ShowAchievedEmblem)
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APICallShow.FetchTrophy(trophy_id)
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' APICallShow.FetchTrophy(trophy_id)
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End If
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' End If
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'End If
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'Temporary, remove when GameJolt side support is brought back
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If Not Core.GameJoltSave.AchievedEmblems.Contains(emblem) Then
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Core.GameJoltSave.AchievedEmblems.Add(emblem)
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End If
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End If
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If Core.Player.EarnedAchievements.Contains(emblem.ToLower()) = False Then
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If Core.Player.EarnedAchievements.Contains(emblem.ToLower()) = False Then
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If ConnectScreen.Connected = True Then
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If ConnectScreen.Connected = True Then
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Core.ServersManager.ServerConnection.SendGameStateMessage("achieved the emblem """ & emblem.ToUpper() & """!")
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Core.ServersManager.ServerConnection.SendGameStateMessage("achieved the emblem """ & emblem.ToUpper() & """!")
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@ -345,9 +345,9 @@ Namespace GameJolt
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Dim APIPrivateCall As New APICall(AddressOf GotPrivateKeys)
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Dim APIPrivateCall As New APICall(AddressOf GotPrivateKeys)
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APIPrivateCall.GetKeys(True, "saveStorageV" & GameJolt.GamejoltSave.VERSION & "|" & GameJoltID & "|*")
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APIPrivateCall.GetKeys(True, "saveStorageV" & GameJolt.GamejoltSave.VERSION & "|" & GameJoltID & "|*")
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If MainSave = True Then
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'If MainSave = True Then
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GameJolt.Emblem.GetAchievedEmblems()
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' GameJolt.Emblem.GetAchievedEmblems()
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End If
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'End If
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Dim APIFriendsCall As New APICall(AddressOf SaveFriends)
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Dim APIFriendsCall As New APICall(AddressOf SaveFriends)
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APIFriendsCall.FetchFriendList(GameJoltID)
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APIFriendsCall.FetchFriendList(GameJoltID)
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@ -898,6 +898,7 @@ Public Class NewMainMenuScreen
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If _isGameJolt Then
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If _isGameJolt Then
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Core.Player.IsGameJoltSave = True
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Core.Player.IsGameJoltSave = True
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Core.Player.LoadGame("GAMEJOLTSAVE")
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Core.Player.LoadGame("GAMEJOLTSAVE")
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GameJolt.Emblem.GetAchievedEmblems()
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SetScreen(New JoinServerScreen(CurrentScreen))
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SetScreen(New JoinServerScreen(CurrentScreen))
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Else
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Else
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